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Fix mixed indentation in Map.h and Map.cpp

Again, not that much. These files more-or-less consistently use their
respective indentation.
This commit is contained in:
Misa 2020-04-02 13:09:22 -07:00 committed by Ethan Lee
parent 3943e160de
commit 5ba1cf7571
2 changed files with 8 additions and 8 deletions

View file

@ -3,7 +3,7 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
extern editorclass ed; extern editorclass ed;
#endif #endif
mapclass::mapclass() mapclass::mapclass()
@ -1312,7 +1312,7 @@ void mapclass::loadlevel(int rx, int ry)
switch(t) switch(t)
{ {
case 0: case 0:
#if !defined(MAKEANDPLAY) #if !defined(MAKEANDPLAY)
case 1: //World Map case 1: //World Map
tileset = 1; tileset = 1;
extrarow = 1; extrarow = 1;
@ -1571,7 +1571,7 @@ void mapclass::loadlevel(int rx, int ry)
} }
} }
break; break;
#endif #endif
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
case 12: //Custom level case 12: //Custom level
int curlevel=(rx-100)+((ry-100)*ed.maxwidth); int curlevel=(rx-100)+((ry-100)*ed.maxwidth);

View file

@ -14,7 +14,7 @@
#include "editor.h" #include "editor.h"
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
extern editorclass ed; extern editorclass ed;
#endif #endif
class mapclass class mapclass