diff --git a/desktop_version/src/CustomLevels.cpp b/desktop_version/src/CustomLevels.cpp index 0525e965..eef6f884 100644 --- a/desktop_version/src/CustomLevels.cpp +++ b/desktop_version/src/CustomLevels.cpp @@ -1325,17 +1325,17 @@ next: name.y = 0; name.flag = -1; name.loop = false; - name.type = STATIC; + name.type = RoomnameType_STATIC; name.progress = 0; name.delay = 0; if (SDL_strcmp(roomnameType, "transform") == 0) { - name.type = TRANSFORM; + name.type = RoomnameType_TRANSFORM; name.delay = 2; } else if (SDL_strcmp(roomnameType, "glitch") == 0) { - name.type = GLITCH; + name.type = RoomnameType_GLITCH; name.progress = 1; name.delay = -1; } @@ -1348,7 +1348,11 @@ next: roomnameElement->QueryBoolAttribute("loop", &name.loop); - if (name.type == STATIC) + // Rooms start at (100, 100) instead of (0, 0), so offset the coordinates + name.x += 100; + name.y += 100; + + if (name.type == RoomnameType_STATIC) { const char* text = roomnameElement->GetText(); if (text != NULL) diff --git a/desktop_version/src/Finalclass.cpp b/desktop_version/src/Finalclass.cpp index 41b98756..ae6e0d7e 100644 --- a/desktop_version/src/Finalclass.cpp +++ b/desktop_version/src/Finalclass.cpp @@ -157,7 +157,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(192, 116, 11, 64); // (horizontal gravity line) warpy = true; - roomname = "glitch"; + roomname = "The Untouchables"; roomname_special = true; result = contents; break; @@ -208,7 +208,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(32, 48, 10, 1, 51481); // (savepoint) warpy = true; - roomname = "glitch"; + roomname = "On the Waterfront"; roomname_special = true; result = contents; break; @@ -257,7 +257,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(128, 56, 10, 1, 51471); // (savepoint) warpy = true; - roomname = "change"; + roomname = "Gvnsmoke"; roomname_special = true; result = contents; break; @@ -308,7 +308,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(288, 120, 1, 2, 4); // Enemy warpy = true; - roomname = "change"; + roomname = "Vwitched"; roomname_special = true; result = contents; break; @@ -356,7 +356,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(176, 96, 10, 0, 51451); // (savepoint) warpy = true; - roomname = "change"; + roomname = "Television Newsveel"; roomname_special = true; result = contents; break; @@ -514,7 +514,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(24, 148, 11, 120); // (horizontal gravity line) warpy = true; - roomname = "glitch"; + roomname = "Rear Window"; roomname_special = true; result = contents; break; @@ -961,7 +961,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(120 + 4, 160 - 4, 1, 1, 5); // Enemy warpx = true; - roomname = "change"; + roomname = "Please enjoy these repeats"; roomname_special = true; result = contents; break; @@ -1012,7 +1012,7 @@ const short* finalclass::loadlevel(int rx, int ry) obj.createentity(224, 52, 11, 80); // (horizontal gravity line) warpx = true; - roomname = "change"; + roomname = "Try Jiggling the Antenna"; roomname_special = true; result = contents; break; diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 66a605f3..e69c23ea 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -3044,6 +3044,7 @@ void Game::updatestate(void) map.final_mapcol = 0; map.final_colorframe = 0; map.finalstretch = false; + obj.flags[72] = false; graphics.setbars(320); @@ -4181,34 +4182,15 @@ void Game::gethardestroom(void) if (currentroomdeaths > hardestroomdeaths) { hardestroomdeaths = currentroomdeaths; - hardestroom = loc::gettext_roomname(map.custommode, roomx, roomy, map.roomname, map.roomname_special); - if (SDL_strcmp(map.roomname, "glitch") == 