mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Strip out old special roomname system
This commit replaces the old system with the new one, making it much easier to edit the transforming and glitchy roomnames. Additionally, this syncs flag 72 to finalstretch. Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
parent
dd108a035f
commit
5beaf973ce
9 changed files with 183 additions and 381 deletions
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@ -1325,17 +1325,17 @@ next:
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name.y = 0;
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name.flag = -1;
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name.loop = false;
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name.type = STATIC;
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name.type = RoomnameType_STATIC;
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name.progress = 0;
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name.delay = 0;
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if (SDL_strcmp(roomnameType, "transform") == 0)
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{
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name.type = TRANSFORM;
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name.type = RoomnameType_TRANSFORM;
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name.delay = 2;
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}
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else if (SDL_strcmp(roomnameType, "glitch") == 0)
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{
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name.type = GLITCH;
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name.type = RoomnameType_GLITCH;
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name.progress = 1;
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name.delay = -1;
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}
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@ -1348,7 +1348,11 @@ next:
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roomnameElement->QueryBoolAttribute("loop", &name.loop);
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if (name.type == STATIC)
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// Rooms start at (100, 100) instead of (0, 0), so offset the coordinates
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name.x += 100;
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name.y += 100;
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if (name.type == RoomnameType_STATIC)
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{
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const char* text = roomnameElement->GetText();
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if (text != NULL)
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@ -157,7 +157,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(192, 116, 11, 64); // (horizontal gravity line)
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warpy = true;
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roomname = "glitch";
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roomname = "The Untouchables";
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roomname_special = true;
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result = contents;
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break;
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@ -208,7 +208,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(32, 48, 10, 1, 51481); // (savepoint)
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warpy = true;
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roomname = "glitch";
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roomname = "On the Waterfront";
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roomname_special = true;
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result = contents;
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break;
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@ -257,7 +257,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(128, 56, 10, 1, 51471); // (savepoint)
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warpy = true;
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roomname = "change";
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roomname = "Gvnsmoke";
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roomname_special = true;
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result = contents;
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break;
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@ -308,7 +308,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(288, 120, 1, 2, 4); // Enemy
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warpy = true;
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roomname = "change";
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roomname = "Vwitched";
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roomname_special = true;
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result = contents;
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break;
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@ -356,7 +356,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(176, 96, 10, 0, 51451); // (savepoint)
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warpy = true;
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roomname = "change";
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roomname = "Television Newsveel";
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roomname_special = true;
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result = contents;
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break;
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@ -514,7 +514,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(24, 148, 11, 120); // (horizontal gravity line)
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warpy = true;
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roomname = "glitch";
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roomname = "Rear Window";
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roomname_special = true;
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result = contents;
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break;
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@ -961,7 +961,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(120 + 4, 160 - 4, 1, 1, 5); // Enemy
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warpx = true;
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roomname = "change";
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roomname = "Please enjoy these repeats";
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roomname_special = true;
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result = contents;
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break;
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@ -1012,7 +1012,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(224, 52, 11, 80); // (horizontal gravity line)
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warpx = true;
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roomname = "change";
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roomname = "Try Jiggling the Antenna";
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roomname_special = true;
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result = contents;
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break;
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@ -3044,6 +3044,7 @@ void Game::updatestate(void)
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map.final_mapcol = 0;
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map.final_colorframe = 0;
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map.finalstretch = false;
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obj.flags[72] = false;
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graphics.setbars(320);
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@ -4181,34 +4182,15 @@ void Game::gethardestroom(void)
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if (currentroomdeaths > hardestroomdeaths)
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{
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hardestroomdeaths = currentroomdeaths;
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hardestroom = loc::gettext_roomname(map.custommode, roomx, roomy, map.roomname, map.roomname_special);
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if (SDL_strcmp(map.roomname, "glitch") == 0)
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{
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if (roomx == 42 && roomy == 51)
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{
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hardestroom = loc::gettext_roomname_special("Rear Vindow");
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}
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else if (roomx == 48 && roomy == 51)
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{
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hardestroom = loc::gettext_roomname_special("On the Vaterfront");
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}
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else if (roomx == 49 && roomy == 51)
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{
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hardestroom = loc::gettext_roomname_special("The Untouchavles");
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}
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}
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else if (SDL_strcmp(map.roomname, "change") == 0)
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{
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if (roomx == 45 && roomy == 51) hardestroom = loc::gettext_roomname_special(map.specialnames[3]);
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if (roomx == 46 && roomy == 51) hardestroom = loc::gettext_roomname_special(map.specialnames[4]);
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if (roomx == 47 && roomy == 51) hardestroom = loc::gettext_roomname_special(map.specialnames[5]);
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if (roomx == 50 && roomy == 53) hardestroom = loc::gettext_roomname_special(map.specialnames[6]);
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if (roomx == 50 && roomy == 54) hardestroom = loc::gettext_roomname_special(map.specialnames[7]);
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}
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else if (map.roomname[0] == '\0')
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if (map.roomname[0] == '\0')
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{
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hardestroom = loc::gettext_roomname_special(map.hiddenname);
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}
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else
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{
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hardestroom = map.roomname;
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}
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}
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}
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@ -5981,6 +5963,15 @@ bool Game::customsavequick(const std::string& savfile)
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{
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xml::update_tag(msgs, "roomname", map.roomname);
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}
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else
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{
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// If there's roomname tags, remove them. There will probably only always be one, but just in case...
