mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
Correct "seperately" to "separately"
This commit is contained in:
parent
d83bd1e0eb
commit
525e868399
5 changed files with 6 additions and 6 deletions
|
@ -38,7 +38,7 @@ each time Xcode updates.
|
|||
Including data.zip
|
||||
------------
|
||||
You'll need the data.zip file from VVVVVV to actually run the game! It's
|
||||
available to download seperately for free in the
|
||||
available to download separately for free in the
|
||||
[Make and Play](http://distractionware.com/blog/category/vvvvvv-make-and-play/)
|
||||
edition of the game. Put this file next to your executable and the game should
|
||||
run.
|
||||
|
|
|
@ -955,7 +955,7 @@ SDL_assert(0 && "Remove open level dir");
|
|||
{
|
||||
if (game.currentmenuoption == 0)
|
||||
{
|
||||
//unlock time trials seperately...
|
||||
//unlock time trials separately...
|
||||
music.playef(11, 10);
|
||||
game.createmenu("unlockmenutrials");
|
||||
map.nexttowercolour();
|
||||
|
|
|
@ -785,7 +785,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U
|
|||
{
|
||||
dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
|
||||
dwgfx.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
|
||||
dwgfx.Print( -1, 75, "trial seperately.", tr, tg, tb, true);
|
||||
dwgfx.Print( -1, 75, "trial separately.", tr, tg, tb, true);
|
||||
}
|
||||
else if (game.currentmenuname == "timetrials")
|
||||
{
|
||||
|
|
|
@ -649,7 +649,7 @@ public function titleinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, gam
|
|||
}
|
||||
}else if (game.currentmenuname == "unlockmenu") {
|
||||
if (game.currentmenuoption == 0) {
|
||||
//unlock time trials seperately...
|
||||
//unlock time trials separately...
|
||||
music.playef(11, 10);
|
||||
game.createmenu("unlockmenutrials");
|
||||
map.nexttowercolour();
|
||||
|
|
|
@ -483,7 +483,7 @@ public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, ga
|
|||
/*
|
||||
dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
|
||||
dwgfx.print( -1, 65, "You can unlock each time", tr, tg, tb, true);
|
||||
dwgfx.print( -1, 75, "trial seperately.", tr, tg, tb, true);
|
||||
dwgfx.print( -1, 75, "trial separately.", tr, tg, tb, true);
|
||||
*/
|
||||
}else if (game.currentmenuname == "timetrials") {
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue