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Rename editor.h to CustomLevels.h
This accompanies the editor.cpp -> CustomLevels.cpp change; I'll be splitting out the editor functions in the next commit. The name of the include guard has been changed as well, but not anything else.
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12 changed files with 11 additions and 11 deletions
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@ -1,7 +1,7 @@
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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#define ED_DEFINITION
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#define ED_DEFINITION
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#include "editor.h"
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#include "CustomLevels.h"
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#include <physfs.h>
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#include <physfs.h>
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#include <stdio.h>
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#include <stdio.h>
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@ -1,6 +1,6 @@
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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#include "editor.h"
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#include "CustomLevels.h"
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#include <string>
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#include <string>
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#include <utf8/unchecked.h>
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#include <utf8/unchecked.h>
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@ -3,7 +3,7 @@
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#include <SDL.h>
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#include <SDL.h>
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Game.h"
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#include "Game.h"
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#include "GlitchrunnerMode.h"
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#include "GlitchrunnerMode.h"
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#include "Graphics.h"
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#include "Graphics.h"
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@ -6,8 +6,8 @@
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#include <string.h>
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#include <string.h>
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#include <tinyxml2.h>
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#include <tinyxml2.h>
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#include "CustomLevels.h"
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#include "DeferCallbacks.h"
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#include "DeferCallbacks.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "FileSystemUtils.h"
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@ -3,7 +3,7 @@
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#include <utf8/unchecked.h>
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#include <utf8/unchecked.h>
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "Exit.h"
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#include "Exit.h"
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#include "FileSystemUtils.h"
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#include "FileSystemUtils.h"
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#include <tinyxml2.h>
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#include <tinyxml2.h>
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#include "Credits.h"
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#include "Credits.h"
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "FileSystemUtils.h"
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@ -1,7 +1,7 @@
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#define MAP_DEFINITION
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#define MAP_DEFINITION
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#include "Map.h"
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#include "Map.h"
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "Game.h"
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#include "Game.h"
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#include "GlitchrunnerMode.h"
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#include "GlitchrunnerMode.h"
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#include <SDL.h>
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#include <SDL.h>
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#include "Credits.h"
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#include "Credits.h"
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "FileSystemUtils.h"
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#include "FileSystemUtils.h"
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#include "GlitchrunnerMode.h"
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#include "GlitchrunnerMode.h"
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@ -1,4 +1,4 @@
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Game.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "Graphics.h"
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#include "Entity.h"
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#include "Entity.h"
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@ -4,7 +4,7 @@
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#include <limits.h>
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#include <limits.h>
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#include <SDL_timer.h>
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#include <SDL_timer.h>
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#include "editor.h"
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#include "CustomLevels.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "Enums.h"
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#include "Exit.h"
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#include "Exit.h"
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@ -1,7 +1,7 @@
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#include <SDL.h>
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#include <SDL.h>
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#include "CustomLevels.h"
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#include "DeferCallbacks.h"
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#include "DeferCallbacks.h"
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#include "editor.h"
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#include "Enums.h"
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#include "Enums.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "Exit.h"
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#include "Exit.h"
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