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tinyxml2::XMLElement* element;
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while ((element = msgs->FirstChildElement("roomname")) != NULL)
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{
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doc.DeleteNode(element);
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}
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}
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std::string summary = savearea + ", " + timestring();
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xml::update_tag(msgs, "summary", summary.c_str());
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@ -68,11 +68,16 @@ mapclass::mapclass(void)
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SDL_memset(roomdeathsfinal, 0, sizeof(roomdeathsfinal));
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resetmap();
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setroomname("");
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hiddenname = "";
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roomname_special = false;
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specialroomnames.clear();
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roomnameset = false;
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tileset = 0;
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initmapdata();
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resetnames();
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ypos = 0;
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oldypos = 0;
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@ -83,13 +88,6 @@ mapclass::mapclass(void)
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roomtexton = false;
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nexttowercolour_set = false;
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setroomname("");
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hiddenname = "";
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roomname_special = false;
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specialroomnames.clear();
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roomnameset = false;
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}
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static char roomname_static[SCREEN_WIDTH_CHARS];
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@ -204,200 +202,6 @@ void mapclass::resetmap(void)
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SDL_memset(explored, 0, sizeof(explored));
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}
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void mapclass::resetnames(void)
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{
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//Reset all the special names
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specialnames[0] = "Rear Window";
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specialnames[1] = "On the Waterfront";
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specialnames[2] = "The Untouchables";
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specialnames[3] = "Television Newsveel";
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specialnames[4] = "Vwitched";
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specialnames[5] = "Gvnsmoke";
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specialnames[6] = "Please enjoy these repeats";
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specialnames[7] = "Try Jiggling the Antenna";
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glitchmode = 0;
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glitchdelay = 0;
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}
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void mapclass::transformname(int t)
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{
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//transform special names into new ones, one step at a time
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glitchdelay--;
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if(glitchdelay<=0)
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{
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switch(t)
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{
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case 3:
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//Television Newsveel -> The 9 O'Clock News
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if (SDL_strcmp(specialnames[3], "Television Newsveel") == 0)
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{
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specialnames[3] = "Television Newsvel";
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}
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else if (SDL_strcmp(specialnames[3], "Television Newsvel") == 0)
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{
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specialnames[3] = "TelevisvonvNewsvel";
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}
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else if (SDL_strcmp(specialnames[3], "TelevisvonvNewsvel") == 0)
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{
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specialnames[3] = "TvlvvvsvonvNevsvel";
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}
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else if (SDL_strcmp(specialnames[3], "TvlvvvsvonvNevsvel") == 0)
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{
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specialnames[3] = "vvvvvvsvovvNe svel";
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}
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else if (SDL_strcmp(specialnames[3], "vvvvvvsvovvNe svel") == 0)
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{
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specialnames[3] = "vhv vvv'vvovv vevl";
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}
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else if (SDL_strcmp(specialnames[3], "vhv vvv'vvovv vevl") == 0)
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{
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specialnames[3] = "vhv V v'Cvovv vewv";
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}
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else if (SDL_strcmp(specialnames[3], "vhv V v'Cvovv vewv") == 0)
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{
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specialnames[3] = "vhe 9 v'Cvovv vewv";
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}
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else if (SDL_strcmp(specialnames[3], "vhe 9 v'Cvovv vewv") == 0)
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{
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specialnames[3] = "vhe 9 v'Cvovv Newv";
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}
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else if (SDL_strcmp(specialnames[3], "vhe 9 v'Cvovv Newv") == 0)
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{
