From 34395435f0e25ce8ecfd571d015cb8c8c1e65e06 Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 3 Apr 2020 15:42:25 -0700 Subject: [PATCH] Remove unused function musicclass::loopmusic() Maybe back in the Flash days, you had to loop music manually instead of having SDL_mixer handle it? Or something? --- desktop_version/src/Music.cpp | 9 --------- desktop_version/src/Music.h | 1 - 2 files changed, 10 deletions(-) diff --git a/desktop_version/src/Music.cpp b/desktop_version/src/Music.cpp index 14a2155b..0a6d26fa 100644 --- a/desktop_version/src/Music.cpp +++ b/desktop_version/src/Music.cpp @@ -269,15 +269,6 @@ void musicclass::play(int t) } } -void musicclass::loopmusic() -{ - //musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic); - //if(currentsong>-1){ - // musicchannel = musicchan[currentsong].play(); - // musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic); - //} -} - void musicclass::stopmusic() { Mix_HaltMusic(); diff --git a/desktop_version/src/Music.h b/desktop_version/src/Music.h index 7e520917..8d5308fc 100644 --- a/desktop_version/src/Music.h +++ b/desktop_version/src/Music.h @@ -13,7 +13,6 @@ public: void init(); void play(int t); - void loopmusic(); void stopmusic(); void haltdasmusik(); void silencedasmusik();