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Changed timing of textsprites in transparent textboxes
Textsprites and textimages no longer wait for the opacity value in order to display within transparent textboxes. Text sprites in normal opaque textboxes are not affected by this change.
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@ -939,7 +939,7 @@ void Graphics::drawgui(void)
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opaque = textboxes[i].tl >= 1.0;
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opaque = textboxes[i].tl >= 1.0;
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if (!opaque)
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if (!opaque && textboxes[i].r != 0 && textboxes[i].g != 0 && textboxes[i].b != 0)
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{
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{
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continue;
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continue;
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}
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}
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