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specialnames[3] = "The 9 O'Cvovk Newv";
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}
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else if (SDL_strcmp(specialnames[3], "The 9 O'Cvovk Newv") == 0)
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{
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specialnames[3] = "The 9 O'Clock News";
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}
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break;
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case 4:
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//Vwitched -> Dial M for Murder
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if (SDL_strcmp(specialnames[4], "Vwitched") == 0)
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{
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specialnames[4] = "Vwitvhed";
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}
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else if (SDL_strcmp(specialnames[4], "Vwitvhed") == 0)
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{
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specialnames[4] = "vVwivcvedv";
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}
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else if (SDL_strcmp(specialnames[4], "vVwivcvedv") == 0)
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{
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specialnames[4] = "vvvwMvcvMdvv";
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}
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else if (SDL_strcmp(specialnames[4], "vvvwMvcvMdvv") == 0)
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{
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specialnames[4] = "DvvvwMvfvvMdvvv";
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}
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else if (SDL_strcmp(specialnames[4], "DvvvwMvfvvMdvvv") == 0)
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{
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specialnames[4] = "Dvav Mvfvr Mdvvvv";
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}
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else if (SDL_strcmp(specialnames[4], "Dvav Mvfvr Mdvvvv") == 0)
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{
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specialnames[4] = "Diav M for Mdrver";
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}
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else if (SDL_strcmp(specialnames[4], "Diav M for Mdrver") == 0)
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{
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specialnames[4] = "Dial M for Murder";
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}
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break;
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case 5:
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//Gvnsmoke -> Gunsmoke 1966
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if (SDL_strcmp(specialnames[5], "Gvnsmoke") == 0)
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{
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specialnames[5] = "Gvnsmove";
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}
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else if (SDL_strcmp(specialnames[5], "Gvnsmove") == 0)
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{
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specialnames[5] = "Gvnvmovevv";
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}
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else if (SDL_strcmp(specialnames[5], "Gvnvmovevv") == 0)
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{
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specialnames[5] = "Gunvmove1vv6";
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}
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else if (SDL_strcmp(specialnames[5], "Gunvmove1vv6") == 0)
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{
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specialnames[5] = "Vunsmoke 19v6";
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}
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else if (SDL_strcmp(specialnames[5], "Vunsmoke 19v6") == 0)
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{
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specialnames[5] = "Gunsmoke 1966";
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}
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break;
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case 6:
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//Please enjoy these repeats -> In the Margins
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if (SDL_strcmp(specialnames[6], "Please enjoy these repeats") == 0)
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{
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specialnames[6] = "Please envoy theve repeats";
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}
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else if (SDL_strcmp(specialnames[6], "Please envoy theve repeats") == 0)
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{
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specialnames[6] = "Plse envoy tse rvpvas";
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}
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else if (SDL_strcmp(specialnames[6], "Plase envoy these rvpeas") == 0)
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{
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specialnames[6] = "Plse envoy tse rvpvas";
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}
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else if (SDL_strcmp(specialnames[6], "Plse envoy tse rvpvas") == 0)
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{
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specialnames[6] = "Vl envoy te rvevs";
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}
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else if (SDL_strcmp(specialnames[6], "Vl envoy te rvevs") == 0)
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{
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specialnames[6] = "Vv evo tv vevs";
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}
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else if (SDL_strcmp(specialnames[6], "Vv evo tv vevs") == 0)
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{
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specialnames[6] = "Iv vhv Mvrvivs";
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}
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else if (SDL_strcmp(specialnames[6], "Iv vhv Mvrvivs") == 0)
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{
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specialnames[6] = "In the Margins";
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}
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break;
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case 7:
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//Try Jiggling the Antenna -> Heaven's Gate
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if (SDL_strcmp(specialnames[7], "Try Jiggling the Antenna") == 0)
