mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
This commit is contained in:
parent
b108e28c5a
commit
52f7a587fe
35 changed files with 124 additions and 159 deletions
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@ -1,11 +1,9 @@
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#include "BinaryBlob.h"
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#include <physfs.h> /* FIXME: Abstract to FileSystemUtils! */
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#include <SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL.h>
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/* FIXME: Abstract to FileSystemUtils! */
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#include <physfs.h>
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binaryBlob::binaryBlob()
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{
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@ -1,14 +1,14 @@
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#ifndef ENTITY_H
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#define ENTITY_H
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#include <string>
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#include <vector>
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#include "Maths.h"
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#include "Ent.h"
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#include "BlockV.h"
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#include "Game.h"
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#include <vector>
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#include <string>
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#define removeentity_iter(index) { if (obj.removeentity(index)) index--; }
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#define removeblock_iter(index) { obj.removeblock(index); index--; }
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@ -1,22 +1,17 @@
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <iostream>
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#include <iterator>
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#include <physfs.h>
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#include <SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include <tinyxml2.h>
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#include <vector>
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#include "Graphics.h"
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#include "UtilityClass.h"
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#include <iterator>
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#include <algorithm>
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#include <iostream>
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#include <SDL.h>
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#include <physfs.h>
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#include <tinyxml2.h>
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/* These are needed for PLATFORM_* crap */
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#if defined(_WIN32)
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#include <windows.h>
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#include "Finalclass.h"
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#include "MakeAndPlay.h"
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#include "Game.h"
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#include "Entity.h"
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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const short* finalclass::loadlevel(int rx, int ry)
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@ -1,27 +1,22 @@
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#include "Enums.h"
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#include "editor.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "Entity.h"
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#include "Map.h"
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#include "Music.h"
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#include "Script.h"
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#include "UtilityClass.h"
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#include <sstream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sstream>
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#include "FileSystemUtils.h"
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#include <tinyxml2.h>
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#include "Network.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "Graphics.h"
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#include "MakeAndPlay.h"
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#include "Map.h"
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#include "Music.h"
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#include "Network.h"
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#include "Script.h"
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#include "UtilityClass.h"
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// lol, Win32 -flibit
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#ifdef _WIN32
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#ifndef GAME_H
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#define GAME_H
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#include <vector>
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#include <string>
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#include <SDL.h>
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#include <string>
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#include <vector>
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struct MenuOption
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{
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#include "Graphics.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <utf8/unchecked.h>
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#include "editor.h"
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#include "Entity.h"
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#include "FileSystemUtils.h"
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#include "Map.h"
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#include "Music.h"
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#include "Screen.h"
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#include "FileSystemUtils.h"
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#include "UtilityClass.h"
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#include <utf8/unchecked.h>
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#include <stdio.h>
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#include <stdlib.h>
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void Graphics::init()
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{
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#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#include "GraphicsResources.h"
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#include <vector>
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#include <map>
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#include "Maths.h"
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#include "Textbox.h"
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#include <string>
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#include <algorithm>
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#include <map>
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#include <string>
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#include <vector>
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#include "GraphicsResources.h"
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#include "GraphicsUtil.h"
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#include "Maths.h"
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#include "Screen.h"
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#include "Textbox.h"
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class Graphics
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{
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#include "GraphicsResources.h"
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#include "FileSystemUtils.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "FileSystemUtils.h"
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// Used to load PNG data
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extern "C"
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{
