From 51fac68d3af2a34854c45296104fbc5842aabac0 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 20 Dec 2021 17:44:34 -0800 Subject: [PATCH] Fix in-game timer going away after playing Super Gravitron The problem was that it also needed to check that game.swnmode was true, in addition to game.swngame being 1, to actually check that the Super Gravitron was being played. --- desktop_version/src/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 65c48c4a..87602081 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1722,7 +1722,7 @@ void gamerender(void) } } - if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && game.swngame != 1 && game.showingametimer) + if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && (!game.swnmode || game.swngame != 1) && game.showingametimer) { graphics.bprint(6, 6, "TIME:", 255,255,255); graphics.bprint(46, 6, game.timestring(), 196, 196, 196);