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Correct "seperately" to "separately"

This commit is contained in:
Elliott Saltar 2020-01-10 19:34:03 -06:00 committed by Ethan Lee
parent d83bd1e0eb
commit 525e868399
5 changed files with 6 additions and 6 deletions

View file

@ -38,7 +38,7 @@ each time Xcode updates.
Including data.zip
------------
You'll need the data.zip file from VVVVVV to actually run the game! It's
available to download seperately for free in the
available to download separately for free in the
[Make and Play](http://distractionware.com/blog/category/vvvvvv-make-and-play/)
edition of the game. Put this file next to your executable and the game should
run.

View file

@ -955,7 +955,7 @@ SDL_assert(0 && "Remove open level dir");
{
if (game.currentmenuoption == 0)
{
//unlock time trials seperately...
//unlock time trials separately...
music.playef(11, 10);
game.createmenu("unlockmenutrials");
map.nexttowercolour();

View file

@ -785,7 +785,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U
{
dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
dwgfx.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
dwgfx.Print( -1, 75, "trial seperately.", tr, tg, tb, true);
dwgfx.Print( -1, 75, "trial separately.", tr, tg, tb, true);
}
else if (game.currentmenuname == "timetrials")
{

View file

@ -649,7 +649,7 @@ public function titleinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, gam
}
}else if (game.currentmenuname == "unlockmenu") {
if (game.currentmenuoption == 0) {
//unlock time trials seperately...
//unlock time trials separately...
music.playef(11, 10);
game.createmenu("unlockmenutrials");
map.nexttowercolour();

View file

@ -483,7 +483,7 @@ public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, ga
/*
dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
dwgfx.print( -1, 65, "You can unlock each time", tr, tg, tb, true);
dwgfx.print( -1, 75, "trial seperately.", tr, tg, tb, true);
dwgfx.print( -1, 75, "trial separately.", tr, tg, tb, true);
*/
}else if (game.currentmenuname == "timetrials") {
/*