0) - { - if (roomx == 42 && roomy == 51) - { - hardestroom = loc::gettext_roomname_special("Rear Vindow"); - } - else if (roomx == 48 && roomy == 51) - { - hardestroom = loc::gettext_roomname_special("On the Vaterfront"); - } - else if (roomx == 49 && roomy == 51) - { - hardestroom = loc::gettext_roomname_special("The Untouchavles"); - } - } - else if (SDL_strcmp(map.roomname, "change") == 0) - { - if (roomx == 45 && roomy == 51) hardestroom = loc::gettext_roomname_special(map.specialnames[3]); - if (roomx == 46 && roomy == 51) hardestroom = loc::gettext_roomname_special(map.specialnames[4]); - if (roomx == 47 && roomy == 51) hardestroom = loc::gettext_roomname_special(map.specialnames[5]); - if (roomx == 50 && roomy == 53) hardestroom = loc::gettext_roomname_special(map.specialnames[6]); - if (roomx == 50 && roomy == 54) hardestroom = loc::gettext_roomname_special(map.specialnames[7]); - } - else if (map.roomname[0] == '\0') + + if (map.roomname[0] == '\0') { hardestroom = loc::gettext_roomname_special(map.hiddenname); } + else + { + hardestroom = map.roomname; + } } } @@ -5981,6 +5963,15 @@ bool Game::customsavequick(const std::string& savfile) { xml::update_tag(msgs, "roomname", map.roomname); } + else + { + // If there's roomname tags, remove them. There will probably only always be one, but just in case... + tinyxml2::XMLElement* element; + while ((element = msgs->FirstChildElement("roomname")) != NULL) + { + doc.DeleteNode(element); + } + } std::string summary = savearea + ", " + timestring(); xml::update_tag(msgs, "summary", summary.c_str()); diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 2f2257ae..99bffbf5 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -68,11 +68,16 @@ mapclass::mapclass(void) SDL_memset(roomdeathsfinal, 0, sizeof(roomdeathsfinal)); resetmap(); + setroomname(""); + hiddenname = ""; + + roomname_special = false; + specialroomnames.clear(); + roomnameset = false; + tileset = 0; initmapdata(); - resetnames(); - ypos = 0; oldypos = 0; @@ -83,13 +88,6 @@ mapclass::mapclass(void) roomtexton = false; nexttowercolour_set = false; - - setroomname(""); - hiddenname = ""; - - roomname_special = false; - specialroomnames.clear(); - roomnameset = false; } static char roomname_static[SCREEN_WIDTH_CHARS]; @@ -204,200 +202,6 @@ void mapclass::resetmap(void) SDL_memset(explored, 0, sizeof(explored)); } -void mapclass::resetnames(void) -{ - //Reset all the special names - specialnames[0] = "Rear Window"; - specialnames[1] = "On the Waterfront"; - specialnames[2] = "The Untouchables"; - specialnames[3] = "Television Newsveel"; - specialnames[4] = "Vwitched"; - specialnames[5] = "Gvnsmoke"; - specialnames[6] = "Please enjoy these repeats"; - specialnames[7] = "Try Jiggling the Antenna"; - - glitchmode = 0; - glitchdelay = 0; -} - -void mapclass::transformname(int t) -{ - //transform special names into new ones, one step at a time - - glitchdelay--; - if(glitchdelay<=0) - { - switch(t) - { - case 3: - //Television Newsveel -> The 9 O'Clock News - if (SDL_strcmp(specialnames[3], "Television Newsveel") == 0) - { - specialnames[3] = "Television Newsvel"; - } - else if (SDL_strcmp(specialnames[3], "Television Newsvel") == 0) - { - specialnames[3] = "TelevisvonvNewsvel"; - } - else if (SDL_strcmp(specialnames[3], "TelevisvonvNewsvel") == 0) - { - specialnames[3] = "TvlvvvsvonvNevsvel"; - } - else if (SDL_strcmp(specialnames[3], "TvlvvvsvonvNevsvel") == 0) - { - specialnames[3] = "vvvvvvsvovvNe svel"; - } - else if (SDL_strcmp(specialnames[3], "vvvvvvsvovvNe svel") == 0) - { - specialnames[3] = "vhv vvv'vvovv vevl"; - } - else if (SDL_strcmp(specialnames[3], "vhv vvv'vvovv vevl") == 0) - { - specialnames[3] = "vhv V v'Cvovv vewv"; - } - else if (SDL_strcmp(specialnames[3], "vhv V v'Cvovv vewv") == 0) - { - specialnames[3] = "vhe 9 v'Cvovv vewv"; - } - else if (SDL_strcmp(specialnames[3], "vhe 9 v'Cvovv vewv") == 0) - { - specialnames[3] = "vhe 9 v'Cvovv Newv"; - } - else if (SDL_strcmp(specialnames[3], "vhe 9 v'Cvovv Newv") == 0) - { - specialnames[3] = "The 9 O'Cvovk Newv"; - } - else if (SDL_strcmp(specialnames[3], "The 9 O'Cvovk Newv") == 0) - { - specialnames[3] = "The 9 O'Clock News"; - } - break; - case 4: - //Vwitched -> Dial M for Murder - if (SDL_strcmp(specialnames[4], "Vwitched") == 0) - { - specialnames[4] = "Vwitvhed"; - } - else if (SDL_strcmp(specialnames[4], "Vwitvhed") == 0) - { - specialnames[4] = "vVwivcvedv"; - } - else if (SDL_strcmp(specialnames[4], "vVwivcvedv") == 0) - { - specialnames[4] = "vvvwMvcvMdvv"; - } - else if (SDL_strcmp(specialnames[4], "vvvwMvcvMdvv") == 0) - { - specialnames[4] = "DvvvwMvfvvMdvvv"; - } - else if (SDL_strcmp(specialnames[4], "DvvvwMvfvvMdvvv") == 0) - { - specialnames[4] = "Dvav Mvfvr Mdvvvv"; - } - else if (SDL_strcmp(specialnames[4], "Dvav Mvfvr Mdvvvv") == 0) - { - specialnames[4] = "Diav M for Mdrver"; - } - else if (SDL_strcmp(specialnames[4], "Diav M for Mdrver") == 0) - { - specialnames[4] = "Dial M for Murder"; - } - break; - case 5: - //Gvnsmoke -> Gunsmoke 1966 - if (SDL_strcmp(specialnames[5], "Gvnsmoke") == 0) - { - specialnames[5] = "Gvnsmove"; - } - else if (SDL_strcmp(specialnames[5], "Gvnsmove") == 0) - { - specialnames[5] = "Gvnvmovevv"; - } - else if (SDL_strcmp(specialnames[5], "Gvnvmovevv") == 0) - { - specialnames[5] = "Gunvmove1vv6"; - } - else if (SDL_strcmp(specialnames[5], "Gunvmove1vv6") == 0) - { - specialnames[5] = "Vunsmoke 19v6"; - } - else if (SDL_strcmp(specialnames[5], "Vunsmoke 19v6") == 0) - { - specialnames[5] = "Gunsmoke 1966"; - } - break; - case 6: - //Please enjoy these repeats -> In the Margins - if (SDL_strcmp(specialnames[6], "Please enjoy these repeats") == 0) - { - specialnames[6] = "Please envoy theve repeats"; - } - else if (SDL_strcmp(specialnames[6], "Please envoy theve repeats") == 0) - { - specialnames[6] = "Plse envoy tse rvpvas"; - } - else if (SDL_strcmp(specialnames[6], "Plase envoy these rvpeas") == 0) - { - specialnames[6] = "Plse envoy tse rvpvas"; - } - else if (SDL_strcmp(specialnames[6], "Plse envoy tse rvpvas") == 0) - { - specialnames[6] = "Vl envoy te rvevs"; - } - else if (SDL_strcmp(specialnames[6], "Vl envoy te rvevs") == 0) - { - specialnames[6] = "Vv evo tv vevs"; - } - else if (SDL_strcmp(specialnames[6], "Vv evo tv vevs") == 0) - { - specialnames[6] = "Iv vhv Mvrvivs"; - } - else if (SDL_strcmp(specialnames[6], "Iv vhv Mvrvivs") == 0) - { - specialnames[6] = "In the Margins"; - } - break; - case 7: - //Try Jiggling the Antenna -> Heaven's Gate - if (SDL_strcmp(specialnames[7], "Try Jiggling the Antenna") == 0) - { - specialnames[7] = "Try Viggling the Antenna"; - } - else if (SDL_strcmp(specialnames[7], "Try Viggling the Antenna") == 0) - { - specialnames[7] = "TryJivglvng theAvtevna"; - } - else if (SDL_strcmp(specialnames[7], "TryJivglvng theAvtevna") == 0) - { - specialnames[7] = "Tvvivglvng thAvtvvv"; - } - else if (SDL_strcmp(specialnames[7], "Tvvivglvng thAvtvvv") == 0) - { - specialnames[7] = "Vvvgglvnv tvnvva"; - } - else if (SDL_strcmp(specialnames[7], "Vvvgglvnv tvnvva") == 0) - { - specialnames[7] = "Vvavvnvs vvtv"; - } - else if (SDL_strcmp(specialnames[7], "Vvavvnvs vvtv") == 0) - { - specialnames[7] = "Veavvn's Gvte"; - } - else if (SDL_strcmp(specialnames[7], "Veavvn's Gvte") == 0) - { - specialnames[7] = "Heaven's Gate"; - } - break; - - } - glitchdelay = 5; - } - else - { - glitchdelay--; - } -} - void mapclass::updateroomnames(void) { if (roomnameset) @@ -405,117 +209,52 @@ void mapclass::updateroomnames(void) return; } - const int rx = game.roomx - 100; - const int ry = game.roomy - 100; + const int rx = game.roomx; + const int ry = game.roomy; for (int i = specialroomnames.size() - 1; i >= 0; i--) { - Roomname &roomname = specialroomnames[i]; - if (rx == roomname.x && ry == roomname.y && (roomname.flag == -1 || (INBOUNDS_ARR(roomname.flag, obj.flags) && obj.flags[roomname.flag]))) + Roomname* roomname = &specialroomnames[i]; + if (rx == roomname->x && ry == roomname->y && (roomname->flag == -1 || (INBOUNDS_ARR(roomname->flag, obj.flags) && obj.flags[roomname->flag]))) { roomname_special = true; - if (roomname.type == STATIC) + if (roomname->type == RoomnameType_STATIC) { - setroomname(roomname.text[0].c_str()); + setroomname(roomname->text[0].c_str()); } - if (roomname.type == GLITCH) + if (roomname->type == RoomnameType_GLITCH) { - roomname.delay--; - if (roomname.delay <= 0) + roomname->delay--; + if (roomname->delay <= 0) { - roomname.progress = (roomname.progress + 1) % 2; - roomname.delay = 5; - if (roomname.progress == 0) + roomname->progress = (roomname->progress + 1) % 2; + roomname->delay = 5; + if (roomname->progress == 0) { - roomname.delay = 25 + (int) (fRandom() * 10); + roomname->delay = 25 + (int) (fRandom() * 10); } } - setroomname(roomname.text[roomname.progress].c_str()); + setroomname(roomname->text[roomname->progress].c_str()); } - if (roomname.type == TRANSFORM) + if (roomname->type == RoomnameType_TRANSFORM) { - roomname.delay--; - if (roomname.delay <= 0) + roomname->delay--; + if (roomname->delay <= 0) { - roomname.progress++; - roomname.delay = 2; - if (roomname.progress >= roomname.text.size()) + roomname->progress++; + roomname->delay = 2; + if ((size_t) roomname->progress >= roomname->text.size()) { - roomname.progress = roomname.loop ? 0 : roomname.text.size() - 1; + roomname->progress = roomname->loop ? 0 : roomname->text.size() - 1; } } - setroomname(roomname.text[roomname.progress].c_str()); + setroomname(roomname->text[roomname->progress].c_str()); } break; } } } -const char* mapclass::getglitchname(int x, int y) -{ - //Returns the name in the final area. - if (SDL_strcmp(roomname, "glitch") == 0) - { - //8 Cases! - //First, the three "glitches" - glitchdelay--; - if (glitchdelay <= -5) - { - glitchmode = (glitchmode + 1) % 2; - glitchdelay = 0; - if (glitchmode == 0) glitchdelay = 20 +int(fRandom() * 10); - } - - if (x == 42 && y == 51) - { - if (glitchmode == 0) - { - return specialnames[0]; - } - else return "Rear Vindow"; - } - else if (x == 48 && y == 51) - { - if (glitchmode == 0) - { - return specialnames[1]; - } - else return "On the Vaterfront"; - } - else if (x == 49 && y == 51) - { - if (glitchmode == 0) - { - return specialnames[2]; - } - else return "The Untouchavles"; - } - } - else if (SDL_strcmp(roomname, "change") == 0) - { - if (finalstretch) - { - if (x == 45 && y == 51) transformname(3); - if (x == 46 && y == 51) transformname(4); - if (x == 47 && y == 51) transformname(5); - if (x == 50 && y == 53) transformname(6); - if (x == 50 && y == 54) transformname(7); - } - - if (x == 45 && y == 51) return specialnames[3]; - if (x == 46 && y == 51) return specialnames[4]; - if (x == 47 && y == 51) return specialnames[5]; - if (x == 50 && y == 53) return specialnames[6]; - if (x == 50 && y == 54) return specialnames[7]; - return roomname; - } - else - { - return roomname; - } - return roomname; -} - void mapclass::initmapdata(void) { if (custommode) @@ -564,6 +303,117 @@ void mapclass::initmapdata(void) settrinket(1, 10); settrinket(3, 2); settrinket(10, 8); + + //Special room names + specialroomnames.clear(); + + { + static const char* lines[] = { + "Television Newsvel", + "TelevisvonvNewsvel", + "TvlvvvsvonvNevsvel", + "vvvvvvsvovvNe svel", + "vhv vvv'vvovv vevl", + "vhv V v'Cvovv vewv", + "vhe 9 v'Cvovv vewv", + "vhe 9 v'Cvovv Newv", + "The 9 O'Cvovk Newv", + "The 9 O'Clock News" + }; + + roomnamechange(45, 51, lines, SDL_arraysize(lines)); + } + + { + static const char* lines[] = { + "Vwitvhed", + "vVwivcvedv", + "vvvwMvcvMdvv", + "DvvvwMvfvvMdvvv", + "Dvav Mvfvr Mdvvvv", + "Diav M for Mdrver", + "Dial M for Murder" + }; + + roomnamechange(46, 51, lines, SDL_arraysize(lines)); + } + + { + static const char* lines[] = { + "Gvnsmove", + "Gvnvmovevv", + "Gunvmove1vv6", + "Vunsmoke 19v6", + "Gunsmoke 1966" + }; + + roomnamechange(47, 51, lines, SDL_arraysize(lines)); + } + + { + static const char* lines[] = { + "Please envoy theve repeats", + "Plse envoy tse rvpvas", + "Plse envoy tse rvpvas", + "Vl envoy te rvevs", + "Vv evo tv vevs", + "Iv vhv Mvrvivs", + "In the Margins" + }; + + roomnamechange(50, 53, lines, SDL_arraysize(lines)); + } + + { + static const char* lines[] = { + "Try Viggling the Antenna", + "TryJivglvng theAvtevna", + "Tvvivglvng thAvtvvv", + "Vvvgglvnv tvnvva", + "Vvavvnvs vvtv", + "Veavvn's Gvte", + "Heaven's Gate" + }; + + roomnamechange(50, 54, lines, SDL_arraysize(lines)); + } + + roomnameglitch(42, 51, "Rear Window", "Rear Vindow"); + roomnameglitch(48, 51, "On the Waterfront", "On the Vaterfront"); + roomnameglitch(49, 51, "The Untouchables", "The Untouchavles"); +} + +void mapclass::roomnameglitch(int x, int y, const char* name, const char* text) +{ + Roomname roomname; + roomname.x = x; + roomname.y = y; + roomname.type = RoomnameType_GLITCH; + roomname.flag = -1; + roomname.loop = false; + roomname.progress = 1; + roomname.delay = -1; + + roomname.text.push_back(name); + roomname.text.push_back(text); + + specialroomnames.push_back(roomname); +} + +void mapclass::roomnamechange(const int x, const int y, const char** lines, const size_t size) +{ + Roomname roomname; + roomname.x = x; + roomname.y = y; + roomname.type = RoomnameType_TRANSFORM; + roomname.flag = 72; // Flag 72 is synced with finalstretch + roomname.loop = false; + roomname.progress = 0; + roomname.delay = 2; + + roomname.text.insert(roomname.text.end(), lines, lines + size); + + specialroomnames.push_back(roomname); } void mapclass::initcustommapdata(void) diff --git a/desktop_version/src/Map.h b/desktop_version/src/Map.h index 97dda76f..a9248fe1 100644 --- a/desktop_version/src/Map.h +++ b/desktop_version/src/Map.h @@ -20,9 +20,9 @@ struct Roomtext enum RoomnameType { - STATIC, - GLITCH, - TRANSFORM + RoomnameType_STATIC, + RoomnameType_GLITCH, + RoomnameType_TRANSFORM }; struct Roomname @@ -57,17 +57,14 @@ public: void resetmap(void); - void resetnames(void); - void updateroomnames(void); - void transformname(int t); - - const char* getglitchname(int x, int y); - void initmapdata(void); void initcustommapdata(void); + void roomnamechange(int x, int y, const char** lines, size_t size); + void roomnameglitch(int x, int y, const char* name, const char* glitch); + int finalat(int x, int y); int maptiletoenemycol(int t); @@ -165,11 +162,6 @@ public: int customzoom; bool customshowmm; - const char* specialnames[8]; - int glitchmode; - int glitchdelay; - const char* glitchname; - //final level colour cycling stuff bool