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VVVVVV/desktop_version/src/Editor.cpp
Misa 3e380e23fb Rename editor.h to CustomLevels.h
This accompanies the editor.cpp -> CustomLevels.cpp change; I'll be
splitting out the editor functions in the next commit. The name of the
include guard has been changed as well, but not anything else.
2021-09-01 15:30:02 -07:00

3439 lines
124 KiB
C++

#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
#include "CustomLevels.h"
#include <string>
#include <utf8/unchecked.h>
#include "DeferCallbacks.h"
#include "Entity.h"
#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "GraphicsUtil.h"
#include "KeyPoll.h"
#include "Map.h"
#include "Music.h"
#include "Script.h"
#include "UtilityClass.h"
static void addedentity( int xp, int yp, int tp, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 320, int p6 = 240)
{
edentities entity;
entity.x=xp;
entity.y=yp;
entity.t=tp;
entity.p1=p1;
entity.p2=p2;
entity.p3=p3;
entity.p4=p4;
entity.p5=p5;
entity.p6=p6;
entity.scriptname="";
edentity.push_back(entity);
}
static void removeedentity( int t )
{
edentity.erase(edentity.begin() + t);
}
static int edentat( int xp, int yp )
{
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==xp && edentity[i].y==yp) return i;
}
return -1;
}
static void fillbox( int x, int y, int x2, int y2, int c )
{
FillRect(graphics.backBuffer, x, y, x2-x, 1, c);
FillRect(graphics.backBuffer, x, y2-1, x2-x, 1, c);
FillRect(graphics.backBuffer, x, y, 1, y2-y, c);
FillRect(graphics.backBuffer, x2-1, y, 1, y2-y, c);
}
static void fillboxabs( int x, int y, int x2, int y2, int c )
{
FillRect(graphics.backBuffer, x, y, x2, 1, c);
FillRect(graphics.backBuffer, x, y+y2-1, x2, 1, c);
FillRect(graphics.backBuffer, x, y, 1, y2, c);
FillRect(graphics.backBuffer, x+x2-1, y, 1, y2, c);
}
static void editormenurender(int tr, int tg, int tb)
{
switch (game.currentmenuname)
{
case Menu::ed_settings:
graphics.bigprint( -1, 75, "Map Settings", tr, tg, tb, true);
if (game.currentmenuoption == 3)
{
if (!game.ghostsenabled)
graphics.Print(2, 230, "Editor ghost trail is OFF", tr/2, tg/2, tb/2);
else
graphics.Print(2, 230, "Editor ghost trail is ON", tr, tg, tb);
}
break;
case Menu::ed_desc:
if(ed.titlemod)
{
if(ed.entframe<2)
{
graphics.bigprint( -1, 35, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.bigprint( -1, 35, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.bigprint( -1, 35, EditorData::GetInstance().title, tr, tg, tb, true);
}
if(ed.creatormod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 60, "by " + key.keybuffer+ "_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 60, "by " + key.keybuffer+ " ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 60, "by " + EditorData::GetInstance().creator, tr, tg, tb, true);
}
if(ed.websitemod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 70, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 70, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 70, ed.website, tr, tg, tb, true);
}
if(ed.desc1mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 90, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 90, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 90, ed.Desc1, tr, tg, tb, true);
}
if(ed.desc2mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 100, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 100, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 100, ed.Desc2, tr, tg, tb, true);
}
if(ed.desc3mod)
{
if(ed.entframe<2)
{
graphics.Print( -1, 110, key.keybuffer+"_", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 110, key.keybuffer+" ", tr, tg, tb, true);
}
}
else
{
graphics.Print( -1, 110, ed.Desc3, tr, tg, tb, true);
}
break;
case Menu::ed_music:
{
graphics.bigprint( -1, 65, "Map Music", tr, tg, tb, true);
graphics.Print( -1, 85, "Current map music:", tr, tg, tb, true);
std::string songname;
switch(ed.levmusic)
{
case 0:
songname = "No background music";
break;
case 1:
songname = "1: Pushing Onwards";
break;
case 2:
songname = "2: Positive Force";
break;
case 3:
songname = "3: Potential for Anything";
break;
case 4:
songname = "4: Passion for Exploring";
break;
case 5:
songname = "N/A: Pause";
break;
case 6:
songname = "5: Presenting VVVVVV";
break;
case 7:
songname = "N/A: Plenary";
break;
case 8:
songname = "6: Predestined Fate";
break;
case 9:
songname = "N/A: ecroF evitisoP";
break;
case 10:
songname = "7: Popular Potpourri";
break;
case 11:
songname = "8: Pipe Dream";
break;
case 12:
songname = "9: Pressure Cooker";
break;
case 13:
songname = "10: Paced Energy";
break;
case 14:
songname = "11: Piercing the Sky";
break;
case 15:
songname = "N/A: Predestined Fate Remix";
break;
default:
songname = "?: something else";
break;
}
graphics.Print( -1, 120, songname, tr, tg, tb, true);
break;
}
case Menu::ed_quit:
graphics.bigprint( -1, 90, "Save before", tr, tg, tb, true);
graphics.bigprint( -1, 110, "quitting?", tr, tg, tb, true);
break;
default:
break;
}
}
void editorrender(void)
{
extern editorclass ed;
const edlevelclass* const room = ed.getroomprop(ed.levx, ed.levy);
//Draw grid
ClearSurface(graphics.backBuffer);
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(8,8,8)); //a simple grid
if(i%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
if(j%4==0) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(16,16,16));
//Minor guides
if(i==9) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(i==30) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==6 || j==7) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
if(j==21 || j==22) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(24,24,24));
//Major guides
if(i==20 || i==19) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
if(j==14) fillbox(i*8, j*8, (i*8)+7, (j*8)+7, graphics.getRGB(32,32,32));
}
}
//Or draw background
if(!ed.settingsmod)
{
switch(room->warpdir)
{
case 1:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(3);
break;
case 2:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(4);
break;
case 3:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.drawbackground(5);
break;
default:
break;
}
}
//Draw map, in function
int temp;
if(room->tileset==0 || room->tileset==10)
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>0) graphics.drawtile(i*8,j*8,temp);
}
}
}
else
{
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>0) graphics.drawtile2(i*8,j*8,temp);
}
}
}
//Edge tile fix
//Buffer the sides of the new room with tiles from other rooms, to ensure no gap problems.
for(int j=0; j<30; j++)
{
//left edge
if(ed.freewrap((ed.levx*40)-1,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 0,j*8, 2,8, graphics.getRGB(255,255,255-help.glow));
}
//right edge
if(ed.freewrap((ed.levx*40)+40,j+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, 318,j*8, 2,8, graphics.getRGB(255,255,255-help.glow));
}
}
for(int i=0; i<40; i++)
{
if(ed.freewrap((ed.levx*40)+i,(ed.levy*30)-1)==1)
{
FillRect(graphics.backBuffer, i*8,0, 8,2, graphics.getRGB(255,255,255-help.glow));
}
if(ed.freewrap((ed.levx*40)+i,30+(ed.levy*30))==1)
{
FillRect(graphics.backBuffer, i*8,238, 8,2, graphics.getRGB(255,255,255-help.glow));
}
}
//Draw entities
obj.customplatformtile=game.customcol*12;
int temp2=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
// Special case for drawing gray entities
bool custom_gray = room->tileset == 3 && room->tilecol == 6;
colourTransform gray_ct;
gray_ct.colour = 0xFFFFFFFF;
// Draw entities backward to remain accurate with ingame
for (int i = edentity.size() - 1; i >= 0; i--)
{
point tpoint;
SDL_Rect drawRect;
//if() on screen
if(edentity[i].x / 40 == ed.levx && edentity[i].y / 30 == ed.levy)
{
switch(edentity[i].t)
{
case 1: //Entities
if (custom_gray) {
graphics.setcol(18);
ed.entcolreal = graphics.ct.colour;
}
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),ed.getenemyframe(room->enemytype),ed.entcolreal);
if(edentity[i].p1==0) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "V", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==1) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "^", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==2) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, "<", 255, 255, 255 - help.glow, false);
if(edentity[i].p1==3) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8)+4, ">", 255, 255, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getBGR(255,164,255));
break;
case 2: //Threadmills & platforms
if (!INBOUNDS_VEC(obj.customplatformtile, graphics.entcolours))
{
continue;
}
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8);
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
for (int j = 0; j < 4; j++) {
if (custom_gray) BlitSurfaceTinted(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect, gray_ct);
else BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
}
if(edentity[i].p1<=4)
