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Remove unused function musicclass::loopmusic()

Maybe back in the Flash days, you had to loop music manually instead of
having SDL_mixer handle it? Or something?
This commit is contained in:
Misa 2020-04-03 15:42:25 -07:00 committed by Ethan Lee
parent dc6d38276c
commit 34395435f0
2 changed files with 0 additions and 10 deletions

View file

@ -269,15 +269,6 @@ void musicclass::play(int t)
} }
} }
void musicclass::loopmusic()
{
//musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
//if(currentsong>-1){
// musicchannel = musicchan[currentsong].play();
// musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
//}
}
void musicclass::stopmusic() void musicclass::stopmusic()
{ {
Mix_HaltMusic(); Mix_HaltMusic();

View file

@ -13,7 +13,6 @@ public:
void init(); void init();
void play(int t); void play(int t);
void loopmusic();
void stopmusic(); void stopmusic();
void haltdasmusik(); void haltdasmusik();
void silencedasmusik(); void silencedasmusik();