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5af570e75b
PHYSFS_fileLength() returns -1 if the file size can't be determined. I'm going to set it to 0 instead, because it seems like that's more well-behaved with consumers. Take lodepng_decode24() or lodepng_decode32(), for example - from a quick glance at the source, it only takes in a size_t (an unsigned integer) for the filesize, and one of the first things it does is malloc with the given filesize. If the -1 turns into SIZE_MAX and LodePNG attempts to allocate that many bytes... well, I don't know of any systems that have 18 exabytes of memory. So that seems pretty bad. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).