{
if(edentity[i].p1==0) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "V", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==1) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "^", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==2) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), "<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
if(edentity[i].p1==3) graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+12,(edentity[i].y*8)- (ed.levy*30*8), ">", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
if(edentity[i].p1==5)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), ">>>>", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
else if(edentity[i].p1==6)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), "<<<<", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
}
if(edentity[i].p1>=7)
{
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8)+32;
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
for (int j = 0; j < 4; j++) {
if (custom_gray) BlitSurfaceTinted(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect, gray_ct);
else BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
}
}
if(edentity[i].p1==7)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8), "> > > > ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),64,8,graphics.getBGR(255,255,255));
}
else if(edentity[i].p1==8)
{
graphics.Print((edentity[i].x*8)- (ed.levx*40*8)+4,(edentity[i].y*8)- (ed.levy*30*8), "< < < < ", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),64,8,graphics.getBGR(255,255,255));
}
break;
case 3: //Disappearing Platform
if (!INBOUNDS_VEC(obj.customplatformtile, graphics.entcolours))
{
continue;
}
tpoint.x = (edentity[i].x*8)- (ed.levx*40*8);
tpoint.y = (edentity[i].y*8)- (ed.levy*30*8);
drawRect = graphics.tiles_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
for (int j = 0; j < 4; j++) {
if (custom_gray) BlitSurfaceTinted(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect, gray_ct);
else BlitSurfaceStandard(graphics.entcolours[obj.customplatformtile],NULL, graphics.backBuffer, &drawRect);
drawRect.x += 8;
}
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), "////", 255 - help.glow, 255 - help.glow, 255 - help.glow, false);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),32,8,graphics.getBGR(255,255,255));
break;
case 9: //Shiny Trinket
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),22,196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
break;
case 10: //Checkpoints
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),20 + edentity[i].p1,196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
break;
case 11: //Gravity lines
if(edentity[i].p1==0) //Horizontal
{
int tx = edentity[i].p2;
int tx2 = tx + edentity[i].p3/8;
int ty = edentity[i].y % 30;
FillRect(graphics.backBuffer, (tx*8),(ty*8)+4, (tx2-tx)*8,1, graphics.getRGB(194,194,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
else //Vertical
{
int tx = edentity[i].x % 40;
int ty = edentity[i].p2;
int ty2 = ty + edentity[i].p3/8;
FillRect(graphics.backBuffer, (tx*8)+3,(ty*8), 1,(ty2-ty)*8, graphics.getRGB(194,194,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(164,255,164));
}
break;
case 13://Warp tokens
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),18+(ed.entframe%2),196,196,196);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
if(temp2==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,
"("+help.String(((edentity[i].p1-int(edentity[i].p1%40))/40)+1)+","+help.String(((edentity[i].p2-int(edentity[i].p2%30))/30)+1)+")",210,210,255);
}
else
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,help.String(ed.findwarptoken(i)),210,210,255);
}
break;
case 15: //Crewmates
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),144,graphics.crewcolourreal(edentity[i].p1));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
break;
case 16: //Start
if(edentity[i].p1==0) //Left
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),0,graphics.col_crewcyan);
}
else if(edentity[i].p1==1)
{
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8)-4,(edentity[i].y*8)- (ed.levy*30*8),3,graphics.col_crewcyan);
}
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,255,255));
if(ed.entframe<2)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8)-12,(edentity[i].y*8)- (ed.levy*30*8)-8,"START",255,255,255);
}
else
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8)-12,(edentity[i].y*8)- (ed.levy*30*8)-8,"START",196,196,196);
}
break;
case 17: //Roomtext
if(edentity[i].scriptname.length()<1)
{
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(96,96,96));
}
else
{
int length = utf8::unchecked::distance(edentity[i].scriptname.begin(), edentity[i].scriptname.end());
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),length*8,8,graphics.getRGB(96,96,96));
}
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), edentity[i].scriptname, 196, 196, 255 - help.glow);
break;
case 18: //Terminals
{
int usethistile = edentity[i].p1;
int usethisy = (edentity[i].y % 30) * 8;
// Not a boolean: just swapping 0 and 1, leaving the rest alone
if (usethistile == 0)
{
usethistile = 1; // Unflipped
}
else if (usethistile == 1)
{
usethistile = 0; // Flipped;
usethisy -= 8;
}
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8), usethisy + 8, usethistile + 16, 96,96,96);
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
if(temp2==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
}
break;
}
case 19: //Script Triggers
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),edentity[i].p1*8,edentity[i].p2*8,graphics.getRGB(255,164,255));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,255));
if(temp2==i)
{
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
}
break;
case 50: //Warp lines
if(edentity[i].p1>=2) //Horizontal
{
int tx=edentity[i].x-(ed.levx*40);
int tx2=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) tx--;
while(ed.free(tx2,ty)==0) tx2++;
tx++;
edentity[i].p2=tx;
edentity[i].p3=(tx2-tx)*8;
}
else
{
// Locked
tx = edentity[i].p2;
tx2 = tx + edentity[i].p3/8;
}
fillboxabs((tx*8),(ty*8)+1, (tx2-tx)*8,6, graphics.getRGB(255,255,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,164));
}
else //Vertical
{
int tx=edentity[i].x-(ed.levx*40);
int ty=edentity[i].y-(ed.levy*30);
int ty2=edentity[i].y-(ed.levy*30);
if (edentity[i].p4 != 1)
{
// Unlocked
while(ed.free(tx,ty)==0) ty--;
while(ed.free(tx,ty2)==0) ty2++;
ty++;
edentity[i].p2=ty;
edentity[i].p3=(ty2-ty)*8;
}
else
{
// Locked
ty = edentity[i].p2;
ty2 = ty + edentity[i].p3/8;
}
fillboxabs((tx*8)+1,(ty*8), 6,(ty2-ty)*8, graphics.getRGB(255,255,194));
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,164));
}
break;
}
}
//Need to also check warp point destinations
if(edentity[i].t==13 && ed.warpent!=i)
{
if (edentity[i].p1 / 40 == ed.levx && edentity[i].p2 / 30 == ed.levy)
{
graphics.drawsprite((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),18+(ed.entframe%2),64,64,64);
fillboxabs((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8),16,16,graphics.getRGB(64,64,96));
if(ed.tilex+(ed.levx*40)==edentity[i].p1 && ed.tiley+(ed.levy*30)==edentity[i].p2)
{
graphics.bprint((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8)-8,
"("+help.String(((edentity[i].x-int(edentity[i].x%40))/40)+1)+","+help.String(((edentity[i].y-int(edentity[i].y%30))/30)+1)+")",190,190,225);
}
else
{
graphics.bprint((edentity[i].p1*8)- (ed.levx*40*8),(edentity[i].p2*8)- (ed.levy*30*8)-8,help.String(ed.findwarptoken(i)),190,190,225);
}
}
}
}
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
fillboxabs(ed.tilex*8, ed.tiley*8, 8,8,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs((ed.tilex*8)+2, (ed.tiley*8)+2, 4,4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8<=ed.boundx1 || (ed.tiley*8)+8<=ed.boundy1)
{
fillboxabs(ed.boundx1, ed.boundy1, 8, 8,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs(ed.boundx1+2, ed.boundy1+2, 4, 4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
else
{
fillboxabs(ed.boundx1, ed.boundy1, (ed.tilex*8)+8-ed.boundx1,(ed.tiley*8)+8-ed.boundy1,graphics.getRGB(255-(help.glow/2),191+(help.glow),210+(help.glow/2)));
fillboxabs(ed.boundx1+2, ed.boundy1+2, (ed.tilex*8)+8-ed.boundx1-4,(ed.tiley*8)+8-ed.boundy1-4,graphics.getRGB(128-(help.glow/4),100+(help.glow/2),105+(help.glow/4)));
}
}
}
else
{
//Draw boundaries
if(room->enemyx1!=0 || room->enemyy1!=0
|| room->enemyx2!=320 || room->enemyy2!=240)
{
fillboxabs( room->enemyx1, room->enemyy1,
room->enemyx2-room->enemyx1,
room->enemyy2-room->enemyy1,
graphics.getBGR(255-(help.glow/2),64,64));
}
if(room->platx1!=0 || room->platy1!=0
|| room->platx2!=320 || room->platy2!=240)
{
fillboxabs( room->platx1, room->platy1,
room->platx2-room->platx1,
room->platy2-room->platy1,
graphics.getBGR(64,64,255-(help.glow/2)));
}
}
//Draw ghosts (spooky!)
