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Re-enable unbounded gamestate increment in glitchrunner mode
This is the first part of what is necessary for credits warp to work. If the "- Press ACTION to advance text -" prompt is up, and you manage to keep it up, then you can indefinitely increment the gamestate by pressing ACTION. This is first used in credits warp to teleport to the start of Space Station 2 (by utilizing the Eurogame expo script, triggered by a gamestate), and then again later by using a teleporter that has a high gamestate number to increment to the [C[C[C[C[Captain!] cutscene.
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1 changed files with 2 additions and 1 deletions
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@ -1597,10 +1597,11 @@ void gameinput()
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}
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}
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else
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else
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{
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{
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if(!game.glitchrunkludge) game.state++;
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if(game.glitchrunnermode || !game.glitchrunkludge) game.state++;
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game.jumpheld = true;
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game.jumpheld = true;
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game.glitchrunkludge=true;
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game.glitchrunkludge=true;
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//Bug fix! You should only be able to do this ONCE.
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//Bug fix! You should only be able to do this ONCE.
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//...Unless you're in glitchrunner mode
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}
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}
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}
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}
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}
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}
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