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40cedc8c94
This has to be done in order to fix rendering when on a conveyor or moving platform and actively moving with or against it. Pretty sure this shouldn't break anything, oldxp/oldyp is mostly visual after all (and by the time it's used for gravity line collision checking, updateentitylogic() would've already gotten around to it anyway). Incidentally, this also fixes a jitter that would occur if you were moving at the time you died or collected a trinket or custom crewmate, due to the game temporarily freezing and either doing deathsequence or completestop. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).