if (game.ghostsenabled) {
ClearSurface(graphics.ghostbuffer);
for (int i = 0; i < (int)ed.ghosts.size(); i++) {
if (i <= ed.currentghosts) { // We don't want all of them to show up at once :)
if (ed.ghosts[i].rx != ed.levx || ed.ghosts[i].ry != ed.levy
|| !INBOUNDS_VEC(ed.ghosts[i].frame, graphics.sprites))
continue;
point tpoint;
tpoint.x = ed.ghosts[i].x;
tpoint.y = ed.ghosts[i].y;
graphics.setcolreal(ed.ghosts[i].realcol);
Uint32 alpha = graphics.ct.colour & graphics.backBuffer->format->Amask;
Uint32 therest = graphics.ct.colour & 0x00FFFFFF;
alpha = (3 * (alpha >> 24) / 4) << 24;
graphics.ct.colour = therest | alpha;
SDL_Rect drawRect = graphics.sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(graphics.sprites[ed.ghosts[i].frame],NULL, graphics.ghostbuffer, &drawRect, graphics.ct);
}
}
SDL_BlitSurface(graphics.ghostbuffer, NULL, graphics.backBuffer, &graphics.bg_rect);
}
//Draw Cursor
switch(ed.drawmode)
{
case 0:
case 1:
case 2:
case 9:
case 10:
case 12: //Single point
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(200,32,32));
break;
case 3:
case 4:
case 8:
case 13://2x2
fillboxabs((ed.tilex*8),(ed.tiley*8),16,16, graphics.getRGB(200,32,32));
break;
case 5:
case 6:
case 7://Platform
fillboxabs((ed.tilex*8),(ed.tiley*8),32,8, graphics.getRGB(200,32,32));
break;
case 14: //X if not on edge
if(ed.tilex==0 || ed.tilex==39 || ed.tiley==0 || ed.tiley==29)
{
fillboxabs((ed.tilex*8),(ed.tiley*8),8,8, graphics.getRGB(200,32,32));
}
else
{
graphics.Print((ed.tilex*8),(ed.tiley*8),"X",255,0,0);
}
break;
case 11:
case 15:
case 16: //2x3
fillboxabs((ed.tilex*8),(ed.tiley*8),16,24, graphics.getRGB(200,32,32));
break;
}
if(ed.drawmode<3)
{
if(ed.bmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8),0,8,240,graphics.getRGB(200,32,32));
}
else if(ed.hmod && ed.drawmode<2)
{
fillboxabs(0,(ed.tiley*8),320,8,graphics.getRGB(200,32,32));
}
else if(ed.vmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-32,(ed.tiley*8)-32,24+48,24+48, graphics.getRGB(200,32,32));
}
else if(ed.cmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-24,(ed.tiley*8)-24,24+32,24+32, graphics.getRGB(200,32,32));
}
else if(ed.xmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-16,(ed.tiley*8)-16,24+16,24+16, graphics.getRGB(200,32,32));
}
else if(ed.zmod && ed.drawmode<2)
{
fillboxabs((ed.tilex*8)-8,(ed.tiley*8)-8,24,24, graphics.getRGB(200,32,32));
}
}
//If in directmode, show current directmode tile
if(room->directmode==1)
{
//Tile box for direct mode
int t2=0;
if(ed.dmtileeditor>0)
{
if(ed.dmtileeditor<=4)
{
t2=graphics.lerp((4-ed.dmtileeditor+1)*12, (4-ed.dmtileeditor)*12);
}
//Draw five lines of the editor
temp=ed.dmtile-(ed.dmtile%40);
temp-=80;
FillRect(graphics.backBuffer, 0,-t2,320,40, graphics.getRGB(0,0,0));
FillRect(graphics.backBuffer, 0,-t2+40,320,2, graphics.getRGB(255,255,255));
if(room->tileset==0)
{
const int numtiles = (((int) graphics.tiles.size()) / 40) * 40;
for(int i=0; i<40; i++)
{
graphics.drawtile(i*8,0-t2,(temp+numtiles+i)%numtiles);
graphics.drawtile(i*8,8-t2,(temp+numtiles+40+i)%numtiles);
graphics.drawtile(i*8,16-t2,(temp+numtiles+80+i)%numtiles);
graphics.drawtile(i*8,24-t2,(temp+numtiles+120+i)%numtiles);
graphics.drawtile(i*8,32-t2,(temp+numtiles+160+i)%numtiles);
}
}
else
{
const int numtiles = (((int) graphics.tiles2.size()) / 40) * 40;
for(int i=0; i<40; i++)
{
graphics.drawtile2(i*8,0-t2,(temp+numtiles+i)%numtiles);
graphics.drawtile2(i*8,8-t2,(temp+numtiles+40+i)%numtiles);
graphics.drawtile2(i*8,16-t2,(temp+numtiles+80+i)%numtiles);
graphics.drawtile2(i*8,24-t2,(temp+numtiles+120+i)%numtiles);
graphics.drawtile2(i*8,32-t2,(temp+numtiles+160+i)%numtiles);
}
}
//Highlight our little block
fillboxabs(((ed.dmtile%40)*8)-2,16-t2-2,12,12,graphics.getRGB(196, 196, 255 - help.glow));
fillboxabs(((ed.dmtile%40)*8)-1,16-t2-1,10,10,graphics.getRGB(0,0,0));
}
if(ed.dmtileeditor>0 && t2<=30)
{
graphics.bprint(2, 45-t2, "Tile:", 196, 196, 255 - help.glow, false);
graphics.bprint(58, 45-t2, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 44,44-t2,10,10, graphics.getRGB(196, 196, 255 - help.glow));
FillRect(graphics.backBuffer, 45,45-t2,8,8, graphics.getRGB(0,0,0));
if(room->tileset==0)
{
graphics.drawtile(45,45-t2,ed.dmtile);
}
else
{
graphics.drawtile2(45,45-t2,ed.dmtile);
}
}
else
{
graphics.bprint(2, 12, "Tile:", 196, 196, 255 - help.glow, false);
graphics.bprint(58, 12, help.String(ed.dmtile), 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 44,11,10,10, graphics.getRGB(196, 196, 255 - help.glow));
FillRect(graphics.backBuffer, 45,12,8,8, graphics.getRGB(0,0,0));
if(room->tileset==0)
{
graphics.drawtile(45,12,ed.dmtile);
}
else
{
graphics.drawtile2(45,12,ed.dmtile);
}
}
}
//Draw GUI
if(ed.boundarymod>0)
{
if(ed.boundarymod==1)
{
FillRect(graphics.backBuffer, 0,230,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,231,320,240, graphics.getRGB(0,0,0));
switch(ed.boundarytype)
{
case 0:
graphics.Print(4, 232, "SCRIPT BOX: Click on top left", 255,255,255, false);
break;
case 1:
graphics.Print(4, 232, "ENEMY BOUNDS: Click on top left", 255,255,255, false);
break;
case 2:
graphics.Print(4, 232, "PLATFORM BOUNDS: Click on top left", 255,255,255, false);
break;
case 3:
graphics.Print(4, 232, "COPY TILES: Click on top left", 255,255,255, false);
break;
default:
graphics.Print(4, 232, "Click on top left", 255,255,255, false);
break;
}
}
else if(ed.boundarymod==2)
{
FillRect(graphics.backBuffer, 0,230,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,231,320,240, graphics.getRGB(0,0,0));
switch(ed.boundarytype)
{
case 0:
graphics.Print(4, 232, "SCRIPT BOX: Click on bottom right", 255,255,255, false);
break;
case 1:
graphics.Print(4, 232, "ENEMY BOUNDS: Click on bottom right", 255,255,255, false);
break;
case 2:
graphics.Print(4, 232, "PLATFORM BOUNDS: Click on bottom right", 255,255,255, false);
break;
case 3:
graphics.Print(4, 232, "COPY TILES: Click on bottom right", 255,255,255, false);
break;
default:
graphics.Print(4, 232, "Click on bottom right", 255,255,255, false);
break;
}
}
}
else if(ed.scripteditmod)
{
//Elaborate C64 BASIC menu goes here!
FillRect(graphics.backBuffer, 0,0,320,240, graphics.getBGR(123, 111, 218));
FillRect(graphics.backBuffer, 14,16,292,208, graphics.getRGB(162,48,61));
switch(ed.scripthelppage)
{
case 0:
graphics.Print(16,28,"**** VVVVVV SCRIPT EDITOR ****", 123, 111, 218, true);
graphics.Print(16,44,"PRESS ESC TO RETURN TO MENU", 123, 111, 218, true);
if(!ed.hooklist.empty())
{
for(int i=0; i<9; i++)
{
if(ed.hookmenupage+i<(int)ed.hooklist.size())
{
if(ed.hookmenupage+i==ed.hookmenu)
{
std::string tstring="> " + ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)] + " <";
for (size_t ii = 0; ii < tstring.length(); ii++)
{
tstring[ii] = SDL_toupper(tstring[ii]);
}
graphics.Print(16,68+(i*16),tstring,123, 111, 218, true);
}
else
{
graphics.Print(16,68+(i*16),ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)],123, 111, 218, true);
}
}
}
}
else
{
graphics.Print(16,110,"NO SCRIPT IDS FOUND", 123, 111, 218, true);
graphics.Print(16,130,"CREATE A SCRIPT WITH EITHER", 123, 111, 218, true);
graphics.Print(16,140,"THE TERMINAL OR SCRIPT BOX TOOLS", 123, 111, 218, true);
}
break;
case 1:
//Current scriptname
FillRect(graphics.backBuffer, 14,226,292,12, graphics.getRGB(162,48,61));
graphics.Print(16,228,"CURRENT SCRIPT: " + ed.sbscript, 123, 111, 218, true);
//Draw text
for(int i=0; i<25; i++)
{
if(i+ed.pagey<(int)ed.sb.size())
{
graphics.Print(16,20+(i*8),ed.sb[i+ed.pagey], 123, 111, 218, false);
}
}
//Draw cursor
if(ed.entframe<2)
{
graphics.Print(16+(ed.sbx*8),20+(ed.sby*8),"_",123, 111, 218, false);
}
break;
}
}
else if(ed.settingsmod)
{
if(!game.colourblindmode)
{
graphics.drawtowerbackground(graphics.titlebg);
}
else
{
ClearSurface(graphics.backBuffer);
}
int tr = graphics.titlebg.r - (help.glow / 4) - int(fRandom() * 4);
int tg = graphics.titlebg.g - (help.glow / 4) - int(fRandom() * 4);
int tb = graphics.titlebg.b - (help.glow / 4) - int(fRandom() * 4);
if (tr < 0) tr = 0;
if(tr>255) tr=255;
if (tg < 0) tg = 0;
if(tg>255) tg=255;
if (tb < 0) tb = 0;
if(tb>255) tb=255;
editormenurender(tr, tg, tb);
graphics.drawmenu(tr, tg, tb);
}
else if (ed.textmod)
{
FillRect(graphics.backBuffer, 0, 221, 320, 240, graphics.getRGB(32, 32, 32));
FillRect(graphics.backBuffer, 0, 222, 320, 240, graphics.getRGB(0, 0, 0));
graphics.Print(4, 224, ed.textdesc, 255, 255, 255, false);
std::string input = key.keybuffer;
if (ed.entframe < 2)
{
input += "_";
}
else
{
input += " ";
}
graphics.Print(4, 232, input, 196, 196, 255 - help.glow, true);
}
else if(ed.warpmod)
{
//placing warp token
FillRect(graphics.backBuffer, 0,221,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,222,320,240, graphics.getRGB(0,0,0));
graphics.Print(4, 224, "Left click to place warp destination", 196, 196, 255 - help.glow, false);
graphics.Print(4, 232, "Right click to cancel", 196, 196, 255 - help.glow, false);
}
else
{
if(ed.spacemod)
{
FillRect(graphics.backBuffer, 0,208,320,240, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,209,320,240, graphics.getRGB(0,0,0));
//Draw little icons for each thingy
int tx=6, ty=211, tg=32;
if(ed.spacemenu==0)
