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Fix mixed indentation in Map.h and Map.cpp
Again, not that much. These files more-or-less consistently use their respective indentation.
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parent
3943e160de
commit
5ba1cf7571
2 changed files with 8 additions and 8 deletions
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@ -3,7 +3,7 @@
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#include "MakeAndPlay.h"
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#include "MakeAndPlay.h"
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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extern editorclass ed;
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extern editorclass ed;
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#endif
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#endif
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mapclass::mapclass()
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mapclass::mapclass()
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@ -1312,7 +1312,7 @@ void mapclass::loadlevel(int rx, int ry)
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switch(t)
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switch(t)
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{
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{
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case 0:
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case 0:
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#if !defined(MAKEANDPLAY)
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#if !defined(MAKEANDPLAY)
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case 1: //World Map
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case 1: //World Map
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tileset = 1;
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tileset = 1;
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extrarow = 1;
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extrarow = 1;
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@ -1571,7 +1571,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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}
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}
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}
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break;
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break;
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#endif
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#endif
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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case 12: //Custom level
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case 12: //Custom level
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int curlevel=(rx-100)+((ry-100)*ed.maxwidth);
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int curlevel=(rx-100)+((ry-100)*ed.maxwidth);
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@ -14,7 +14,7 @@
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#include "editor.h"
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#include "editor.h"
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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extern editorclass ed;
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extern editorclass ed;
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#endif
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#endif
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class mapclass
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class mapclass
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