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Fix regression with VVV_COMPILEMUSIC
aborting
So, it turns out freeing everything in binaryBlob::clear() without checking for NULL results in an abort() because clear() gets called on musicWriteBlob after it attempts to write the compiled music. It's just that no one's using VVV_COMPILEMUSIC, so no one's ran into this. I'm keeping VVV_COMPILEMUSIC around so in the future people can compile music directly from the game (and probably half the existing VVV_COMPILEMUSIC code is going to be thrown out, but oh well).
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1 changed files with 4 additions and 1 deletions
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@ -88,9 +88,12 @@ bool binaryBlob::unPackBinary(const char* name)
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void binaryBlob::clear(void)
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{
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for (size_t i = 0; i < SDL_arraysize(m_headers); i += 1)
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{
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if (m_memblocks[i] != NULL)
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{
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SDL_free(m_memblocks[i]);
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}
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}
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SDL_zeroa(m_memblocks);
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SDL_zeroa(m_headers);
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}
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