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Remove unused function musicclass::loopmusic()
Maybe back in the Flash days, you had to loop music manually instead of having SDL_mixer handle it? Or something?
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2 changed files with 0 additions and 10 deletions
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@ -269,15 +269,6 @@ void musicclass::play(int t)
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}
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}
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void musicclass::loopmusic()
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{
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//musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
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//if(currentsong>-1){
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// musicchannel = musicchan[currentsong].play();
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// musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
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//}
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}
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void musicclass::stopmusic()
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{
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Mix_HaltMusic();
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@ -13,7 +13,6 @@ public:
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void init();
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void play(int t);
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void loopmusic();
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void stopmusic();
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void haltdasmusik();
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void silencedasmusik();
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