1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 01:59:43 +01:00

Rename editor.h to CustomLevels.h

This accompanies the editor.cpp -> CustomLevels.cpp change; I'll be
splitting out the editor functions in the next commit. The name of the
include guard has been changed as well, but not anything else.
This commit is contained in:
Misa 2021-02-19 23:19:09 -08:00 committed by Misa Elizabeth Kai
parent 3fe0f01bcc
commit 3e380e23fb
12 changed files with 11 additions and 11 deletions

View file

@ -1,7 +1,7 @@
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
#define ED_DEFINITION #define ED_DEFINITION
#include "editor.h" #include "CustomLevels.h"
#include <physfs.h> #include <physfs.h>
#include <stdio.h> #include <stdio.h>

View file

@ -1,6 +1,6 @@
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR) #if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
#include "editor.h" #include "CustomLevels.h"
#include <string> #include <string>
#include <utf8/unchecked.h> #include <utf8/unchecked.h>

View file

@ -3,7 +3,7 @@
#include <SDL.h> #include <SDL.h>
#include "editor.h" #include "CustomLevels.h"
#include "Game.h" #include "Game.h"
#include "GlitchrunnerMode.h" #include "GlitchrunnerMode.h"
#include "Graphics.h" #include "Graphics.h"

View file

@ -6,8 +6,8 @@
#include <string.h> #include <string.h>
#include <tinyxml2.h> #include <tinyxml2.h>
#include "CustomLevels.h"
#include "DeferCallbacks.h" #include "DeferCallbacks.h"
#include "editor.h"
#include "Entity.h" #include "Entity.h"
#include "Enums.h" #include "Enums.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"

View file

@ -3,7 +3,7 @@
#include <utf8/unchecked.h> #include <utf8/unchecked.h>
#include "editor.h" #include "CustomLevels.h"
#include "Entity.h" #include "Entity.h"
#include "Exit.h" #include "Exit.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"

View file

@ -1,7 +1,7 @@
#include <tinyxml2.h> #include <tinyxml2.h>
#include "Credits.h" #include "Credits.h"
#include "editor.h" #include "CustomLevels.h"
#include "Entity.h" #include "Entity.h"
#include "Enums.h" #include "Enums.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"

View file

@ -1,7 +1,7 @@
#define MAP_DEFINITION #define MAP_DEFINITION
#include "Map.h" #include "Map.h"
#include "editor.h" #include "CustomLevels.h"
#include "Entity.h" #include "Entity.h"
#include "Game.h" #include "Game.h"
#include "GlitchrunnerMode.h" #include "GlitchrunnerMode.h"

View file

@ -1,7 +1,7 @@
#include <SDL.h> #include <SDL.h>
#include "Credits.h" #include "Credits.h"
#include "editor.h" #include "CustomLevels.h"
#include "Entity.h" #include "Entity.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include "GlitchrunnerMode.h" #include "GlitchrunnerMode.h"

View file

@ -1,4 +1,4 @@
#include "editor.h" #include "CustomLevels.h"
#include "Game.h" #include "Game.h"
#include "Graphics.h" #include "Graphics.h"
#include "Entity.h" #include "Entity.h"

View file

@ -4,7 +4,7 @@
#include <limits.h> #include <limits.h>
#include <SDL_timer.h> #include <SDL_timer.h>
#include "editor.h" #include "CustomLevels.h"
#include "Entity.h" #include "Entity.h"
#include "Enums.h" #include "Enums.h"
#include "Exit.h" #include "Exit.h"

View file

@ -1,7 +1,7 @@
#include <SDL.h> #include <SDL.h>
#include "CustomLevels.h"
#include "DeferCallbacks.h" #include "DeferCallbacks.h"
#include "editor.h"
#include "Enums.h" #include "Enums.h"
#include "Entity.h" #include "Entity.h"
#include "Exit.h" #include "Exit.h"