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#include "Logic.h"
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#include "Script.h"
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#include "Credits.h"
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#include "MakeAndPlay.h"
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#include <tinyxml2.h>
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#include "FileSystemUtils.h"
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#include "Credits.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "KeyPoll.h"
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#include "Logic.h"
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#include "MakeAndPlay.h"
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#include "Map.h"
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#include "Music.h"
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#include "Script.h"
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void updatebuttonmappings(int bind)
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{
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#include "KeyPoll.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "Music.h"
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#include <stdio.h>
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#include <string.h>
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#include <utf8/unchecked.h>
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#include "Game.h"
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#include "Graphics.h"
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#include "Music.h"
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void KeyPoll::setSensitivity(int _value)
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{
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switch (_value)
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#ifndef KEYPOLL_H
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#define KEYPOLL_H
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#include <map> // FIXME: I should feel very bad for using C++ -flibit
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#include <SDL.h>
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#include <string>
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#include <vector>
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#include <map> // FIXME: I should feel very bad for using C++ -flibit
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#include <SDL.h>
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enum Kybrd
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{
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#include "Labclass.h"
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#include "MakeAndPlay.h"
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#include "Game.h"
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#include "Entity.h"
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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const short* labclass::loadlevel(int rx, int ry)
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#include "Script.h"
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#include "Network.h"
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#include "FileSystemUtils.h"
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#include "Credits.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "Map.h"
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#include "Music.h"
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#include "Network.h"
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#include "Script.h"
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#include "UtilityClass.h"
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void titleupdatetextcol()
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#include "Map.h"
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#include "Script.h"
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#include "MakeAndPlay.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "MakeAndPlay.h"
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#include "Music.h"
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#include "Script.h"
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#include "UtilityClass.h"
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mapclass::mapclass()
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#ifndef MAPGAME_H
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#define MAPGAME_H
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#include "Tower.h"
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#include "WarpClass.h"
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#include "Finalclass.h"
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#include "Labclass.h"
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#include "Spacestation2.h"
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#include "Otherlevel.h"
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#include <vector>
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#include "Finalclass.h"
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#include "Labclass.h"
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#include "Maths.h"
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#include "Otherlevel.h"
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#include "Spacestation2.h"
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#include "Tower.h"
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#include "WarpClass.h"
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struct Roomtext
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{
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#include "Music.h"
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#include <SDL.h>
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#include <stdio.h>
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#include "Music.h"
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#include "BinaryBlob.h"
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#include "Map.h"
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#include "UtilityClass.h"
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#ifndef MUSIC_H
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#define MUSIC_H
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#include "SoundSystem.h"
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#include "BinaryBlob.h"
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#include <vector>
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#include "BinaryBlob.h"
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#include "SoundSystem.h"
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#define musicroom(rx, ry) ((rx) + ((ry) * 20))
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class musicclass
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#include "Otherlevel.h"
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#include "MakeAndPlay.h"
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#include "Game.h"
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#include "Entity.h"
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#include "MakeAndPlay.h"
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const short* otherlevelclass::loadlevel(int rx, int ry)
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{
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#include "Credits.h"
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#include "editor.h"
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#include "Graphics.h"
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#include "UtilityClass.h"
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#include "Maths.h"
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#include "Entity.h"
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#include "FileSystemUtils.h"
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#include "Graphics.h"
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#include "MakeAndPlay.h"
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#include "Map.h"
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#include "Maths.h"
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#include "Music.h"
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#include "Script.h"
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#include "FileSystemUtils.h"
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#include "Credits.h"
