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Set length to 0 if PHYSFS_fileLength() is negative
PHYSFS_fileLength() returns -1 if the file size can't be determined. I'm going to set it to 0 instead, because it seems like that's more well-behaved with consumers. Take lodepng_decode24() or lodepng_decode32(), for example - from a quick glance at the source, it only takes in a size_t (an unsigned integer) for the filesize, and one of the first things it does is malloc with the given filesize. If the -1 turns into SIZE_MAX and LodePNG attempts to allocate that many bytes... well, I don't know of any systems that have 18 exabytes of memory. So that seems pretty bad.
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@ -363,6 +363,10 @@ void FILESYSTEM_loadFileToMemory(
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PHYSFS_sint64 length = PHYSFS_fileLength(handle);
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PHYSFS_sint64 length = PHYSFS_fileLength(handle);
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if (len != NULL)
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if (len != NULL)
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{
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{
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if (length < 0)
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{
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length = 0;
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}
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*len = length;
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*len = length;
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}
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}
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if (addnull)
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if (addnull)
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