{
for(int i=0; i<10; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(64,64,64));
//0:
graphics.drawtile(tx,ty,83);
graphics.drawtile(tx+8,ty,83);
graphics.drawtile(tx,ty+8,83);
graphics.drawtile(tx+8,ty+8,83);
//1:
tx+=tg;
graphics.drawtile(tx,ty,680);
graphics.drawtile(tx+8,ty,680);
graphics.drawtile(tx,ty+8,680);
graphics.drawtile(tx+8,ty+8,680);
//2:
tx+=tg;
graphics.drawtile(tx+4,ty+4,8);
//3:
tx+=tg;
graphics.drawsprite(tx,ty,22,196,196,196);
//4:
tx+=tg;
graphics.drawsprite(tx,ty,21,196,196,196);
//5:
tx+=tg;
graphics.drawtile(tx,ty+4,3);
graphics.drawtile(tx+8,ty+4,4);
//6:
tx+=tg;
graphics.drawtile(tx,ty+4,24);
graphics.drawtile(tx+8,ty+4,24);
//7:
tx+=tg;
graphics.drawtile(tx,ty+4,1);
graphics.drawtile(tx+8,ty+4,1);
//8:
tx+=tg;
graphics.drawsprite(tx,ty,78+ed.entframe,196,196,196);
//9:
tx+=tg;
FillRect(graphics.backBuffer, tx+2,ty+8,12,1,graphics.getRGB(255,255,255));
for (int i = 0; i < 10; i++)
{
fillboxabs(4+(i*tg), 209,20,20,graphics.getRGB(96,96,96));
const int col = i == ed.drawmode ? 255 : 164;
const std::string glyph = i == 9 ? "0" : help.String(i + 1);
graphics.Print(22 + i*tg - 4, 225 - 4, glyph, col, col, col, false);
}
fillboxabs(4+(ed.drawmode*tg), 209,20,20,graphics.getRGB(200,200,200));
graphics.Print(4, 232, "1/2", 196, 196, 255 - help.glow, false);
}
else
{
for(int i=0; i<7; i++)
{
FillRect(graphics.backBuffer, 4+(i*tg), 209,20,20,graphics.getRGB(32,32,32));
}
FillRect(graphics.backBuffer, 4+((ed.drawmode-10)*tg), 209,20,20,graphics.getRGB(64,64,64));
//10:
graphics.Print(tx,ty,"A",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty,"B",196, 196, 255 - help.glow, false);
graphics.Print(tx,ty+8,"C",196, 196, 255 - help.glow, false);
graphics.Print(tx+8,ty+8,"D",196, 196, 255 - help.glow, false);
//11:
tx+=tg;
graphics.drawsprite(tx,ty,17,196,196,196);
//12:
tx+=tg;
fillboxabs(tx+4,ty+4,8,8,graphics.getRGB(96,96,96));
//13:
tx+=tg;
graphics.drawsprite(tx,ty,18+(ed.entframe%2),196,196,196);
//14:
tx+=tg;
FillRect(graphics.backBuffer, tx+6,ty+2,4,12,graphics.getRGB(255,255,255));
//15:
tx+=tg;
graphics.drawsprite(tx,ty,186,graphics.col_crewblue);
//16:
tx+=tg;
graphics.drawsprite(tx,ty,184,graphics.col_crewcyan);
for (int i = 0; i < 7; i++)
{
fillboxabs(4 + i*tg, 209, 20, 20, graphics.getRGB(96, 96, 96));
const int col = i + 10 == ed.drawmode ? 255 : 164;
static const char glyphs[] = "RTYUIOP";
graphics.Print(22 + i*tg - 4, 225 - 4, std::string(1, glyphs[i]), col, col, col, false);
}
fillboxabs(4 + (ed.drawmode - 10) * tg, 209, 20, 20, graphics.getRGB(200, 200, 200));
graphics.Print(4, 232, "2/2", 196, 196, 255 - help.glow, false);
}
graphics.Print(128, 232, "< and > keys change tool", 196, 196, 255 - help.glow, false);
FillRect(graphics.backBuffer, 0,198,120,10, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 0,199,119,9, graphics.getRGB(0,0,0));
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,199, "1: Walls",196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,199, "2: Backing",196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,199, "3: Spikes",196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,199, "4: Trinkets",196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,199, "5: Checkpoint",196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,199, "6: Disappear",196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,199, "7: Conveyors",196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,199, "8: Moving",196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,199, "9: Enemies",196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,199, "0: Grav Line",196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,199, "R: Roomtext",196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,199, "T: Terminal",196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,199, "Y: Script Box",196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,199, "U: Warp Token",196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,199, "I: Warp Lines",196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,199, "O: Crewmate",196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,199, "P: Start Point",196, 196, 255 - help.glow);
break;
}
FillRect(graphics.backBuffer, 260,198,80,10, graphics.getRGB(32,32,32));
FillRect(graphics.backBuffer, 261,199,80,9, graphics.getRGB(0,0,0));
graphics.bprint(268,199, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
//FillRect(graphics.backBuffer, 0,230,72,240, graphics.RGB(32,32,32));
//FillRect(graphics.backBuffer, 0,231,71,240, graphics.RGB(0,0,0));
if(room->roomname!="")
{
if (graphics.translucentroomname)
{
graphics.footerrect.y = 230+ed.roomnamehide;
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
}
else
{
FillRect(graphics.backBuffer, 0,230+ed.roomnamehide,320,10, graphics.getRGB(0,0,0));
}
graphics.bprint(5,231+ed.roomnamehide,room->roomname, 196, 196, 255 - help.glow, true);
graphics.bprint(4, 222, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
graphics.bprint(268,222, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
else
{
graphics.bprint(4, 232, "SPACE ^ SHIFT ^", 196, 196, 255 - help.glow, false);
graphics.bprint(268,232, "("+help.String(ed.levx+1)+","+help.String(ed.levy+1)+")",196, 196, 255 - help.glow, false);
}
}
if(ed.shiftmenu)
{
fillboxabs(0, 117,171+8,140,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 0,118,170+8,140, graphics.getRGB(0,0,0));
graphics.Print(4, 120, "F1: Change Tileset",164,164,164,false);
graphics.Print(4, 130, "F2: Change Colour",164,164,164,false);
graphics.Print(4, 140, "F3: Change Enemies",164,164,164,false);
graphics.Print(4, 150, "F4: Enemy Bounds",164,164,164,false);
graphics.Print(4, 160, "F5: Platform Bounds",164,164,164,false);
graphics.Print(4, 180, "F9: Reload Resources",164,164,164,false);
graphics.Print(4, 190, "F10: Direct Mode",164,164,164,false);
graphics.Print(4, 210, "W: Change Warp Dir",164,164,164,false);
graphics.Print(4, 220, "E: Change Roomname",164,164,164,false);
fillboxabs(220, 207,100,60,graphics.getRGB(64,64,64));
FillRect(graphics.backBuffer, 221,208,160,60, graphics.getRGB(0,0,0));
graphics.Print(224, 210, "S: Save Map",164,164,164,false);
graphics.Print(224, 220, "L: Load Map",164,164,164,false);
}
}
if(!ed.settingsmod && !ed.scripteditmod)
{
//Same as above, without borders
switch(ed.drawmode)
{
case 0:
graphics.bprint(2,2, "1: Walls",196, 196, 255 - help.glow);
break;
case 1:
graphics.bprint(2,2, "2: Backing",196, 196, 255 - help.glow);
break;
case 2:
graphics.bprint(2,2, "3: Spikes",196, 196, 255 - help.glow);
break;
case 3:
graphics.bprint(2,2, "4: Trinkets",196, 196, 255 - help.glow);
break;
case 4:
graphics.bprint(2,2, "5: Checkpoint",196, 196, 255 - help.glow);
break;
case 5:
graphics.bprint(2,2, "6: Disappear",196, 196, 255 - help.glow);
break;
case 6:
graphics.bprint(2,2, "7: Conveyors",196, 196, 255 - help.glow);
break;
case 7:
graphics.bprint(2,2, "8: Moving",196, 196, 255 - help.glow);
break;
case 8:
graphics.bprint(2,2, "9: Enemies",196, 196, 255 - help.glow);
break;
case 9:
graphics.bprint(2,2, "0: Grav Line",196, 196, 255 - help.glow);
break;
case 10:
graphics.bprint(2,2, "R: Roomtext",196, 196, 255 - help.glow);
break;
case 11:
graphics.bprint(2,2, "T: Terminal",196, 196, 255 - help.glow);
break;
case 12:
graphics.bprint(2,2, "Y: Script Box",196, 196, 255 - help.glow);
break;
case 13:
graphics.bprint(2,2, "U: Warp Token",196, 196, 255 - help.glow);
break;
case 14:
graphics.bprint(2,2, "I: Warp Lines",196, 196, 255 - help.glow);
break;
case 15:
graphics.bprint(2,2, "O: Crewmate",196, 196, 255 - help.glow);
break;
case 16:
graphics.bprint(2,2, "P: Start Point",196, 196, 255 - help.glow);
break;
}
}
if(ed.notedelay>0 || ed.oldnotedelay>0)
{
float alpha = graphics.lerp(ed.oldnotedelay, ed.notedelay);
FillRect(graphics.backBuffer, 0,115,320,18, graphics.getRGB(92,92,92));
FillRect(graphics.backBuffer, 0,116,320,16, graphics.getRGB(0,0,0));
graphics.Print(0,121, ed.note,196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), 196-((45.0f-alpha)*4), true);
}
graphics.drawfade();
graphics.render();
}
void editorrenderfixed(void)
{
extern editorclass ed;
const edlevelclass* const room = ed.getroomprop(ed.levx, ed.levy);
graphics.updatetitlecolours();
game.customcol=ed.getlevelcol(room->tileset, room->tilecol)+1;
ed.entcol=ed.getenemycol(game.customcol);
graphics.setcol(ed.entcol);
ed.entcolreal = graphics.ct.colour;
if (game.ghostsenabled)
{
for (size_t i = 0; i < ed.ghosts.size(); i++)
{
GhostInfo& ghost = ed.ghosts[i];
if ((int) i > ed.currentghosts || ghost.rx != ed.levx || ghost.ry != ed.levy)
{
continue;
}
graphics.setcol(ghost.col);
ghost.realcol = graphics.ct.colour;
}
if (ed.currentghosts + 1 < (int)ed.ghosts.size()) {
ed.currentghosts++;
if (ed.zmod) ed.currentghosts++;
} else {
ed.currentghosts = (int)ed.ghosts.size() - 1;
}
}
if (!ed.settingsmod)
{
switch(room->warpdir)
{
case 1:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(3);
break;
case 2:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(4);
break;
case 3:
graphics.rcol=ed.getwarpbackground(ed.levx, ed.levy);
graphics.updatebackground(5);
break;
default:
break;
}
}
