mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Move general oldxp/oldyp updating to just before gameinput()
This has to be done in order to fix rendering when on a conveyor or moving platform and actively moving with or against it. Pretty sure this shouldn't break anything, oldxp/oldyp is mostly visual after all (and by the time it's used for gravity line collision checking, updateentitylogic() would've already gotten around to it anyway). Incidentally, this also fixes a jitter that would occur if you were moving at the time you died or collected a trinket or custom crewmate, due to the game temporarily freezing and either doing deathsequence or completestop.
This commit is contained in:
parent
3b41721563
commit
40cedc8c94
2 changed files with 7 additions and 3 deletions
|
@ -4343,9 +4343,6 @@ void entityclass::updateentitylogic( int t )
|
|||
return;
|
||||
}
|
||||
|
||||
entities[t].oldxp = entities[t].xp;
|
||||
entities[t].oldyp = entities[t].yp;
|
||||
|
||||
entities[t].vx = entities[t].vx + entities[t].ax;
|
||||
entities[t].vy = entities[t].vy + entities[t].ay;
|
||||
entities[t].ax = 0;
|
||||
|
|
|
@ -417,6 +417,13 @@ int main(int argc, char *argv[])
|
|||
script.run();
|
||||
}
|
||||
|
||||
//Update old positions of entities - has to be done BEFORE gameinput!
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
obj.entities[i].oldxp = obj.entities[i].xp;
|
||||
obj.entities[i].oldyp = obj.entities[i].yp;
|
||||
}
|
||||
|
||||
gameinput();
|
||||
gamelogic();
|
||||
|
||||
|
|
Loading…
Reference in a new issue