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Change savex and savey in struct Summary to saverx and savery

This is a bit misleading otherwise, since it is the room coordinates,
not pixel coordinates.
This commit is contained in:
Dav999 2023-09-12 03:22:18 +02:00 committed by Misa Elizabeth Kai
parent 4e5126a596
commit 50a560dc5f
2 changed files with 6 additions and 6 deletions

View file

@ -5635,11 +5635,11 @@ static void loadthissummary(
} }
else if (SDL_strcmp(pKey, "saverx") == 0) else if (SDL_strcmp(pKey, "saverx") == 0)
{ {
summary->savex = help.Int(pText); summary->saverx = help.Int(pText);
} }
else if (SDL_strcmp(pKey, "savery") == 0) else if (SDL_strcmp(pKey, "savery") == 0)
{ {
summary->savey = help.Int(pText); summary->savery = help.Int(pText);
} }
else if (SDL_strcmp(pKey, "trinkets") == 0) else if (SDL_strcmp(pKey, "trinkets") == 0)
{ {
@ -5676,7 +5676,7 @@ void Game::loadsummary(void)
summary.seconds summary.seconds
); );
map.finalmode = summary.finalmode; map.finalmode = summary.finalmode;
tele_currentarea = map.currentarea(summary.savex, summary.savey); tele_currentarea = map.currentarea(summary.saverx, summary.savery);
SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats)); SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats));
tele_trinkets = summary.trinkets; tele_trinkets = summary.trinkets;
} }
@ -5699,7 +5699,7 @@ void Game::loadsummary(void)
summary.seconds summary.seconds
); );
map.finalmode = summary.finalmode; map.finalmode = summary.finalmode;
quick_currentarea = map.currentarea(summary.savex, summary.savey); quick_currentarea = map.currentarea(summary.saverx, summary.savery);
SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats)); SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats));
quick_trinkets = summary.trinkets; quick_trinkets = summary.trinkets;
} }

View file

@ -298,8 +298,8 @@ public:
int seconds; int seconds;
int minutes; int minutes;
int hours; int hours;
int savex; int saverx;
int savey; int savery;
int trinkets; int trinkets;
bool finalmode; bool finalmode;
bool crewstats[numcrew]; bool crewstats[numcrew];