else if (!game.colourblindmode)
{
graphics.updatetowerbackground(graphics.titlebg);
}
/* Correct gravity lines */
for (size_t i = 0; i < edentity.size(); ++i)
{
if (edentity[i].x / 40 != ed.levx
|| edentity[i].y / 30 != ed.levy
|| edentity[i].t != 11
/* Is the gravity line locked? */
|| edentity[i].p4 == 1)
{
continue;
}
if (edentity[i].p1 == 0)
{
/* Horizontal */
int tx = edentity[i].x % 40;
int tx2 = tx;
int ty = edentity[i].y % 30;
while (!ed.spikefree(tx, ty))
{
--tx;
}
while (!ed.spikefree(tx2, ty))
{
++tx2;
}
++tx;
edentity[i].p2 = tx;
edentity[i].p3 = (tx2 - tx) * 8;
}
else
{
/* Vertical */
int tx = edentity[i].x % 40;
int ty = edentity[i].y % 30;
int ty2 = ty;
/* Unlocked */
while (!ed.spikefree(tx, ty))
{
--ty;
}
while (!ed.spikefree(tx, ty2))
{
++ty2;
}
++ty;
edentity[i].p2 = ty;
edentity[i].p3 = (ty2 - ty) * 8;
}
}
if (ed.getroomprop(ed.levx, ed.levy)->directmode == 1)
{
if (ed.dmtileeditor > 0)
{
ed.dmtileeditor--;
}
}
else
{
ed.dmtileeditor = 0;
}
if (ed.getroomprop(ed.levx, ed.levy)->roomname != "")
{
if (ed.tiley < 28)
{
if (ed.roomnamehide > 0)
{
ed.roomnamehide--;
}
}
else
{
if (ed.roomnamehide < 12)
{
ed.roomnamehide++;
}
}
}
else
{
if (ed.tiley < 28)
{
ed.roomnamehide = 0;
}
else
{
ed.roomnamehide = 12;
}
}
}
void editorlogic(void)
{
extern editorclass ed;
//Misc
help.updateglow();
graphics.titlebg.bypos -= 2;
graphics.titlebg.bscroll = -2;
ed.entframedelay--;
if(ed.entframedelay<=0)
{
ed.entframe=(ed.entframe+1)%4;
ed.entframedelay=8;
}
ed.oldnotedelay = ed.notedelay;
if(ed.notedelay>0)
{
ed.notedelay--;
}
if (graphics.fademode == 1)
{
//Return to game
graphics.titlebg.colstate = 10;
map.nexttowercolour();
game.quittomenu();
music.play(6); //should be before game.quittomenu()
ed.settingsmod=false;
}
}
static void creategameoptions(void)
{
game.createmenu(Menu::options);
}
static void nextbgcolor(void)
{
map.nexttowercolour();
}
static void editormenuactionpress(void)
{
switch (game.currentmenuname)
{
case Menu::ed_desc:
switch (game.currentmenuoption)
{
case 0:
ed.titlemod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().title;
break;
case 1:
ed.creatormod=true;
key.enabletextentry();
key.keybuffer=EditorData::GetInstance().creator;
break;
case 2:
ed.desc1mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc1;
break;
case 3:
ed.websitemod=true;
key.enabletextentry();
key.keybuffer=ed.website;
break;
case 4:
game.returnmenu();
map.nexttowercolour();
break;
}
music.playef(11);
break;
case Menu::ed_settings:
switch (game.currentmenuoption)
{
case 0:
//Change level description stuff
music.playef(11);
game.createmenu(Menu::ed_desc);
map.nexttowercolour();
break;
case 1:
//Enter script editormode
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.keybuffer="";
ed.hookmenupage=0;
ed.hookmenu=0;
ed.scripthelppage=0;
ed.scripthelppagedelay=0;
ed.sby=0;
ed.sbx=0, ed.pagey=0;
break;
case 2:
music.playef(11);
game.createmenu(Menu::ed_music);
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
break;
case 3:
music.playef(11);
game.ghostsenabled = !game.ghostsenabled;
break;
case 4:
//Load level
ed.settingsmod=false;
graphics.backgrounddrawn=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_LOAD, "Enter map filename to load:", &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 5:
//Save level
ed.settingsmod=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, "Enter map filename to save as:", &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 6:
/* Game options */
music.playef(11);
game.gamestate = TITLEMODE;
game.ingame_titlemode = true;
game.ingame_editormode = true;
DEFER_CALLBACK(creategameoptions);
DEFER_CALLBACK(nextbgcolor);
break;
default:
music.playef(11);
game.createmenu(Menu::ed_quit);
map.nexttowercolour();
break;
}
break;
case Menu::ed_music:
switch (game.currentmenuoption)
{
case 0:
case 1:
switch (game.currentmenuoption)
{
case 0:
ed.levmusic++;
break;
case 1:
ed.levmusic--;
break;
}
ed.levmusic = (ed.levmusic % 16 + 16) % 16;
if(ed.levmusic>0)
{
music.play(ed.levmusic);
}
else
{
music.haltdasmusik();
}
music.playef(11);
break;
case 2:
music.playef(11);
music.fadeout();
game.returnmenu();
map.nexttowercolour();
break;
}
break;
case Menu::ed_quit:
switch (game.currentmenuoption)
{
case 0:
//Saving and quit
ed.saveandquit=true;
ed.settingsmod=false;
map.nexttowercolour();
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, "Enter map filename to save as:", &(ed.filename));
game.mapheld=true;
graphics.backgrounddrawn=false;
break;
case 1:
//Quit without saving
music.playef(11);
music.fadeout();
graphics.fademode = 2;
break;
case 2:
//Go back to editor
music.playef(11);
game.returnmenu();
map.nexttowercolour();
break;
}
break;
default:
break;
}
}
void editorinput(void)
{
extern editorclass ed;
if (graphics.fademode == 3 /* fading out */)
{
return;
}
game.mx = (float) key.mx;
game.my = (float) key.my;
ed.tilex=(game.mx - (game.mx%8))/8;
ed.tiley=(game.my - (game.my%8))/8;
if (graphics.screenbuffer->stretchMode == 1) {
// In this mode specifically, we have to fix the mouse coordinates
int winwidth, winheight;
graphics.screenbuffer->GetWindowSize(&winwidth, &winheight);
ed.tilex = ed.tilex * 320 / winwidth;
ed.tiley = ed.tiley * 240 / winheight;
}
bool up_pressed = key.isDown(SDLK_UP) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_UP);
bool down_pressed = key.isDown(SDLK_DOWN) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_DOWN);
bool left_pressed = key.isDown(SDLK_LEFT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_LEFT);
bool right_pressed = key.isDown(SDLK_RIGHT) || key.isDown(SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
game.press_left = false;
game.press_right = false;
game.press_action = false;
game.press_map = false;
game.press_interact = false;
if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_a) || key.controllerWantsLeft(false))
{
game.press_left = true;
}
if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_d) || key.controllerWantsRight(false))
{
game.press_right = true;
}
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))
{
game.press_action = true;
};
if (key.keymap[SDLK_F9] && (ed.keydelay==0)) {
ed.keydelay = 30;
ed.note="Reloaded resources";
ed.notedelay=45;
graphics.reloadresources();
}
if (key.isDown(KEYBOARD_ENTER)) game.press_map = true;
if (key.isDown(27) && !ed.settingskey)
{
ed.settingskey=true;
if (ed.textmod)
{
key.disabletextentry();
if (ed.textmod >= FIRST_ENTTEXT && ed.textmod <= LAST_ENTTEXT)
{
*ed.textptr = ed.oldenttext;
if (ed.oldenttext == "")
{
removeedentity(ed.textent);
}
}
ed.textmod = TEXT_NONE;
ed.shiftmenu = false;
ed.shiftkey = false;
}
else if (key.textentry())
{
key.disabletextentry();
ed.titlemod=false;
ed.desc1mod=false;
ed.desc2mod=false;
ed.desc3mod=false;
ed.websitemod=false;
ed.creatormod=false;
music.playef(11);
ed.shiftmenu=false;
ed.shiftkey=false;
}
else if(ed.boundarymod>0)
{
ed.boundarymod=0;
}
else
{
music.playef(11);
if (ed.settingsmod)
{
if (ed.scripteditmod)
{
ed.scripteditmod = false;
}
else if (ed.settingsmod)
{
if (game.currentmenuname == Menu::ed_settings)
{
ed.settingsmod = false;
}
else
{
game.returnmenu();
map.nexttowercolour();
}
}
}
else
{
ed.settingsmod = true;
}
graphics.backgrounddrawn=false;
if (ed.settingsmod)
{
bool edsettings_in_stack = game.currentmenuname == Menu::ed_settings;
if (!edsettings_in_stack)
{
size_t i;
for (i = 0; i < game.menustack.size(); ++i)
{
if (game.menustack[i].name == Menu::ed_settings)
{
edsettings_in_stack = true;
break;
}
}
}
if (edsettings_in_stack)
{
game.returntomenu(Menu::ed_settings);
}
else
{
game.createmenu(Menu::ed_settings);
}
map.nexttowercolour();
}
}
}
if (!key.isDown(27))
{
ed.settingskey=false;
}
if(key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
if(key.leftbutton) key.rightbutton=true;
}
if(ed.scripteditmod)
{
if(ed.scripthelppage==0)
{
//hook select menu
if(ed.keydelay>0) ed.keydelay--;
if(up_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu--;
}
if(down_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.hookmenu++;
}
if(ed.hookmenu>=(int)ed.hooklist.size())
{
ed.hookmenu=ed.hooklist.size()-1;
}
if(ed.hookmenu<0) ed.hookmenu=0;
if(ed.hookmenu<ed.hookmenupage)
{
ed.hookmenupage=ed.hookmenu;
}
if(ed.hookmenu>=ed.hookmenupage+9)
{
ed.hookmenupage=ed.hookmenu+8;
}
if(!key.keymap[SDLK_BACKSPACE]) ed.deletekeyheld=0;
if(key.keymap[SDLK_BACKSPACE] && ed.deletekeyheld==0 && !ed.hooklist.empty())
{
ed.deletekeyheld=1;
music.playef(2);
ed.removehook(ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu]);
}
if (!game.press_action && !game.press_left && !game.press_right
&& !up_pressed && !down_pressed && !key.isDown(27)) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| up_pressed || down_pressed || key.isDown(27))
{
game.jumpheld = true;
}
if ((game.press_action || game.press_map) && !ed.hooklist.empty())
{
game.mapheld=true;
ed.scripthelppage=1;
key.enabletextentry();
key.keybuffer="";
ed.sbscript=ed.hooklist[(ed.hooklist.size()-1)-ed.hookmenu];
ed.loadhookineditor(ed.sbscript);
ed.sby=ed.sb.size()-1;
ed.pagey=0;
while(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
music.playef(11);
}
}
}
else if(ed.scripthelppage==1)
{
//Script editor!