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{
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specialnames[7] = "Try Viggling the Antenna";
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}
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else if (SDL_strcmp(specialnames[7], "Try Viggling the Antenna") == 0)
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{
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specialnames[7] = "TryJivglvng theAvtevna";
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}
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else if (SDL_strcmp(specialnames[7], "TryJivglvng theAvtevna") == 0)
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{
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specialnames[7] = "Tvvivglvng thAvtvvv";
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}
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else if (SDL_strcmp(specialnames[7], "Tvvivglvng thAvtvvv") == 0)
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{
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specialnames[7] = "Vvvgglvnv tvnvva";
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}
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else if (SDL_strcmp(specialnames[7], "Vvvgglvnv tvnvva") == 0)
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{
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specialnames[7] = "Vvavvnvs vvtv";
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}
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else if (SDL_strcmp(specialnames[7], "Vvavvnvs vvtv") == 0)
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{
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specialnames[7] = "Veavvn's Gvte";
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}
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else if (SDL_strcmp(specialnames[7], "Veavvn's Gvte") == 0)
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{
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specialnames[7] = "Heaven's Gate";
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}
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break;
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}
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glitchdelay = 5;
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}
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else
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{
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glitchdelay--;
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}
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}
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void mapclass::updateroomnames(void)
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{
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if (roomnameset)
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@ -405,117 +209,52 @@ void mapclass::updateroomnames(void)
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return;
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}
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const int rx = game.roomx - 100;
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const int ry = game.roomy - 100;
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const int rx = game.roomx;
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const int ry = game.roomy;
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for (int i = specialroomnames.size() - 1; i >= 0; i--)
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{
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Roomname &roomname = specialroomnames[i];
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if (rx == roomname.x && ry == roomname.y && (roomname.flag == -1 || (INBOUNDS_ARR(roomname.flag, obj.flags) && obj.flags[roomname.flag])))
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Roomname* roomname = &specialroomnames[i];
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if (rx == roomname->x && ry == roomname->y && (roomname->flag == -1 || (INBOUNDS_ARR(roomname->flag, obj.flags) && obj.flags[roomname->flag])))
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{
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roomname_special = true;
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if (roomname.type == STATIC)
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if (roomname->type == RoomnameType_STATIC)
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{
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setroomname(roomname.text[0].c_str());
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setroomname(roomname->text[0].c_str());
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}
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if (roomname.type == GLITCH)
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if (roomname->type == RoomnameType_GLITCH)
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{
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roomname.delay--;
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if (roomname.delay <= 0)
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roomname->delay--;
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if (roomname->delay <= 0)
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{
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roomname.progress = (roomname.progress + 1) % 2;
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roomname.delay = 5;
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if (roomname.progress == 0)
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roomname->progress = (roomname->progress + 1) % 2;
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roomname->delay = 5;
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if (roomname->progress == 0)
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{
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roomname.delay = 25 + (int) (fRandom() * 10);
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||||
roomname->delay = 25 + (int) (fRandom() * 10);
|
||||
}
|
||||
}
|
||||
setroomname(roomname.text[roomname.progress].c_str());
|
||||
setroomname(roomname->text[roomname->progress].c_str());
|
||||
}
|
||||
if (roomname.type == TRANSFORM)
|
||||
if (roomname->type == RoomnameType_TRANSFORM)
|
||||
{
|
||||
roomname.delay--;
|
||||
if (roomname.delay <= 0)
|
||||
roomname->delay--;
|
||||
if (roomname->delay <= 0)
|
||||
{
|
||||
roomname.progress++;
|
||||
roomname.delay = 2;
|
||||
if (roomname.progress >= roomname.text.size())
|
||||
roomname->progress++;
|
||||
roomname->delay = 2;
|
||||
if ((size_t) roomname->progress >= roomname->text.size())
|
||||
{
|
||||
roomname.progress = roomname.loop ? 0 : roomname.text.size() - 1;
|
||||
roomname->progress = roomname->loop ? 0 : roomname->text.size() - 1;
|
||||
}
|
||||
}
|
||||
setroomname(roomname.text[roomname.progress].c_str());
|
||||
setroomname(roomname->text[roomname->progress].c_str());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* mapclass::getglitchname(int x, int y)
|
||||
{
|
||||
//Returns the name in the final area.
|
||||
if (SDL_strcmp(roomname, "glitch") == 0)
|
||||
{
|
||||
//8 Cases!
