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https://github.com/TerryCavanagh/VVVVVV.git
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Fix debugging in the tower, update wording
Fixes debugging mouse targets and rendering in the tower. This also changes "movement" to "gameplay" in the TAB hint.
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parent
0804f2d0c0
commit
4df35da0e4
2 changed files with 6 additions and 6 deletions
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@ -432,7 +432,7 @@
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<string english="- Press {button} to advance text -" translation="" explanation="to dismiss a textbox. Expect `ACTION`" max="40"/>
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<string english="Press ACTION to continue" translation="" explanation="***OUTDATED***" max="34"/>
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<string english="Press {button} to continue" translation="" explanation="Expect `ACTION`" max="34"/>
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<string english="[Press TAB to toggle movement]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
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<string english="[Press TAB to toggle gameplay]" translation="" explanation="Tab toggles whether the game is paused or not" max="39"/>
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<string english="Current Time" translation="" explanation="super gravitron, stopwatch time" max="20"/>
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<string english="Best Time" translation="" explanation="super gravitron, best stopwatch time" max="20"/>
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<string english="Next Trophy at 5 seconds" translation="" explanation="" max="38*2"/>
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@ -98,7 +98,7 @@ namespace level_debugger
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{
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SDL_Rect bounding_box = {
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obj.entities[i].xp + obj.entities[i].cx,
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obj.entities[i].yp + obj.entities[i].cy,
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obj.entities[i].yp + obj.entities[i].cy - map.ypos,
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obj.entities[i].w,
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obj.entities[i].h
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};
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@ -160,7 +160,7 @@ namespace level_debugger
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{
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SDL_Rect bounding_box = {
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obj.blocks[i].rect.x,
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obj.blocks[i].rect.y,
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obj.blocks[i].rect.y - map.ypos,
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obj.blocks[i].rect.w,
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obj.blocks[i].rect.h
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};
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@ -262,7 +262,7 @@ namespace level_debugger
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{
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SDL_Rect bounding_box = {
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obj.entities[i].xp + obj.entities[i].cx,
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obj.entities[i].yp + obj.entities[i].cy,
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obj.entities[i].yp + obj.entities[i].cy - map.ypos,
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obj.entities[i].w,
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obj.entities[i].h
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};
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@ -292,7 +292,7 @@ namespace level_debugger
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{
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SDL_Rect bounding_box = {
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obj.blocks[i].rect.x,
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obj.blocks[i].rect.y,
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obj.blocks[i].rect.y - map.ypos,
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obj.blocks[i].rect.w,
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obj.blocks[i].rect.h
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};
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@ -440,6 +440,6 @@ namespace level_debugger
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}
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}
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font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle movement]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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font::print(PR_BOR, 5, 14, loc::gettext("[Press TAB to toggle gameplay]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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}
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