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Fix macOS not liking unconsequential fallthroughs
This is technically a fallthrough, but it is literally inconsequential. Apparently, though, Apple Clang hates it.
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@ -736,6 +736,7 @@ void gamelogic(void)
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{
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game.swnmode = false;
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}
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break;
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}
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case SWN_NONE:
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break;
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