|
||||
//First, the three "glitches"
|
||||
glitchdelay--;
|
||||
if (glitchdelay <= -5)
|
||||
{
|
||||
glitchmode = (glitchmode + 1) % 2;
|
||||
glitchdelay = 0;
|
||||
if (glitchmode == 0) glitchdelay = 20 +int(fRandom() * 10);
|
||||
}
|
||||
|
||||
if (x == 42 && y == 51)
|
||||
{
|
||||
if (glitchmode == 0)
|
||||
{
|
||||
return specialnames[0];
|
||||
}
|
||||
else return "Rear Vindow";
|
||||
}
|
||||
else if (x == 48 && y == 51)
|
||||
{
|
||||
if (glitchmode == 0)
|
||||
{
|
||||
return specialnames[1];
|
||||
}
|
||||
else return "On the Vaterfront";
|
||||
}
|
||||
else if (x == 49 && y == 51)
|
||||
{
|
||||
if (glitchmode == 0)
|
||||
{
|
||||
return specialnames[2];
|
||||
}
|
||||
else return "The Untouchavles";
|
||||
}
|
||||
}
|
||||
else if (SDL_strcmp(roomname, "change") == 0)
|
||||
{
|
||||
if (finalstretch)
|
||||
{
|
||||
if (x == 45 && y == 51) transformname(3);
|
||||
if (x == 46 && y == 51) transformname(4);
|
||||
if (x == 47 && y == 51) transformname(5);
|
||||
if (x == 50 && y == 53) transformname(6);
|
||||
if (x == 50 && y == 54) transformname(7);
|
||||
}
|
||||
|
||||
if (x == 45 && y == 51) return specialnames[3];
|
||||
if (x == 46 && y == 51) return specialnames[4];
|
||||
if (x == 47 && y == 51) return specialnames[5];
|
||||
if (x == 50 && y == 53) return specialnames[6];
|
||||
if (x == 50 && y == 54) return specialnames[7];
|
||||
return roomname;
|
||||
}
|
||||
else
|
||||
{
|
||||
return roomname;
|
||||
}
|
||||
return roomname;
|
||||
}
|
||||
|
||||
void mapclass::initmapdata(void)
|
||||
{
|
||||
if (custommode)
|
||||
|
@ -564,6 +303,117 @@ void mapclass::initmapdata(void)
|
|||
settrinket(1, 10);
|
||||
settrinket(3, 2);
|
||||
settrinket(10, 8);
|
||||
|
||||
//Special room names
|
||||
specialroomnames.clear();
|
||||
|
||||
{
|
||||
static const char* lines[] = {
|
||||
"Television Newsvel",
|
||||
"TelevisvonvNewsvel",
|
||||
"TvlvvvsvonvNevsvel",
|
||||
"vvvvvvsvovvNe svel",
|
||||
"vhv vvv'vvovv vevl",
|
||||
"vhv V v'Cvovv vewv",
|
||||
"vhe 9 v'Cvovv vewv",
|
||||
"vhe 9 v'Cvovv Newv",
|
||||
"The 9 O'Cvovk Newv",
|
||||
"The 9 O'Clock News"
|
||||
};
|
||||
|
||||
roomnamechange(45, 51, lines, SDL_arraysize(lines));
|
||||
}
|
||||
|
||||
{
|
||||
static const char* lines[] = {
|
||||
"Vwitvhed",
|
||||
"vVwivcvedv",
|
||||
"vvvwMvcvMdvv",
|
||||
"DvvvwMvfvvMdvvv",
|
||||
"Dvav Mvfvr Mdvvvv",
|
||||
"Diav M for Mdrver",
|
||||
"Dial M for Murder"
|
||||
};
|
||||
|
||||
roomnamechange(46, 51, lines, SDL_arraysize(lines));
|
||||
}
|
||||
|
||||
{
|
||||
static const char* lines[] = {
|
||||
"Gvnsmove",
|
||||
"Gvnvmovevv",
|
||||
"Gunvmove1vv6",
|
||||
"Vunsmoke 19v6",
|
||||
"Gunsmoke 1966"
|
||||
};
|
||||
|
||||
roomnamechange(47, 51, lines, SDL_arraysize(lines));
|
||||
}
|
||||
|
||||
{
|
||||
static const char* lines[] = {
|
||||
"Please envoy theve repeats",
|
||||
"Plse envoy tse rvpvas",
|
||||
"Plse envoy tse rvpvas",
|
||||
"Vl envoy te rvevs",
|
||||
"Vv evo tv vevs",
|
||||
"Iv vhv Mvrvivs",
|
||||
"In the Margins"
|
||||
};
|
||||
|
||||
roomnamechange(50, 53, lines, SDL_arraysize(lines));
|
||||
}
|
||||
|
||||
{
|
||||
