VVVVVV/desktop_version/src/Game.cpp

7415 lines
206 KiB
C++

#include "Enums.h"
#include "Game.h"
#include "Graphics.h"
#include "Entity.h"
#include "Map.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sstream>
#include "FileSystemUtils.h"
#include "tinyxml.h"
#include "Network.h"
#include "MakeAndPlay.h"
// lol, Win32 -flibit
#ifdef _WIN32
#define strcasecmp stricmp
#endif
//TODO: Non Urgent code cleanup
const char* BoolToString(bool _b)
{
if(_b)
{
return "1";
}
else
{
return "0";
}
}
bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
{
if (*pText == '0' ||
*pText == 'a' ||
*pText == 'A')
{
*button = SDL_CONTROLLER_BUTTON_A;
return true;
}
if (strcmp(pText, "1") == 0 ||
*pText == 'b' ||
*pText == 'B')
{
*button = SDL_CONTROLLER_BUTTON_B;
return true;
}
if (*pText == '2' ||
*pText == 'x' ||
*pText == 'X')
{
*button = SDL_CONTROLLER_BUTTON_X;
return true;
}
if (*pText == '3' ||
*pText == 'y' ||
*pText == 'Y')
{
*button = SDL_CONTROLLER_BUTTON_Y;
return true;
}
if (*pText == '4' ||
strcasecmp(pText, "BACK") == 0)
{
*button = SDL_CONTROLLER_BUTTON_BACK;
return true;
}
if (*pText == '5' ||
strcasecmp(pText, "GUIDE") == 0)
{
*button = SDL_CONTROLLER_BUTTON_GUIDE;
return true;
}
if (*pText == '6' ||
strcasecmp(pText, "START") == 0)
{
*button = SDL_CONTROLLER_BUTTON_START;
return true;
}
if (*pText == '7' ||
strcasecmp(pText, "LS") == 0)
{
*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
return true;
}
if (*pText == '8' ||
strcasecmp(pText, "RS") == 0)
{
*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
return true;
}
if (*pText == '9' ||
strcasecmp(pText, "LB") == 0)
{
*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
return true;
}
if (strcmp(pText, "10") == 0 ||
strcasecmp(pText, "RB") == 0)
{
*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
return true;
}
return false;
}
void Game::init(void)
{
mutebutton = 0;
infocus = true;
muted = false;
musicmuted = false;
musicmutebutton = 0;
glitchrunkludge = false;
hascontrol = true;
jumpheld = false;
advancetext = false;
jumppressed = 0;
gravitycontrol = 0;
teleport = false;
edteleportent = 0; //Added in the port!
companion = 0;
roomchange = false;
teleportscript = "";
savemystats = false;
quickrestartkludge = false;
tapleft = 0;
tapright = 0;
press_right = 0;
press_left = 0;
advancetext = false;
pausescript = false;
completestop = false;
activeactivity = -1;
act_fade = 0;
backgroundtext = false;
startscript = false;
newscript = "";
inintermission = false;
alarmon = false;
alarmdelay = 0;
blackout = false;
creditposx = 0;
creditposy = 0;
creditposdelay = 0;
useteleporter = false;
teleport_to_teleporter = 0;
activetele = false;
readytotele = 0;
activity_lastprompt = "";
activity_r = 0;
activity_g = 0;
activity_b = 0;
creditposition = 0;
bestgamedeaths = -1;
fullScreenEffect_badSignal = false;
//Accessibility Options
colourblindmode = false;
noflashingmode = false;
slowdown = 30;
gameframerate=34;
fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
stretchMode = 0;
useLinearFilter = false;
advanced_mode = false;
fullScreenEffect_badSignal = false;
// 0..5
controllerSensitivity = 2;
nodeathmode = false;
nocutscenes = false;
for(int i=0; i<50; i++)
{
customscript[i]="";
}
customcol=0;
