From 4e12c162d4bfcb782b5072827b4a2699c3b989dd Mon Sep 17 00:00:00 2001 From: Misa Date: Wed, 17 Mar 2021 00:24:18 -0700 Subject: [PATCH] Add SDL2 version number to desktop_version/ README As a partial fix for #618, adding the SDL2 version number to the README will clarify that you need a specific version of SDL2 in order to compile (and run) the current version of the game (2.3 at the time of writing); in the future, the SDL2 dependency will be upgraded with each SDL release. This is to avoid error messages that complain about missing symbols like SDL_zeroa() (added in SDL 2.0.14) not being present at the time of compilation. Closes #626. --- desktop_version/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/README.md b/desktop_version/README.md index 57806680..1975820b 100644 --- a/desktop_version/README.md +++ b/desktop_version/README.md @@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments: - macOS: Xcode CLT, currently targeting 10.9 SDK - GNU/Linux: CentOS 7 -The engine depends solely on [SDL2](https://libsdl.org/) and +The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies are statically linked into the engine. The development libraries for Windows can be downloaded from their respective websites, Linux developers can find the dev