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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int tr;
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int tg;
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#include "Screen.h"
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#include <stdlib.h>
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#include "FileSystemUtils.h"
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#include "GraphicsUtil.h"
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#include <stdlib.h>
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// Used to create the window icon
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extern "C"
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{
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#include "Script.h"
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#include "Graphics.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "Music.h"
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#include "Graphics.h"
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#include "KeyPoll.h"
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#include "Map.h"
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#include "Music.h"
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#include "UtilityClass.h"
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scriptclass::scriptclass()
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#include "Script.h"
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#include <SDL.h>
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void scriptclass::load(const std::string& name)
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#include <SDL.h>
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#include "SoundSystem.h"
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#include <SDL.h>
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#include "FileSystemUtils.h"
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MusicTrack::MusicTrack(const char* fileName)
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#include "Spacestation2.h"
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#include "MakeAndPlay.h"
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#include "Game.h"
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#include "Entity.h"
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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const short* spacestation2class::loadlevel(int rx, int ry)
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#include "Script.h"
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#include <SDL.h>
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void scriptclass::loadother(const char* t)
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#include "Textbox.h"
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#include <utf8/unchecked.h>
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textboxclass::textboxclass()
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#include "Tower.h"
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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towerclass::towerclass()
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#include "UtilityClass.h"
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#include <SDL.h>
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#include <cctype>
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#include <SDL.h>
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#include <sstream>
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/* Used by UtilityClass::GCString to generate a button list */
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#define UTILITYCLASS_H
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#include <SDL.h>
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#include <vector>
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#include <string>
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#include <vector>
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int ss_toi(std::string _s);
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#include "WarpClass.h"
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#include "MakeAndPlay.h"
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#include "Game.h"
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#include "Entity.h"
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#include "MakeAndPlay.h"
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#include "UtilityClass.h"
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const short* warpclass::loadlevel(int rx, int ry)
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#include "editor.h"
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#include "Graphics.h"
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#include <physfs.h>
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#include <stdio.h>
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#include <string>
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#include <tinyxml2.h>
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#include <utf8/unchecked.h>
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#include "Entity.h"
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#include "Music.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "Graphics.h"
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#include "KeyPoll.h"
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#include "Map.h"
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#include "Music.h"
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#include "Script.h"
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#include "UtilityClass.h"
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#include <tinyxml2.h>
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include <string>
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#include <utf8/unchecked.h>
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#include <physfs.h>
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#ifndef __STDC_FORMAT_MACROS
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#define __STDC_FORMAT_MACROS
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#endif
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#define _POSIX_SOURCE
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#endif
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#include <inttypes.h>
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#include <cstdio>
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edlevelclass::edlevelclass()
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{
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#ifndef EDITOR_H
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#define EDITOR_H
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#include <vector>
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#include <string>
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#include <SDL.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// Text entry field type
|
||||
enum textmode {
|
||||
|
|
|
@ -1,37 +1,26 @@
|
|||
#include <SDL.h>
|
||||
#include "SoundSystem.h"
|
||||
|
||||
#include "UtilityClass.h"
|
||||
#include "Enums.h"
|
||||
#include "Entity.h"
|
||||
#include "Game.h"
|
||||
#include "Graphics.h"
|
||||
#include "KeyPoll.h"
|
||||
#include "Render.h"
|
||||
|
||||
#include "Tower.h"
|
||||
#include "WarpClass.h"
|
||||
#include "Labclass.h"
|
||||
#include "Finalclass.h"
|
||||
#include "Map.h"
|
||||
#include "Music.h"
|
||||
|
||||
#include "Screen.h"
|
||||
|
||||
#include "Script.h"
|
||||
|
||||
#include "Logic.h"
|
||||
|
||||
#include "Input.h"
|
||||
#include "editor.h"
|
||||
#include "preloader.h"
|
||||
|
||||
#include "FileSystemUtils.h"
|
||||
#include "Network.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "editor.h"
|
||||
#include "Enums.h"
|
||||
#include "Entity.h"
|
||||
#include "FileSystemUtils.h"
|
||||
#include "Game.h"
|
||||
#include "Graphics.h"
|
||||
#include "Input.h"
|
||||
#include "KeyPoll.h"
|
||||
#include "Logic.h"
|
||||
#include "Map.h"
|
||||
#include "Music.h"
|
||||
#include "Network.h"
|
||||
#include "preloader.h"
|
||||
#include "Render.h"
|
||||
#include "Screen.h"
|
||||
#include "Script.h"
|
||||
#include "SoundSystem.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
scriptclass script;
|
||||
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#include "preloader.h"
|
||||
|
||||
#include "Enums.h"
|
||||
#include "Game.h"
|
||||
#include "Graphics.h"
|
||||
|
|
Loading…
Reference in a new issue