crewstats.resize(6);
tele_crewstats.resize(6);
quick_crewstats.resize(6);
besttimes.resize(6, -1);
besttrinkets.resize(6, -1);
bestlives.resize(6, -1);
bestrank.resize(6, -1);
crewstats[0] = true;
lastsaved = 0;
tele_gametime = "00:00";
tele_trinkets = 0;
tele_currentarea = "Error! Error!";
quick_gametime = "00:00";
quick_trinkets = 0;
quick_currentarea = "Error! Error!";
//Menu stuff initiliased here:
unlock.resize(25);
unlocknotify.resize(25);
currentmenuoption = 0;
current_credits_list_index = 0;
menuxoff = 0;
menuyoff = 0;
menucountdown = 0;
levelpage=0;
playcustomlevel=0;
customleveltitle="";
createmenu(Menu::mainmenu);
deathcounts = 0;
gameoverdelay = 0;
frames = 0;
seconds = 0;
minutes = 0;
hours = 0;
gamesaved = false;
savetime = "00:00";
savearea = "nowhere";
savetrinkets = 0;
intimetrial = false;
timetrialcountdown = 0;
timetrialshinytarget = 0;
timetrialparlost = false;
timetrialpar = 0;
timetrialresulttime = 0;
totalflips = 0;
hardestroom = "Welcome Aboard";
hardestroomdeaths = 0;
currentroomdeaths=0;
inertia = 1.1f;
swnmode = false;
swntimer = 0;
swngame = 0;//Not playing sine wave ninja!
swnstate = 0;
swnstate2 = 0;
swnstate3 = 0;
swnstate4 = 0;
swndelay = 0;
swndeaths = 0;
supercrewmate = false;
scmhurt = false;
scmprogress = 0;
scmmoveme = false;
swncolstate = 0;
swncoldelay = 0;
swnrecord = 0;
swnbestrank = 0;
swnrank = 0;
swnmessage = 0;
clearcustomlevelstats();
saveFilePath = FILESYSTEM_getUserSaveDirectory();
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc))
{
quicksummary = "";
printf("Quick Save Not Found\n");
}
else
{
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
pElem=hDoc.FirstChildElement().Element();
if (!pElem)
{
printf("Quick Save Appears Corrupted: No XML Root\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "summary")
{
quicksummary = pText;
}
}
}
TiXmlDocument docTele;
if (!FILESYSTEM_loadTiXmlDocument("saves/tsave.vvv", &docTele))
{
telesummary = "";
printf("Teleporter Save Not Found\n");
}
else
{
TiXmlHandle hDoc(&docTele);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Teleporter Save Appears Corrupted: No XML Root\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "summary")
{
telesummary = pText;
}
}
}
screenshake = flashlight = 0 ;
stat_trinkets = 0;
state = 1;
statedelay = 0;
//updatestate();
skipfakeload = false;
cliplaytest = false;
playx = 0;
playy = 0;
playrx = 0;
playry = 0;
playgc = 0;
fadetomenu = false;
fadetomenudelay = 0;
fadetolab = false;
fadetolabdelay = 0;
#if !defined(NO_CUSTOM_LEVELS)
shouldreturntoeditor = false;
#endif
/* Terry's Patrons... */
superpatrons.push_back("Anders Ekermo");
superpatrons.push_back("Andreas K|mper");
superpatrons.push_back("Anthony Burch");
superpatrons.push_back("Bennett Foddy");
superpatrons.push_back("Brendan O'Sullivan");
superpatrons.push_back("Christopher Armstrong");
superpatrons.push_back("Daniel Benmergui");
superpatrons.push_back("David Pittman");
superpatrons.push_back("Ian Bogost");
superpatrons.push_back("Ian Poma");
superpatrons.push_back("Jaz McDougall");
superpatrons.push_back("John Faulkenbury");
superpatrons.push_back("Jonathan Whiting");
superpatrons.push_back("Kyle Pulver");
superpatrons.push_back("Markus Persson");
