From 307cdefb8e10930a5aa54b623da076c67694fc25 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 6 Jul 2020 14:42:07 -0700 Subject: [PATCH] Remove duplicate advancetext/fullScreenEffect_badSignal initializations They're already initialized in the constructor above, I have no idea why they're here. --- desktop_version/src/Game.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index a718e903..cd59a05b 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -150,7 +150,6 @@ void Game::init(void) press_left = 0; - advancetext = false; pausescript = false; completestop = false; activeactivity = -1; @@ -192,7 +191,6 @@ void Game::init(void) fullscreen = false;// true; //Assumed true at first unless overwritten at some point! stretchMode = 0; useLinearFilter = false; - fullScreenEffect_badSignal = false; // 0..5 controllerSensitivity = 2;