static const char* lines[] = {
|
||||
"Try Viggling the Antenna",
|
||||
"TryJivglvng theAvtevna",
|
||||
"Tvvivglvng thAvtvvv",
|
||||
"Vvvgglvnv tvnvva",
|
||||
"Vvavvnvs vvtv",
|
||||
"Veavvn's Gvte",
|
||||
"Heaven's Gate"
|
||||
};
|
||||
|
||||
roomnamechange(50, 54, lines, SDL_arraysize(lines));
|
||||
}
|
||||
|
||||
roomnameglitch(42, 51, "Rear Window", "Rear Vindow");
|
||||
roomnameglitch(48, 51, "On the Waterfront", "On the Vaterfront");
|
||||
roomnameglitch(49, 51, "The Untouchables", "The Untouchavles");
|
||||
}
|
||||
|
||||
void mapclass::roomnameglitch(int x, int y, const char* name, const char* text)
|
||||
{
|
||||
Roomname roomname;
|
||||
roomname.x = x;
|
||||
roomname.y = y;
|
||||
roomname.type = RoomnameType_GLITCH;
|
||||
roomname.flag = -1;
|
||||
roomname.loop = false;
|
||||
roomname.progress = 1;
|
||||
roomname.delay = -1;
|
||||
|
||||
roomname.text.push_back(name);
|
||||
roomname.text.push_back(text);
|
||||
|
||||
specialroomnames.push_back(roomname);
|
||||
}
|
||||
|
||||
void mapclass::roomnamechange(const int x, const int y, const char** lines, const size_t size)
|
||||
{
|
||||
Roomname roomname;
|
||||
roomname.x = x;
|
||||
roomname.y = y;
|
||||
roomname.type = RoomnameType_TRANSFORM;
|
||||
roomname.flag = 72; // Flag 72 is synced with finalstretch
|
||||
roomname.loop = false;
|
||||
roomname.progress = 0;
|
||||
roomname.delay = 2;
|
||||
|
||||
roomname.text.insert(roomname.text.end(), lines, lines + size);
|
||||
|
||||
specialroomnames.push_back(roomname);
|
||||
}
|
||||
|
||||
void mapclass::initcustommapdata(void)
|
||||
|
|
|
@ -20,9 +20,9 @@ struct Roomtext
|
|||
|
||||
enum RoomnameType
|
||||
{
|
||||
STATIC,
|
||||
GLITCH,
|
||||
TRANSFORM
|
||||
RoomnameType_STATIC,
|
||||
RoomnameType_GLITCH,
|
||||
RoomnameType_TRANSFORM
|
||||
};
|
||||
|
||||
struct Roomname
|
||||
|
@ -57,17 +57,14 @@ public:
|
|||
|
||||
void resetmap(void);
|
||||
|
||||
void resetnames(void);
|
||||
|
||||
void updateroomnames(void);
|
||||
|
||||
void transformname(int t);
|
||||
|
||||
const char* getglitchname(int x, int y);
|
||||
|
||||
void initmapdata(void);
|
||||
void initcustommapdata(void);
|
||||
|
||||
void roomnamechange(int x, int y, const char** lines, size_t size);
|
||||
void roomnameglitch(int x, int y, const char* name, const char* glitch);
|
||||
|
||||
int finalat(int x, int y);
|
||||
|
||||
int maptiletoenemycol(int t);
|
||||
|
@ -165,11 +162,6 @@ public:
|
|||
int customzoom;
|
||||
bool customshowmm;
|
||||
|
||||
const char* specialnames[8];
|
||||
int glitchmode;
|
||||
int glitchdelay;
|
||||
const char* glitchname;
|
||||
|
||||
//final level colour cycling stuff
|
||||
bool final_colormode;
|
||||
int final_mapcol;
|
||||
|
|
|
@ -1933,16 +1933,7 @@ void gamerender(void)
|
|||
|
||||
if ((map.extrarow==0 || (map.custommode && map.roomname[0] != '\0')) && !force_roomname_hidden)
|
||||
{
|
||||
const char* roomname;
|
||||
|
||||
if (map.finalmode)
|
||||
{
|
||||
roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.glitchname, map.roomname_special);
|
||||
}
|
||||
else
|
||||
{
|
||||
roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special);