superpatrons.push_back("Nathan Ostgard");
superpatrons.push_back("Nick Easler");
superpatrons.push_back("Stephen Lavelle");
patrons.push_back("Adam Wendt");
patrons.push_back("Andreas J{rgensen");
patrons.push_back("}ngel Louzao Penalva");
patrons.push_back("Ashley Burton");
patrons.push_back("Aubrey Hesselgren");
patrons.push_back("Bradley Rose");
patrons.push_back("Brendan Urquhart");
patrons.push_back("Chris Ayotte");
patrons.push_back("Christopher Zamanillo");
patrons.push_back("Daniel Schuller");
patrons.push_back("Hybrid Mind Studios");
patrons.push_back("Emilie McGinley");
patrons.push_back("Francisco Solares");
patrons.push_back("Hal Helms");
patrons.push_back("Hayden Scott-Baron");
patrons.push_back("Hermit Games");
patrons.push_back("Ido Yehieli");
patrons.push_back("Jade Vault Games");
patrons.push_back("James Andrews");
patrons.push_back("James Riley");
patrons.push_back("James Hsieh");
patrons.push_back("Jasper Byrne");
patrons.push_back("Jedediah Baker");
patrons.push_back("Jens Bergensten");
patrons.push_back("Jeremy J. Penner");
patrons.push_back("Jeremy Peterson");
patrons.push_back("Jim McGinley");
patrons.push_back("Jonathan Cartwright");
patrons.push_back("John Nesky");
patrons.push_back("Jos Yule");
patrons.push_back("Jose Flores");
patrons.push_back("Josh Bizeau");
patrons.push_back("Joshua Buergel");
patrons.push_back("Joshua Hochner");
patrons.push_back("Kurt Ostfeld");
patrons.push_back("Magnus P~lsson");
patrons.push_back("Mark Neschadimenko");
patrons.push_back("Matt Antonellis");
patrons.push_back("Matthew Reppert");
patrons.push_back("Michael Falkensteiner");
patrons.push_back("Michael Vendittelli");
patrons.push_back("Mike Kasprzak");
patrons.push_back("Mitchel Stein");
patrons.push_back("Sean Murray");
patrons.push_back("Simon Michael");
patrons.push_back("Simon Schmid");
patrons.push_back("Stephen Maxwell");
patrons.push_back("Swing Swing Submarine");
patrons.push_back("Tam Toucan");
patrons.push_back("Terry Dooher");
patrons.push_back("Tim W.");
patrons.push_back("Timothy Bragan");
/* CONTRIBUTORS.txt, again listed alphabetically (according to `sort`) by last name */
githubfriends.push_back("Matt \"Stelpjo\" Aaldenberg");
githubfriends.push_back("AlexApps99");
githubfriends.push_back("Christoph B{hmwalder");
githubfriends.push_back("Charlie Bruce");
githubfriends.push_back("Brian Callahan");
githubfriends.push_back("Dav999");
githubfriends.push_back("Allison Fleischer");
githubfriends.push_back("Daniel Lee");
githubfriends.push_back("Fredrik Ljungdahl");
githubfriends.push_back("Matt Penny");
githubfriends.push_back("Elliott Saltar");
githubfriends.push_back("Marvin Scholz");
githubfriends.push_back("Keith Stellyes");
githubfriends.push_back("Elijah Stone");
githubfriends.push_back("Thomas S|nger");
githubfriends.push_back("Info Teddy");
githubfriends.push_back("Alexandra Tildea");
githubfriends.push_back("leo60228");
githubfriends.push_back("Emmanuel Vadot");
githubfriends.push_back("Remi Verschelde"); // TODO: Change to "Rémi" if/when UTF-8 support is added
githubfriends.push_back("viri");
githubfriends.push_back("Wouter");
/* Calculate credits length, finally. */
creditmaxposition = 1050 + (10 * (
