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VVVVVV/desktop_version/src/Script.h
Misa 3758d61fe9 Axe scriptclass::resetgametomenu
This creates the game over screen for dying in No Death Mode. It's three
lines long and it's only called once. There's no reason it has to be a
separate function. From the name it sounds like it was meant to be a
generic function but it's anything but that. So just inline it in to
where it's called.
2022-12-29 15:51:16 -08:00

115 lines
2.4 KiB
C++

#ifndef SCRIPT_H
#define SCRIPT_H
#include <string>
#include <vector>
#include <SDL.h>
#define filllines(lines) commands.insert(commands.end(), lines, lines + SDL_arraysize(lines))
struct Script
{
std::string name;
std::vector<std::string> contents;
};
#define NUM_SCRIPT_ARGS 40
enum StartMode
{
Start_MAINGAME,
Start_MAINGAME_TELESAVE,
Start_MAINGAME_QUICKSAVE,
Start_TIMETRIAL_SPACESTATION1,
Start_TIMETRIAL_LABORATORY,
Start_TIMETRIAL_TOWER,
Start_TIMETRIAL_SPACESTATION2,
Start_TIMETRIAL_WARPZONE,
Start_TIMETRIAL_FINALLEVEL,
Start_NODEATHMODE_WITHCUTSCENES,
Start_NODEATHMODE_NOCUTSCENES,
Start_SECRETLAB,
Start_INTERMISSION1_VITELLARY,
Start_INTERMISSION1_VERMILION,
Start_INTERMISSION1_VERDIGRIS,
Start_INTERMISSION1_VICTORIA,
Start_INTERMISSION2_VITELLARY,
Start_INTERMISSION2_VERMILION,
Start_INTERMISSION2_VERDIGRIS,
Start_INTERMISSION2_VICTORIA,
Start_EDITOR,
Start_EDITORPLAYTESTING,
Start_CUSTOM,
Start_CUSTOM_QUICKSAVE,
Start_QUIT,
Start_FIRST_NODEATHMODE = Start_NODEATHMODE_WITHCUTSCENES,
Start_LAST_NODEATHMODE = Start_NODEATHMODE_NOCUTSCENES,
Start_FIRST_INTERMISSION1 = Start_INTERMISSION1_VITELLARY,
Start_LAST_INTERMISSION1 = Start_INTERMISSION1_VICTORIA,
Start_FIRST_INTERMISSION2 = Start_INTERMISSION2_VITELLARY,
Start_LAST_INTERMISSION2 = Start_INTERMISSION2_VICTORIA,
Start_FIRST_TIMETRIAL = Start_TIMETRIAL_SPACESTATION1
};
class scriptclass
{
public:
scriptclass(void);
void load(const std::string& name);
void loadother(const char* t);
void loadcustom(const std::string& t);
void inline add(const std::string& t)
{
commands.push_back(t);
}
void clearcustom(void);
void tokenize(const std::string& t);
void run(void);
void startgamemode(enum StartMode mode);
void teleport(void);
void hardreset(void);
//Script contents
std::vector<std::string> commands;
std::string words[NUM_SCRIPT_ARGS];
std::vector<std::string> txt;
std::string scriptname;
int position;
int looppoint, loopcount;
int scriptdelay;
bool running;
//Textbox stuff
int textx;
int texty;
int r,g,b;
bool textflipme;
//Misc
int i, j, k;
//Custom level stuff
std::vector<Script> customscripts;
};
#ifndef SCRIPT_DEFINITION
extern scriptclass script;
#endif
#endif /* SCRIPT_H */