|
||||
}
|
||||
const char* roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special);
|
||||
|
||||
graphics.render_roomname(
|
||||
roomname_untranslated ? PR_FONT_8X8 : PR_FONT_LEVEL,
|
||||
|
@ -2281,10 +2272,6 @@ static void draw_roomname_menu(void)
|
|||
{
|
||||
name = loc::gettext_roomname_special(map.hiddenname);
|
||||
}
|
||||
else if (map.finalmode)
|
||||
{
|
||||
name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.glitchname, map.roomname_special);
|
||||
}
|
||||
else
|
||||
{
|
||||
name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special);
|
||||
|
|
|
@ -116,11 +116,6 @@ void gamerenderfixed(void)
|
|||
|
||||
map.updateroomnames();
|
||||
|
||||
if (map.finalmode)
|
||||
{
|
||||
map.glitchname = map.getglitchname(game.roomx, game.roomy);
|
||||
}
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
||||
ed.oldreturneditoralpha = ed.returneditoralpha;
|
||||
if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0)
|
||||
|
@ -248,11 +243,6 @@ void maprenderfixed(void)
|
|||
}
|
||||
|
||||
map.updateroomnames();
|
||||
|
||||
if (map.finalmode)
|
||||
{
|
||||
map.glitchname = map.getglitchname(game.roomx, game.roomy);
|
||||
}
|
||||
}
|
||||
|
||||
void teleporterrenderfixed(void)
|
||||
|
|
|
@ -160,7 +160,7 @@ namespace roomname_translator
|
|||
print_explanation("This is a special room name, which cannot be translated in-game. Please see roomnames_special");
|
||||
}
|
||||
}
|
||||
else if ((map.finalmode && map.glitchname[0] == '\0') || map.roomname[0] == '\0')
|
||||
else if (map.roomname[0] == '\0')
|
||||
{
|
||||
// No room name at all, so no translation/explanation interface
|
||||
if (edit_mode)
|
||||
|
@ -176,15 +176,8 @@ namespace roomname_translator
|
|||
|
||||
if (edit_mode)
|
||||
{
|
||||
const char* english_roomname;
|
||||
if (map.finalmode)
|
||||
{
|
||||
english_roomname = map.glitchname;
|
||||
}
|
||||
else
|
||||
{
|
||||
english_roomname = map.roomname;
|
||||
}
|
||||
const char* english_roomname = map.roomname;
|
||||
|
||||
font::print(PR_CEN | PR_BOR | PR_FONT_8X8, -1, 229-font::height(PR_FONT_LEVEL), english_roomname, 0,192,255);
|
||||
|
||||
print_explanation(loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy));
|
||||
|
@ -414,10 +407,7 @@ namespace roomname_translator
|
|||
|
||||
if (key_pressed_once(SDLK_RETURN, &held_return) || key_pressed_once(SDLK_e, &held_e))
|
||||
{
|
||||
if (map.roomname_special
|
||||
|| (map.finalmode && map.glitchname[0] == '\0')
|
||||
|| (map.roomname[0] == '\0')
|
||||
)
|
||||
if (map.roomname_special || map.roomname[0] == '\0')
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1403,7 +1403,6 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "resetgame")
|
||||
{
|
||||
map.resetnames();
|
||||
map.resetmap();
|
||||
map.resetplayer();
|
||||
graphics.towerbg.tdrawback = true;
|
||||
|
@ -3224,7 +3223,6 @@ void scriptclass::hardreset(void)
|
|||
map.final_aniframe = 0;
|
||||
map.final_aniframedelay = 0;
|
||||
map.rcol = 0;
|
||||
map.resetnames();
|
||||
map.custommode=false;
|
||||
map.custommodeforreal=false;
|
||||
if (!version2_2)
|
||||
|
|
Loading…
Reference in a new issue