superpatrons.size() + patrons.size() + githubfriends.size()
));
}
Game::~Game(void)
{
}
void Game::lifesequence()
{
if (lifeseq > 0)
{
int i = obj.getplayer();
obj.entities[i].invis = false;
if (lifeseq == 2) obj.entities[i].invis = true;
if (lifeseq == 6) obj.entities[i].invis = true;
if (lifeseq >= 8) obj.entities[i].invis = true;
if (lifeseq > 5) gravitycontrol = savegc;
lifeseq--;
if (lifeseq <= 0)
{
obj.entities[i].invis = false;
}
}
}
void Game::clearcustomlevelstats()
{
//just clearing the arrays
for(int i=0; i<200; i++)
{
customlevelstats[i]="";
customlevelscore[i]=0;
}
numcustomlevelstats=0;
customlevelstatsloaded=false; //To ensure we don't load it where it isn't needed
}
void Game::updatecustomlevelstats(std::string clevel, int cscore)
{
if (clevel.find("levels/") != std::string::npos)
{
clevel = clevel.substr(7);
}
int tvar=-1;
for(int j=0; j<numcustomlevelstats; j++)
{
if(clevel==customlevelstats[j])
{
tvar=j;
j=numcustomlevelstats+1;
}
}
if(tvar>=0 && cscore > customlevelscore[tvar])
{
//update existing entry
customlevelscore[tvar]=cscore;
}
else
{
//add a new entry
if(numcustomlevelstats<200)
{
customlevelstats[numcustomlevelstats]=clevel;
customlevelscore[numcustomlevelstats]=cscore;
numcustomlevelstats++;
}
}
savecustomlevelstats();
}
void Game::loadcustomlevelstats()
{
//testing
if(!customlevelstatsloaded)
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/levelstats.vvv", &doc))
{
//No levelstats file exists; start new
numcustomlevelstats=0;
savecustomlevelstats();
}
else
{
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Error: Levelstats file corrupted\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "numcustomlevelstats")
{
numcustomlevelstats = atoi(pText);
if(numcustomlevelstats>=200) numcustomlevelstats=199;
}
if (pKey == "customlevelscore")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
for(size_t i = 0; i < values.size(); i++)
{
if(i<200) customlevelscore[i]=(atoi(values[i].c_str()));
}
}
}
if (pKey == "customlevelstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,'|');
for(size_t i = 0; i < values.size(); i++)
{
if(i<200) customlevelstats[i]=values[i];
}
}
}
}
}
}
}
void Game::savecustomlevelstats()
{
TiXmlDocument doc;
TiXmlElement* msg;
TiXmlDeclaration* decl = new TiXmlDeclaration( "1.0", "", "" );
doc.LinkEndChild( decl );
TiXmlElement * root = new TiXmlElement( "Levelstats" );
doc.LinkEndChild( root );
TiXmlComment * comment = new TiXmlComment();
comment->SetValue(" Levelstats Save file " );
root->LinkEndChild( comment );
TiXmlElement * msgs = new TiXmlElement( "Data" );
root->LinkEndChild( msgs );
if(numcustomlevelstats>=200)numcustomlevelstats=199;
msg = new TiXmlElement( "numcustomlevelstats" );
msg->LinkEndChild( new TiXmlText( help.String(numcustomlevelstats).c_str() ));
msgs->LinkEndChild( msg );
std::string customlevelscorestr;
for(int i = 0; i < numcustomlevelstats; i++ )
{
customlevelscorestr += help.String(customlevelscore[i]) + ",";
}
msg = new TiXmlElement( "customlevelscore" );
msg->LinkEndChild( new TiXmlText( customlevelscorestr.c_str() ));
msgs->LinkEndChild( msg );
std::string customlevelstatsstr;
for(int i = 0; i < numcustomlevelstats; i++ )
{
customlevelstatsstr += customlevelstats[i] + "|";
}
