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Clarify submodules in desktop_version/README.md

VVVVVV uses submodules now, so you need to know how to initialize them.

I'm explicitly not including `git clone --recurse-submodules`. Usage of
submodules in git projects is kinda rare in my experience, so people
are used to doing simple clones, and that instruction would just result
in people being annoyed thinking they have to delete the repo they
already cloned, and clone it again except slightly differently.

It also doesn't help you if you need submodules that aren't in the
master branch (for example, if you clone my fork recursively and then
checkout the localization branch, you won't have C-HashMap and you'll
need the update command anyway). And you also need it whenever VVVVVV
updates its submodules. So teaching people just the update command is
better.
This commit is contained in:
Dav999-v 2022-10-16 15:19:40 +02:00 committed by Misa Elizabeth Kai
parent d69c88e447
commit 2d6b2e685b

View file

@ -14,6 +14,11 @@ respective repositories, and macOS developers should compile and install from so
[see here](https://github.com/TerryCavanagh/VVVVVV/issues/618#issuecomment-968338212) [see here](https://github.com/TerryCavanagh/VVVVVV/issues/618#issuecomment-968338212)
for workarounds.) for workarounds.)
Since VVVVVV 2.4, git submodules are used for the
[third party libraries](https://github.com/TerryCavanagh/VVVVVV/tree/master/third_party).
After cloning, run `git submodule update --init` to set all of these up.
You can also use this command whenever the submodules need to be updated.
Steamworks support is included and the DLL is loaded dynamically, you do not Steamworks support is included and the DLL is loaded dynamically, you do not
need the SDK headers and there is no special Steam or non-Steam version. The need the SDK headers and there is no special Steam or non-Steam version. The
current implementation has been tested with Steamworks SDK v1.46. current implementation has been tested with Steamworks SDK v1.46.