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Fix in-game timer going away after playing Super Gravitron

The problem was that it also needed to check that game.swnmode was true,
in addition to game.swngame being 1, to actually check that the Super
Gravitron was being played.
This commit is contained in:
Misa 2021-12-20 17:44:34 -08:00
parent b7b9caacfc
commit 51fac68d3a

View file

@ -1722,7 +1722,7 @@ void gamerender(void)
}
}
if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && game.swngame != 1 && game.showingametimer)
if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && (!game.swnmode || game.swngame != 1) && game.showingametimer)
{
graphics.bprint(6, 6, "TIME:", 255,255,255);
graphics.bprint(46, 6, game.timestring(), 196, 196, 196);