final_colormode; int final_mapcol; diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index ca3d73b7..5e293357 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1933,16 +1933,7 @@ void gamerender(void) if ((map.extrarow==0 || (map.custommode && map.roomname[0] != '\0')) && !force_roomname_hidden) { - const char* roomname; - - if (map.finalmode) - { - roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.glitchname, map.roomname_special); - } - else - { - roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); - } + const char* roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); graphics.render_roomname( roomname_untranslated ? PR_FONT_8X8 : PR_FONT_LEVEL, @@ -2281,10 +2272,6 @@ static void draw_roomname_menu(void) { name = loc::gettext_roomname_special(map.hiddenname); } - else if (map.finalmode) - { - name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.glitchname, map.roomname_special); - } else { name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); diff --git a/desktop_version/src/RenderFixed.cpp b/desktop_version/src/RenderFixed.cpp index 3ecaf44c..a4c605e5 100644 --- a/desktop_version/src/RenderFixed.cpp +++ b/desktop_version/src/RenderFixed.cpp @@ -116,11 +116,6 @@ void gamerenderfixed(void) map.updateroomnames(); - if (map.finalmode) - { - map.glitchname = map.getglitchname(game.roomx, game.roomy); - } - #if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR) ed.oldreturneditoralpha = ed.returneditoralpha; if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0) @@ -248,11 +243,6 @@ void maprenderfixed(void) } map.updateroomnames(); - - if (map.finalmode) - { - map.glitchname = map.getglitchname(game.roomx, game.roomy); - } } void teleporterrenderfixed(void) diff --git a/desktop_version/src/RoomnameTranslator.cpp b/desktop_version/src/RoomnameTranslator.cpp index e00ccb48..1f0a5e5e 100644 --- a/desktop_version/src/RoomnameTranslator.cpp +++ b/desktop_version/src/RoomnameTranslator.cpp @@ -160,7 +160,7 @@ namespace roomname_translator print_explanation("This is a special room name, which cannot be translated in-game. Please see roomnames_special"); } } - else if ((map.finalmode && map.glitchname[0] == '\0') || map.roomname[0] == '\0') + else if (map.roomname[0] == '\0') { // No room name at all, so no translation/explanation interface if (edit_mode) @@ -176,15 +176,8 @@ namespace roomname_translator if (edit_mode) { - const char* english_roomname; - if (map.finalmode) - { - english_roomname = map.glitchname; - } - else - { - english_roomname = map.roomname; - } + const char* english_roomname = map.roomname; + font::print(PR_CEN | PR_BOR | PR_FONT_8X8, -1, 229-font::height(PR_FONT_LEVEL), english_roomname, 0,192,255); print_explanation(loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy)); @@ -414,10 +407,7 @@ namespace roomname_translator if (key_pressed_once(SDLK_RETURN, &held_return) || key_pressed_once(SDLK_e, &held_e)) { - if (map.roomname_special - || (map.finalmode && map.glitchname[0] == '\0') - || (map.roomname[0] == '\0') - ) + if (map.roomname_special || map.roomname[0] == '\0') { return true; } diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index 0a9ffc5d..ddd638ab 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -1403,7 +1403,6 @@ void scriptclass::run(void) } else if (words[0] == "resetgame") { - map.resetnames(); map.resetmap(); map.resetplayer(); graphics.towerbg.tdrawback = true; @@ -3224,7 +3223,6 @@ void scriptclass::hardreset(void) map.final_aniframe = 0; map.final_aniframedelay = 0; map.rcol = 0; - map.resetnames(); map.custommode=false; map.custommodeforreal=false; if (!version2_2)