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32bd6c41bc
So, it turns out freeing everything in binaryBlob::clear() without checking for NULL results in an abort() because clear() gets called on musicWriteBlob after it attempts to write the compiled music. It's just that no one's using VVV_COMPILEMUSIC, so no one's ran into this. I'm keeping VVV_COMPILEMUSIC around so in the future people can compile music directly from the game (and probably half the existing VVV_COMPILEMUSIC code is going to be thrown out, but oh well). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).