if (key.isDown(27))
{
ed.scripthelppage=0;
game.jumpheld = true;
//save the script for use again!
ed.addhook(ed.sbscript);
}
if(ed.keydelay>0) ed.keydelay--;
if(up_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(down_pressed && ed.keydelay<=0)
{
ed.keydelay=6;
if(ed.sby+ed.pagey<(int)ed.sb.size()-1)
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
}
if(key.linealreadyemptykludge)
{
ed.keydelay=6;
key.linealreadyemptykludge=false;
}
if(key.pressedbackspace && ed.sb[ed.pagey+ed.sby]=="" && ed.keydelay<=0)
{
//Remove this line completely
ed.removeline(ed.pagey+ed.sby);
ed.sby--;
if(ed.sby<=5)
{
if(ed.pagey>0)
{
ed.pagey--;
ed.sby++;
}
else
{
if(ed.sby<0) ed.sby=0;
}
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.keydelay=6;
}
/* Remove all pipes, they are the line separator in the XML
* When this loop reaches the end, it wraps to SIZE_MAX; SIZE_MAX + 1 is 0 */
{size_t i; for (i = key.keybuffer.length() - 1; i + 1 > 0; --i)
{
if (key.keybuffer[i] == '|')
{
key.keybuffer.erase(key.keybuffer.begin() + i);
}
}}
ed.sb[ed.pagey+ed.sby]=key.keybuffer;
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Continue to next line
if(ed.sby+ed.pagey>=(int)ed.sb.size()) //we're on the last line
{
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
key.keybuffer=ed.sb[ed.pagey+ed.sby];
ed.sbx = utf8::unchecked::distance(ed.sb[ed.pagey+ed.sby].begin(), ed.sb[ed.pagey+ed.sby].end());
}
else
{
//We're not, insert a line instead
ed.sby++;
if(ed.sby>=20)
{
ed.pagey++;
ed.sby--;
}
ed.insertline(ed.sby+ed.pagey);
key.keybuffer="";
ed.sbx = 0;
}
}
}
}
}
else if (ed.textmod)
{
*ed.textptr = key.keybuffer;
if (!game.press_map && !key.isDown(27))
{
game.mapheld = false;
}
if (!game.mapheld && game.press_map)
{
game.mapheld = true;
key.disabletextentry();
switch (ed.textmod)
{
case TEXT_GOTOROOM:
{
char coord_x[16];
char coord_y[16];
const char* comma = SDL_strchr(key.keybuffer.c_str(), ',');
bool valid_input = comma != NULL;
if (valid_input)
{
SDL_strlcpy(
coord_x,
key.keybuffer.c_str(),
VVV_min(comma - key.keybuffer.c_str() + 1, sizeof(coord_x))
);
SDL_strlcpy(coord_y, &comma[1], sizeof(coord_y));
valid_input = is_number(coord_x) && is_number(coord_y);
}
if (!valid_input)
{
ed.note = "[ ERROR: Invalid format ]";
ed.notedelay = 45;
break;
}
ed.levx = clamp(help.Int(coord_x) - 1, 0, ed.mapwidth - 1);
ed.levy = clamp(help.Int(coord_y) - 1, 0, ed.mapheight - 1);
graphics.backgrounddrawn = false;
break;
}
case TEXT_LOAD:
{
std::string loadstring = ed.filename + ".vvvvvv";
if (ed.load(loadstring))
{
// don't use filename, it has the full path
char buffer[64];
SDL_snprintf(buffer, sizeof(buffer), "[ Loaded map: %s.vvvvvv ]", ed.filename.c_str());
ed.note = buffer;
}
else
{
ed.note = "[ ERROR: Could not load level ]";
}
ed.notedelay = 45;
break;
}
case TEXT_SAVE:
{
std::string savestring = ed.filename + ".vvvvvv";
if (ed.save(savestring))
{
char buffer[64];
SDL_snprintf(buffer, sizeof(buffer), "[ Saved map: %s.vvvvvv ]", ed.filename.c_str());
ed.note = buffer;
}
else
{
ed.note = "[ ERROR: Could not save level! ]";
ed.saveandquit = false;
}
ed.notedelay = 45;
if (ed.saveandquit)
{
graphics.fademode = 2; // quit editor
}
break;
}
case TEXT_SCRIPT:
ed.clearscriptbuffer();
if (!ed.checkhook(key.keybuffer))
{
ed.addhook(key.keybuffer);
}
break;
default:
break;
}
ed.shiftmenu = false;
ed.shiftkey = false;
ed.textmod = TEXT_NONE;
}
}
else if (key.textentry())
{
if(ed.titlemod)
{
EditorData::GetInstance().title=key.keybuffer;
}
else if(ed.creatormod)
{
EditorData::GetInstance().creator=key.keybuffer;
}
else if(ed.websitemod)
{
ed.website=key.keybuffer;
}
else if(ed.desc1mod)
{
ed.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
ed.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
ed.Desc3=key.keybuffer;
}
if(!game.press_map && !key.isDown(27)) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
if(ed.titlemod)
{
EditorData::GetInstance().title=key.keybuffer;
ed.titlemod=false;
}
else if(ed.creatormod)
{
EditorData::GetInstance().creator=key.keybuffer;
ed.creatormod=false;
}
else if(ed.websitemod)
{
ed.website=key.keybuffer;
ed.websitemod=false;
}
else if(ed.desc1mod)
{
ed.Desc1=key.keybuffer;
}
else if(ed.desc2mod)
{
ed.Desc2=key.keybuffer;
}
else if(ed.desc3mod)
{
ed.Desc3=key.keybuffer;
ed.desc3mod=false;
}
key.disabletextentry();
if(ed.desc1mod)
{
ed.desc1mod=false;
ed.desc2mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc2;
}
else if(ed.desc2mod)
{
ed.desc2mod=false;
ed.desc3mod=true;
key.enabletextentry();
key.keybuffer=ed.Desc3;
}
music.playef(11);
}
}
}
else
{
if(ed.settingsmod)
{
if (!game.press_action && !game.press_left && !game.press_right
&& !up_pressed && !down_pressed) game.jumpheld = false;
if (!game.jumpheld)
{
if (game.press_action || game.press_left || game.press_right || game.press_map
|| up_pressed || down_pressed)
{
game.jumpheld = true;
}
if(game.menustart)
{
if (game.press_left || up_pressed)
{
game.currentmenuoption--;
}
else if (game.press_right || down_pressed)
{
game.currentmenuoption++;
}
}
if (game.currentmenuoption < 0) game.currentmenuoption = game.menuoptions.size()-1;
if (game.currentmenuoption >= (int) game.menuoptions.size() ) game.currentmenuoption = 0;
if (game.press_action)
{
editormenuactionpress();
}
}
}
else if (ed.keydelay > 0)
{
ed.keydelay--;
}
else if (key.keymap[SDLK_LCTRL] || key.keymap[SDLK_RCTRL])
{
// Ctrl modifiers
int numtiles;
if (ed.getroomprop(ed.levx, ed.levy)->tileset == 0)
{
numtiles = (((int) graphics.tiles.size()) / 40) * 40;
}
else
{
numtiles = (((int) graphics.tiles2.size()) / 40) * 40;
}
ed.dmtileeditor=10;
if(left_pressed)
{
ed.dmtile--;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=numtiles;
}
else if(right_pressed)
{
ed.dmtile++;
ed.keydelay=3;
if(ed.dmtile>=numtiles) ed.dmtile-=numtiles;
}
if(up_pressed)
{
ed.dmtile-=40;
ed.keydelay=3;
if(ed.dmtile<0) ed.dmtile+=numtiles;
}
else if(down_pressed)
{
ed.dmtile+=40;
ed.keydelay=3;
if(ed.dmtile>=numtiles) ed.dmtile-=numtiles;
}
}
else if (key.keymap[SDLK_LSHIFT] || key.keymap[SDLK_RSHIFT])
{
// Shift modifiers
if (key.keymap[SDLK_F1])
{
ed.switch_tileset(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (key.keymap[SDLK_F2])
{
ed.switch_tilecol(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (key.keymap[SDLK_F3])
{
ed.switch_enemy(true);
ed.keydelay=6;
}
if (key.keymap[SDLK_w])
{
ed.switch_warpdir(true);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if (up_pressed || down_pressed || left_pressed || right_pressed)
{
ed.keydelay=6;
if(up_pressed)
{
ed.mapheight--;
}
else if(down_pressed)
{
ed.mapheight++;
}
else if(left_pressed)
{
ed.mapwidth--;
}
else if(right_pressed)
{
ed.mapwidth++;
}
if(ed.mapwidth<1) ed.mapwidth=1;
if(ed.mapheight<1) ed.mapheight=1;
if(ed.mapwidth>=ed.maxwidth) ed.mapwidth=ed.maxwidth;
if(ed.mapheight>=ed.maxheight) ed.mapheight=ed.maxheight;
ed.note = "Mapsize is now [" + help.String(ed.mapwidth) + "," + help.String(ed.mapheight) + "]";
ed.notedelay=45;
}
if(!ed.shiftkey)
{
if(ed.shiftmenu)
{
ed.shiftmenu=false;
}
else
{
ed.shiftmenu=true;
}
}
ed.shiftkey=true;
}
else
{
// No modifiers
