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Move gameScreen off of the stack and onto the heap

Just so it can be properly used globally like all the other classes.
This commit is contained in:
Misa 2020-06-13 11:44:01 -07:00 committed by Ethan Lee
parent 60a2e100fc
commit 30bcc08bec
3 changed files with 5 additions and 4 deletions

View file

@ -17,7 +17,7 @@ extern "C"
); );
} }
Screen::Screen() void Screen::init()
{ {
m_window = NULL; m_window = NULL;
m_renderer = NULL; m_renderer = NULL;

View file

@ -6,7 +6,7 @@
class Screen class Screen
{ {
public: public:
Screen(); void init();
void ResizeScreen(int x, int y); void ResizeScreen(int x, int y);
void GetWindowSize(int* x, int* y); void GetWindowSize(int* x, int* y);
@ -33,6 +33,6 @@ public:
SDL_Rect filterSubrect; SDL_Rect filterSubrect;
}; };
extern Screen gameScreen;
#endif /* SCREEN_H */ #endif /* SCREEN_H */

View file

@ -43,6 +43,7 @@ Game game;
KeyPoll key; KeyPoll key;
mapclass map; mapclass map;
entityclass obj; entityclass obj;
Screen gameScreen;
bool startinplaytest = false; bool startinplaytest = false;
bool savefileplaytest = false; bool savefileplaytest = false;
@ -121,7 +122,7 @@ int main(int argc, char *argv[])
NETWORK_init(); NETWORK_init();
Screen gameScreen; gameScreen.init();
printf("\t\t\n"); printf("\t\t\n");
printf("\t\t\n"); printf("\t\t\n");