msg = new TiXmlElement( "customlevelstats" );
msg->LinkEndChild( new TiXmlText( customlevelstatsstr.c_str() ));
msgs->LinkEndChild( msg );
if(FILESYSTEM_saveTiXmlDocument("saves/levelstats.vvv", &doc))
{
printf("Level stats saved\n");
}
else
{
printf("Could Not Save level stats!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "levelstats.vvv");
}
}
void Game::updatestate()
{
int i;
statedelay--;
if(statedelay<=0){
statedelay=0;
glitchrunkludge=false;
}
if (statedelay <= 0)
{
switch(state)
{
case 0:
//Do nothing here! Standard game state
break;
case 1:
//Game initilisation
state = 0;
break;
case 2:
//Opening cutscene
advancetext = true;
hascontrol = false;
state = 3;
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.addline("intro to story!");
//Oh no! what happen to rest of crew etc crash into dimension
break;
case 4:
//End of opening cutscene for now
graphics.createtextbox(" Press arrow keys or WASD to move ", -1, 195, 174, 174, 174);
graphics.textboxtimer(60);
state = 0;
break;
case 5:
//Demo over
advancetext = true;
hascontrol = false;
/*graphics.createtextbox(" Prototype Complete ", 50, 80, 164, 164, 255);
graphics.addline("Congrats! More Info Soon!");
graphics.textboxcenter();
*/
startscript = true;
newscript="returntohub";
obj.removetrigger(5);
state = 6;
break;
case 7:
//End of opening cutscene for now
graphics.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 8:
//Enter dialogue
obj.removetrigger(8);
if (!obj.flags[13])
{
obj.flags[13] = true;
graphics.createtextbox(" Press ENTER to view map ", -1, 155, 174, 174, 174);
graphics.addline(" and quicksave");
graphics.textboxtimer(60);
}
state = 0;
break;
case 9:
//Start SWN Minigame Mode B
obj.removetrigger(9);
swnmode = true;
swngame = 6;
swndelay = 150;
swntimer = 60 * 30;
//set the checkpoint in the middle of the screen
savepoint = 0;
savex = 148;
savey = 100;
savegc = 0;
saverx = roomx;
savery = roomy;
savedir = 0;
state = 0;
break;
case 10:
//Start SWN Minigame Mode A
obj.removetrigger(10);
swnmode = true;
swngame = 4;
swndelay = 150;
swntimer = 60 * 30;
//set the checkpoint in the middle of the screen
savepoint = 0;
savex = 148;
savey = 100;
savegc = 0;
saverx = roomx;
savery = roomy;
savedir = 0;
state = 0;
break;
case 11:
//Intermission 1 instructional textbox, depends on last saved
graphics.textboxremovefast();
graphics.createtextbox(" When you're NOT standing on ", -1, 3, 174, 174, 174);
if (graphics.flipmode)
{
if (lastsaved == 2)
{
graphics.addline(" the ceiling, Vitellary will");
}
else if (lastsaved == 3)
{
graphics.addline(" the ceiling, Vermilion will");
}
else if (lastsaved == 4)
{
graphics.addline(" the ceiling, Verdigris will");
}
else if (lastsaved == 5)
{
graphics.addline(" the ceiling, Victoria will");
}
}
else
{
if (lastsaved == 2)
{
graphics.addline(" the floor, Vitellary will");
}
else if (lastsaved == 3)
{
graphics.addline(" the floor, Vermilion will");
}
else if (lastsaved == 4)
{
graphics.addline(" the floor, Verdigris will");
}
else if (lastsaved == 5)
{
graphics.addline(" the floor, Victoria will");
}
}
graphics.addline(" stop and wait for you.");
graphics.textboxtimer(180);
state = 0;
break;
case 12:
//Intermission 1 instructional textbox, depends on last saved
