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Axe scriptclass::resetgametomenu

This creates the game over screen for dying in No Death Mode. It's three
lines long and it's only called once. There's no reason it has to be a
separate function. From the name it sounds like it was meant to be a
generic function but it's anything but that. So just inline it in to
where it's called.
This commit is contained in:
Misa 2022-12-29 15:47:03 -08:00
parent 593641ce82
commit 3758d61fe9
3 changed files with 3 additions and 10 deletions

View file

@ -464,7 +464,9 @@ void gamelogic(void)
if (graphics.fademode == FADE_FULLY_BLACK)
{
game.copyndmresults();
script.resetgametomenu();
obj.entities.clear();
game.quittomenu();
game.createmenu(Menu::gameover);
}
}
else

View file

@ -2365,13 +2365,6 @@ void scriptclass::run(void)
}
}
void scriptclass::resetgametomenu(void)
{
obj.entities.clear();
game.quittomenu();
game.createmenu(Menu::gameover);
}
static void gotoerrorloadinglevel(void)
{
game.createmenu(Menu::errorloadinglevel);

View file

@ -77,8 +77,6 @@ public:
void run(void);
void resetgametomenu(void);
void startgamemode(enum StartMode mode);
void teleport(void);