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Axe scriptclass::resetgametomenu
This creates the game over screen for dying in No Death Mode. It's three lines long and it's only called once. There's no reason it has to be a separate function. From the name it sounds like it was meant to be a generic function but it's anything but that. So just inline it in to where it's called.
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3 changed files with 3 additions and 10 deletions
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@ -464,7 +464,9 @@ void gamelogic(void)
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if (graphics.fademode == FADE_FULLY_BLACK)
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if (graphics.fademode == FADE_FULLY_BLACK)
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{
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{
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game.copyndmresults();
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game.copyndmresults();
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script.resetgametomenu();
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obj.entities.clear();
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game.quittomenu();
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game.createmenu(Menu::gameover);
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}
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}
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}
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}
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else
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else
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@ -2365,13 +2365,6 @@ void scriptclass::run(void)
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}
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}
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}
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}
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void scriptclass::resetgametomenu(void)
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{
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obj.entities.clear();
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game.quittomenu();
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game.createmenu(Menu::gameover);
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}
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static void gotoerrorloadinglevel(void)
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static void gotoerrorloadinglevel(void)
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{
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{
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game.createmenu(Menu::errorloadinglevel);
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game.createmenu(Menu::errorloadinglevel);
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@ -77,8 +77,6 @@ public:
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void run(void);
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void run(void);
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void resetgametomenu(void);
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void startgamemode(enum StartMode mode);
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void startgamemode(enum StartMode mode);
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void teleport(void);
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void teleport(void);
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