ed.shiftkey=false;
if(key.keymap[SDLK_F1])
{
ed.switch_tileset(false);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_F2])
{
ed.switch_tilecol(false);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_F3])
{
ed.switch_enemy(false);
ed.keydelay=6;
}
if(key.keymap[SDLK_F4])
{
ed.keydelay=6;
ed.boundarytype=1;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F5])
{
ed.keydelay=6;
ed.boundarytype=2;
ed.boundarymod=1;
}
if(key.keymap[SDLK_F10])
{
if(ed.getroomprop(ed.levx, ed.levy)->directmode==1)
{
ed.setroomdirectmode(ed.levx, ed.levy, 0);
ed.note="Direct Mode Disabled";
/* Kludge fix for rainbow BG here... */
if (ed.getroomprop(ed.levx, ed.levy)->tileset == 2
&& ed.getroomprop(ed.levx, ed.levy)->tilecol == 6)
{
ed.setroomtilecol(ed.levx, ed.levy, 0);
}
}
else
{
ed.setroomdirectmode(ed.levx, ed.levy, 1);
ed.note="Direct Mode Enabled";
}
graphics.backgrounddrawn=false;
ed.notedelay=45;
ed.updatetiles=true;
ed.keydelay=6;
}
if(key.keymap[SDLK_1]) ed.drawmode=0;
if(key.keymap[SDLK_2]) ed.drawmode=1;
if(key.keymap[SDLK_3]) ed.drawmode=2;
if(key.keymap[SDLK_4]) ed.drawmode=3;
if(key.keymap[SDLK_5]) ed.drawmode=4;
if(key.keymap[SDLK_6]) ed.drawmode=5;
if(key.keymap[SDLK_7]) ed.drawmode=6;
if(key.keymap[SDLK_8]) ed.drawmode=7;
if(key.keymap[SDLK_9]) ed.drawmode=8;
if(key.keymap[SDLK_0]) ed.drawmode=9;
if(key.keymap[SDLK_r]) ed.drawmode=10;
if(key.keymap[SDLK_t]) ed.drawmode=11;
if(key.keymap[SDLK_y]) ed.drawmode=12;
if(key.keymap[SDLK_u]) ed.drawmode=13;
if(key.keymap[SDLK_i]) ed.drawmode=14;
if(key.keymap[SDLK_o]) ed.drawmode=15;
if(key.keymap[SDLK_p]) ed.drawmode=16;
if(key.keymap[SDLK_w])
{
ed.switch_warpdir(false);
graphics.backgrounddrawn = false;
ed.keydelay = 6;
}
if(key.keymap[SDLK_e])
{
ed.keydelay = 6;
ed.getlin(TEXT_ROOMNAME, "Enter new room name:", const_cast<std::string*>(&(ed.getroomprop(ed.levx, ed.levy)->roomname)));
game.mapheld=true;
}
if (key.keymap[SDLK_g])
{
ed.keydelay = 6;
ed.getlin(TEXT_GOTOROOM, "Enter room coordinates x,y:", NULL);
game.mapheld=true;
}
//Save and load
if(key.keymap[SDLK_s])
{
ed.keydelay = 6;
ed.getlin(TEXT_SAVE, "Enter map filename to save map as:", &(ed.filename));
game.mapheld=true;
}
if(key.keymap[SDLK_l])
{
ed.keydelay = 6;
ed.getlin(TEXT_LOAD, "Enter map filename to load:", &(ed.filename));
game.mapheld=true;
}
if(!game.press_map) game.mapheld=false;
if (!game.mapheld)
{
if(game.press_map)
{
game.mapheld=true;
//Ok! Scan the room for the closest checkpoint
int testeditor=-1;
int startpoint=0;
//First up; is there a start point on this screen?
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==16 && testeditor==-1)
{
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
startpoint=1;
}
}
}
if(testeditor==-1)
{
//Ok, settle for a check point
for(size_t i=0; i<edentity.size(); i++)
{
//if() on screen
if(edentity[i].t==10 && testeditor==-1)
{
int tx=(edentity[i].x-(edentity[i].x%40))/40;
int ty=(edentity[i].y-(edentity[i].y%30))/30;
if(tx==ed.levx && ty==ed.levy)
{
testeditor=i;
}
}
}
}
if(testeditor==-1)
{
ed.note="ERROR: No checkpoint to spawn at";
ed.notedelay=45;
}
else
{
ed.currentghosts = 0;
if(startpoint==0)
{
//Checkpoint spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = (edentity[testeditor].x%40)*8 - 4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
if (edentity[testeditor].p1 == 0) // NOT a bool check!
{
game.edsavegc = 1;
game.edsavey -= 2;
}
else
{
game.edsavegc = 0;
game.edsavey -= 7;
}
game.edsavedir = 0;
}
else
{
//Start point spawn
int tx=(edentity[testeditor].x-(edentity[testeditor].x%40))/40;
int ty=(edentity[testeditor].y-(edentity[testeditor].y%30))/30;
game.edsavex = (edentity[testeditor].x%40)*8 - 4;
game.edsavey = (edentity[testeditor].y%30)*8;
game.edsaverx = 100+tx;
game.edsavery = 100+ty;
game.edsavegc = 0;
game.edsavey++;
game.edsavedir=1-edentity[testeditor].p1;
}
music.haltdasmusik();
graphics.backgrounddrawn=false;
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
ed.oldreturneditoralpha = 1000;
script.startgamemode(21);
}
}
}
ed.hmod = key.keymap[SDLK_h];
ed.vmod = key.keymap[SDLK_v];
ed.bmod = key.keymap[SDLK_b];
ed.cmod = key.keymap[SDLK_c];
ed.xmod = key.keymap[SDLK_x];
ed.zmod = key.keymap[SDLK_z];
if(key.keymap[SDLK_COMMA])
{
ed.drawmode--;
ed.keydelay=6;
}
else if(key.keymap[SDLK_PERIOD])
{
ed.drawmode++;
ed.keydelay=6;
}
if(ed.drawmode<0)
{
ed.drawmode=16;
if(ed.spacemod) ed.spacemenu=0;
}
if(ed.drawmode>16) ed.drawmode=0;
if(ed.drawmode>9)
{
if(ed.spacemod) ed.spacemenu=1;
}
else
{
if(ed.spacemod) ed.spacemenu=0;
}
if(up_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(down_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levy++;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(left_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx--;
ed.updatetiles=true;
ed.changeroom=true;
}
else if(right_pressed)
{
ed.keydelay=6;
graphics.backgrounddrawn=false;
ed.levx++;
ed.updatetiles=true;
ed.changeroom=true;
}
if(ed.levx<0) ed.levx+=ed.mapwidth;
if(ed.levx>= ed.mapwidth) ed.levx-=ed.mapwidth;
if(ed.levy<0) ed.levy+=ed.mapheight;
if(ed.levy>=ed.mapheight) ed.levy-=ed.mapheight;
if(key.keymap[SDLK_SPACE])
{
ed.spacemod = !ed.spacemod;
ed.keydelay=6;
}
}
if(!ed.settingsmod)
{
if(ed.boundarymod>0)
{
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.boundarymod==1)
{
ed.lclickdelay=1;
ed.boundx1=(ed.tilex*8);
ed.boundy1=(ed.tiley*8);
ed.boundarymod=2;
}
else if(ed.boundarymod==2)
{
if((ed.tilex*8)+8>=ed.boundx1 && (ed.tiley*8)+8>=ed.boundy1)
{
ed.boundx2=(ed.tilex*8)+8;
ed.boundy2=(ed.tiley*8)+8;
}
else
{
ed.boundx2=ed.boundx1+8;
ed.boundy2=ed.boundy1+8;
}
if(ed.boundarytype==0)
{
//Script trigger
ed.lclickdelay=1;
ed.textent=edentity.size();
addedentity((ed.boundx1/8)+(ed.levx*40),(ed.boundy1/8)+ (ed.levy*30),19,
(ed.boundx2-ed.boundx1)/8, (ed.boundy2-ed.boundy1)/8);
ed.getlin(TEXT_SCRIPT, "Enter script name:", &(edentity[ed.textent].scriptname));
ed.lclickdelay=1;
}
else if(ed.boundarytype==1)
{
//Enemy bounds
ed.setroomenemyx1(ed.levx, ed.levy, ed.boundx1);
ed.setroomenemyy1(ed.levx, ed.levy, ed.boundy1);
ed.setroomenemyx2(ed.levx, ed.levy, ed.boundx2);
ed.setroomenemyy2(ed.levx, ed.levy, ed.boundy2);
}
else if(ed.boundarytype==2)
{
//Platform bounds
ed.setroomplatx1(ed.levx, ed.levy, ed.boundx1);
ed.setroomplaty1(ed.levx, ed.levy, ed.boundy1);
ed.setroomplatx2(ed.levx, ed.levy, ed.boundx2);
ed.setroomplaty2(ed.levx, ed.levy, ed.boundy2);
}
else if(ed.boundarytype==3)
{
//Copy
}
ed.boundarymod=0;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
ed.boundarymod=0;
}
}
else if(ed.warpmod)
{
//Placing warp token
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
if(ed.free(ed.tilex, ed.tiley)==0)
{
edentity[ed.warpent].p1=ed.tilex+(ed.levx*40);
edentity[ed.warpent].p2=ed.tiley+(ed.levy*30);
ed.warpmod=false;
ed.warpent=-1;
ed.lclickdelay=1;
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
removeedentity(ed.warpent);
ed.warpmod=false;
ed.warpent=-1;
}
}
else
{
//Mouse input
if(key.leftbutton)
{
if(ed.lclickdelay==0)
{
//Depending on current mode, place something
if(ed.drawmode==0)
{
//place tiles
//Are we in direct mode?
