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Remove duplicate advancetext/fullScreenEffect_badSignal initializations
They're already initialized in the constructor above, I have no idea why they're here.
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1 changed files with 0 additions and 2 deletions
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@ -150,7 +150,6 @@ void Game::init(void)
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press_left = 0;
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press_left = 0;
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advancetext = false;
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pausescript = false;
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pausescript = false;
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completestop = false;
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completestop = false;
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activeactivity = -1;
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activeactivity = -1;
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@ -192,7 +191,6 @@ void Game::init(void)
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fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
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fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
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stretchMode = 0;
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stretchMode = 0;
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useLinearFilter = false;
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useLinearFilter = false;
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fullScreenEffect_badSignal = false;
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// 0..5
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// 0..5
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controllerSensitivity = 2;
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controllerSensitivity = 2;
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