From 2d6b2e685b09d364e629b30a16c533b131efbde7 Mon Sep 17 00:00:00 2001 From: Dav999-v Date: Sun, 16 Oct 2022 15:19:40 +0200 Subject: [PATCH] Clarify submodules in desktop_version/README.md VVVVVV uses submodules now, so you need to know how to initialize them. I'm explicitly not including `git clone --recurse-submodules`. Usage of submodules in git projects is kinda rare in my experience, so people are used to doing simple clones, and that instruction would just result in people being annoyed thinking they have to delete the repo they already cloned, and clone it again except slightly differently. It also doesn't help you if you need submodules that aren't in the master branch (for example, if you clone my fork recursively and then checkout the localization branch, you won't have C-HashMap and you'll need the update command anyway). And you also need it whenever VVVVVV updates its submodules. So teaching people just the update command is better. --- desktop_version/README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/desktop_version/README.md b/desktop_version/README.md index 799d02f7..e47936c3 100644 --- a/desktop_version/README.md +++ b/desktop_version/README.md @@ -14,6 +14,11 @@ respective repositories, and macOS developers should compile and install from so [see here](https://github.com/TerryCavanagh/VVVVVV/issues/618#issuecomment-968338212) for workarounds.) +Since VVVVVV 2.4, git submodules are used for the +[third party libraries](https://github.com/TerryCavanagh/VVVVVV/tree/master/third_party). +After cloning, run `git submodule update --init` to set all of these up. +You can also use this command whenever the submodules need to be updated. + Steamworks support is included and the DLL is loaded dynamically, you do not need the SDK headers and there is no special Steam or non-Steam version. The current implementation has been tested with Steamworks SDK v1.46.