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Add SDL2 version number to desktop_version/ README
As a partial fix for #618, adding the SDL2 version number to the README will clarify that you need a specific version of SDL2 in order to compile (and run) the current version of the game (2.3 at the time of writing); in the future, the SDL2 dependency will be upgraded with each SDL release. This is to avoid error messages that complain about missing symbols like SDL_zeroa() (added in SDL 2.0.14) not being present at the time of compilation. Closes #626.
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@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
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- macOS: Xcode CLT, currently targeting 10.9 SDK
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- macOS: Xcode CLT, currently targeting 10.9 SDK
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- GNU/Linux: CentOS 7
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- GNU/Linux: CentOS 7
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The engine depends solely on [SDL2](https://libsdl.org/) and
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The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and
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[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
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[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
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are statically linked into the engine. The development libraries for Windows can
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are statically linked into the engine. The development libraries for Windows can
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be downloaded from their respective websites, Linux developers can find the dev
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be downloaded from their respective websites, Linux developers can find the dev
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