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Misa 5af570e75b Set length to 0 if PHYSFS_fileLength() is negative
PHYSFS_fileLength() returns -1 if the file size can't be determined. I'm
going to set it to 0 instead, because it seems like that's more
well-behaved with consumers.

Take lodepng_decode24() or lodepng_decode32(), for example - from a
quick glance at the source, it only takes in a size_t (an unsigned
integer) for the filesize, and one of the first things it does is malloc
with the given filesize. If the -1 turns into SIZE_MAX and LodePNG
attempts to allocate that many bytes... well, I don't know of any
systems that have 18 exabytes of memory. So that seems pretty bad.
2021-03-04 18:22:31 -05:00
.github Run CI on CentOS 7 (#574) 2021-01-11 00:30:15 -05:00
desktop_version Set length to 0 if PHYSFS_fileLength() is negative 2021-03-04 18:22:31 -05:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).