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Add SDL2 version number to desktop_version/ README

As a partial fix for #618, adding the SDL2 version number to the README
will clarify that you need a specific version of SDL2 in order to
compile (and run) the current version of the game (2.3 at the time of
writing); in the future, the SDL2 dependency will be upgraded with each
SDL release.

This is to avoid error messages that complain about missing symbols like
SDL_zeroa() (added in SDL 2.0.14) not being present at the time of
compilation.

Closes #626.
This commit is contained in:
Misa 2021-03-17 00:24:18 -07:00 committed by Ethan Lee
parent 2608db9151
commit 4e12c162d4

View file

@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
- macOS: Xcode CLT, currently targeting 10.9 SDK - macOS: Xcode CLT, currently targeting 10.9 SDK
- GNU/Linux: CentOS 7 - GNU/Linux: CentOS 7
The engine depends solely on [SDL2](https://libsdl.org/) and The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and
[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
are statically linked into the engine. The development libraries for Windows can are statically linked into the engine. The development libraries for Windows can
be downloaded from their respective websites, Linux developers can find the dev be downloaded from their respective websites, Linux developers can find the dev