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Move returning to editor to end of frame
This fixes horizontal and vertical warp backgrounds not resetting, and also a bunch of other 1-frame glitches, most noticeably cutscene bars and fadeouts. This adds a new variable shouldreturntoeditor to Game to signal whether or not it should return to editor at the end of the frame.
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parent
51971fa84c
commit
2d07090a6b
4 changed files with 14 additions and 1 deletions
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@ -375,6 +375,10 @@ void Game::init(void)
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fadetolab = false;
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fadetolab = false;
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fadetolabdelay = 0;
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fadetolabdelay = 0;
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#if !defined(NO_CUSTOM_LEVELS)
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shouldreturntoeditor = false;
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#endif
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/* Terry's Patrons... */
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/* Terry's Patrons... */
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superpatrons.push_back("Anders Ekermo");
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superpatrons.push_back("Anders Ekermo");
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superpatrons.push_back("Andreas K|mper");
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superpatrons.push_back("Andreas K|mper");
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@ -388,6 +388,7 @@ public:
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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void returntoeditor();
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void returntoeditor();
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bool shouldreturntoeditor;
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#endif
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#endif
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};
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};
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@ -1537,7 +1537,7 @@ void gameinput()
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game.activeactivity = -1;
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game.activeactivity = -1;
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}
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}
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}else{
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}else{
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game.returntoeditor();
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game.shouldreturntoeditor = true;
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}
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}
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}
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}
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}
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}
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@ -1380,4 +1380,12 @@ void gamelogic()
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if (game.teleport_to_new_area)
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if (game.teleport_to_new_area)
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script.teleport();
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script.teleport();
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#if !defined(NO_CUSTOM_LEVELS)
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if (game.shouldreturntoeditor)
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{
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game.shouldreturntoeditor = false;
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game.returntoeditor();
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}
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#endif
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}
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}
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