if(ed.getroomprop(ed.levx, ed.levy)->directmode>=1)
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, ed.dmtile);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, ed.dmtile);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, ed.dmtile);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, ed.dmtile);
}
}
else
{
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 80);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 80);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 80);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 80);
}
}
}
else if(ed.drawmode==1)
{
//place background tiles
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 2);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 2);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 2);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 2);
}
}
else if(ed.drawmode==2)
{
//place spikes
ed.placetilelocal(ed.tilex, ed.tiley, 8);
}
int tmp=edentat(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30));
if(tmp==-1)
{
//Room text and script triggers can be placed in walls
if(ed.drawmode==10)
{
ed.lclickdelay=1;
ed.textent=edentity.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),17);
ed.getlin(TEXT_ROOMTEXT, "Enter roomtext:", &(edentity[ed.textent].scriptname));
}
else if(ed.drawmode==12) //Script Trigger
{
ed.boundarytype=0;
ed.boundx1=ed.tilex*8;
ed.boundy1=ed.tiley*8;
ed.boundarymod=2;
ed.lclickdelay=1;
}
}
if(tmp==-1 && ed.free(ed.tilex,ed.tiley)==0)
{
if(ed.drawmode==3)
{
if(ed.numtrinkets()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),9);
ed.lclickdelay=1;
}
else
{
ed.note="ERROR: Max number of trinkets is 100";
ed.notedelay=45;
}
}
else if(ed.drawmode==4)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),10, 1);
ed.lclickdelay=1;
}
else if(ed.drawmode==5)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),3);
ed.lclickdelay=1;
}
else if(ed.drawmode==6)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,5);
ed.lclickdelay=1;
}
else if(ed.drawmode==7)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),2,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==8)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),1,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==9)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),11,0);
ed.lclickdelay=1;
}
else if(ed.drawmode==11)
{
ed.lclickdelay=1;
ed.textent=edentity.size();
addedentity(ed.tilex+(ed.levx*40),ed.tiley+ (ed.levy*30),18,0);
ed.getlin(TEXT_SCRIPT, "Enter script name:", &(edentity[ed.textent].scriptname));
}
else if(ed.drawmode==13)
{
ed.warpmod=true;
ed.warpent=edentity.size();
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),13);
ed.lclickdelay=1;
}
else if(ed.drawmode==14)
{
//Warp lines
if(ed.tilex==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,0);
}
else if(ed.tilex==39)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,1);
}
else if(ed.tiley==0)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,2);
}
else if(ed.tiley==29)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),50,3);
}
else
{
ed.note="ERROR: Warp lines must be on edges";
ed.notedelay=45;
}
ed.lclickdelay=1;
}
else if(ed.drawmode==15) //Crewmate
{
if(ed.numcrewmates()<100)
{
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),15,int(fRandom() * 6));
ed.lclickdelay=1;
}
else
{
ed.note="ERROR: Max number of crewmates is 100";
ed.notedelay=45;
}
}
else if(ed.drawmode==16) //Start Point
{
//If there is another start point, destroy it
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].t==16)
{
removeedentity(i);
i--;
}
}
addedentity(ed.tilex+ (ed.levx*40),ed.tiley+ (ed.levy*30),16,0);
ed.lclickdelay=1;
}
}
else if(tmp == -1)
{
//Important! Do nothing, or else Undefined Behavior will happen
}
else if(edentity[tmp].t==1)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%4;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==2)
{
if(edentity[tmp].p1>=5)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%9;
if(edentity[tmp].p1<5) edentity[tmp].p1=5;
}
else
{
edentity[tmp].p1=(edentity[tmp].p1+1)%4;
}
ed.lclickdelay=1;
}
else if(edentity[tmp].t==10)
{
// If it's not textured as a checkpoint, leave it alone
if (edentity[tmp].p1 == 0 || edentity[tmp].p1 == 1)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
}
ed.lclickdelay=1;
}
else if(edentity[tmp].t==11)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==15)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%6;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==16)
{
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==17)
{
ed.getlin(TEXT_ROOMTEXT, "Enter roomtext:", &(edentity[tmp].scriptname));
ed.textent=tmp;
ed.lclickdelay=1;
}
else if(edentity[tmp].t==18 || edentity[tmp].t==19)
{
ed.lclickdelay=1;
ed.textent=tmp;
ed.getlin(TEXT_SCRIPT, "Enter script name:", &(edentity[ed.textent].scriptname));
if (edentity[tmp].t == 18
&& (edentity[tmp].p1 == 0 || edentity[tmp].p1 == 1))
{
// Flip the terminal, but if it's not textured as a terminal leave it alone
edentity[tmp].p1 = (edentity[tmp].p1 + 1) % 2;
}
}
}
}
else
{
ed.lclickdelay=0;
}
if(key.rightbutton)
{
//place tiles
if(ed.drawmode < 2) {
if(ed.bmod)
{
for(int i=0; i<30; i++)
{
ed.placetilelocal(ed.tilex, i, 0);
}
}
else if(ed.hmod)
{
for(int i=0; i<40; i++)
{
ed.placetilelocal(i, ed.tiley, 0);
}
}
else if(ed.vmod)
{
for(int j=-4; j<5; j++)
{
for(int i=-4; i<5; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.cmod)
{
for(int j=-3; j<4; j++)
{
for(int i=-3; i<4; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.xmod)
{
for(int j=-2; j<3; j++)
{
for(int i=-2; i<3; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else if(ed.zmod)
{
for(int j=-1; j<2; j++)
{
for(int i=-1; i<2; i++)
{
ed.placetilelocal(ed.tilex+i, ed.tiley+j, 0);
}
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 0);
}
}
else
{
ed.placetilelocal(ed.tilex, ed.tiley, 0);
}
for(size_t i=0; i<edentity.size(); i++)
{
if(edentity[i].x==ed.tilex + (ed.levx*40)&& edentity[i].y==ed.tiley+ (ed.levy*30))
{
removeedentity(i);
}
}
}
if(key.middlebutton)
{
ed.dmtile=ed.gettile(ed.levx, ed.levy, ed.tilex, ed.tiley);
}
}
}
}
if(ed.updatetiles && ed.getroomprop(ed.levx, ed.levy)->directmode==0)
{
ed.updatetiles=false;
//Correctly set the tiles in the current room
switch(ed.getroomprop(ed.levx, ed.levy)->tileset)
{
case 0: //The Space Station
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
ed.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.backedgetile(i, j) + ed.backbase(ed.levx, ed.levy)
);
}
else if(temp>0)
{
//Fix tiles
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 1: //Outside
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
ed.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.outsideedgetile(i, j) + ed.backbase(ed.levx, ed.levy)
);
}
else if(temp>0)
{
//Fix tiles
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 2: //Lab
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.labspikedir(
i,
j,
ed.getroomprop(ed.levx, ed.levy)->tilecol
)
);
}
else if(temp==2 || temp>=680)
{
//Fix background
ed.settile(ed.levx, ed.levy, i, j, 713);
}
else if(temp>0)
{
//Fix tiles
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 3: //Warp Zone/Intermission
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
ed.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
ed.settile(ed.levx, ed.levy, i, j, 713);
}
else if(temp>0)
{
//Fix tiles
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 4: //The ship
for(int j=0; j<30; j++)
{
for(int i=0; i<40; i++)
{
int temp=ed.gettile(ed.levx, ed.levy, i, j);
if(temp>=3 && temp<80)
{
//Fix spikes
ed.settile(ed.levx, ed.levy, i, j, ed.spikedir(i, j));
}
else if(temp==2 || temp>=680)
{
//Fix background
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.backedgetile(i, j) + ed.backbase(ed.levx, ed.levy)
);
}
else if(temp>0)
{
//Fix tiles
ed.settile(
ed.levx,
ed.levy,
i,
j,
ed.edgetile(i, j) + ed.base(ed.levx, ed.levy)
);
}
}
}
break;
case 5: //The Tower
break;
case 6: //Custom Set 1
break;
case 7: //Custom Set 2
break;
case 8: //Custom Set 3
break;
case 9: //Custom Set 4
break;
}
}
}
#endif /* NO_CUSTOM_LEVELS and NO_EDITOR */