obj.removetrigger(12);
if (!obj.flags[61])
{
obj.flags[61] = true;
graphics.textboxremovefast();
graphics.createtextbox(" You can't continue to the next ", -1, 8, 174, 174, 174);
if (lastsaved == 5)
{
graphics.addline(" room until she is safely across. ");
}
else
{
graphics.addline(" room until he is safely across. ");
}
graphics.textboxtimer(120);
}
state = 0;
break;
case 13:
//textbox removal
obj.removetrigger(13);
graphics.textboxremovefast();
state = 0;
break;
case 14:
//Intermission 1 instructional textbox, depends on last saved
if (graphics.flipmode)
{
graphics.createtextbox(" When you're standing on the ceiling, ", -1, 3, 174, 174, 174);
}
else
{
graphics.createtextbox(" When you're standing on the floor, ", -1, 3, 174, 174, 174);
}
if (lastsaved == 2)
{
graphics.addline(" Vitellary will try to walk to you. ");
}
else if (lastsaved == 3)
{
graphics.addline(" Vermilion will try to walk to you. ");
}
else if (lastsaved == 4)
{
graphics.addline(" Verdigris will try to walk to you. ");
}
else if (lastsaved == 5)
{
graphics.addline(" Victoria will try to walk to you. ");
}
graphics.textboxtimer(280);
state = 0;
break;
case 15:
//leaving the naughty corner
obj.entities[obj.getplayer()].tile = 0;
state = 0;
break;
case 16:
//entering the naughty corner
if(obj.entities[obj.getplayer()].tile == 0)
{
obj.entities[obj.getplayer()].tile = 144;
music.playef(2);
}
state = 0;
break;
case 17:
//Arrow key tutorial
obj.removetrigger(17);
graphics.createtextbox(" If you prefer, you can press UP or ", -1, 195, 174, 174, 174);
graphics.addline(" DOWN instead of ACTION to flip.");
graphics.textboxtimer(100);
state = 0;
break;
case 20:
if (!obj.flags[1])
{
obj.flags[1] = true;
state = 0;
graphics.textboxremove();
}
obj.removetrigger(20);
break;
case 21:
if (!obj.flags[2])
{
obj.flags[2] = true;
state = 0;
graphics.textboxremove();
}
obj.removetrigger(21);
break;
case 22:
if (!obj.flags[3])
{
graphics.textboxremovefast();
obj.flags[3] = true;
state = 0;
graphics.createtextbox(" Press ACTION to flip ", -1, 25, 174, 174, 174);
graphics.textboxtimer(60);
}
obj.removetrigger(22);
break;
case 30:
//Generic "run script"
if (!obj.flags[4])
{
obj.flags[4] = true;
startscript = true;
newscript="firststeps";
state = 0;
}
obj.removetrigger(30);
state = 0;
break;
case 31:
//state = 55; statedelay = 50;
state = 0;
statedelay = 0;
if (!obj.flags[6])
{
obj.flags[6] = true;
obj.flags[5] = true;
startscript = true;
newscript="communicationstation";
state = 0;
statedelay = 0;
}
obj.removetrigger(31);
break;
case 32:
//Generic "run script"
if (!obj.flags[7])
{
obj.flags[7] = true;
startscript = true;
newscript="teleporterback";
state = 0;
}
obj.removetrigger(32);
state = 0;
break;
case 33:
//Generic "run script"
if (!obj.flags[9])
{
obj.flags[9] = true;
startscript = true;
newscript="rescueblue";
state = 0;
}
obj.removetrigger(33);
state = 0;
break;
case 34:
//Generic "run script"
if (!obj.flags[10])
{
obj.flags[10] = true;
startscript = true;
newscript="rescueyellow";
state = 0;
}
obj.removetrigger(34);
state = 0;
break;
case 35:
//Generic "run script"
if (!obj.flags[11])
{
obj.flags[11] = true;
startscript = true;
newscript="rescuegreen";
state = 0;
}
obj.removetrigger(35);
state = 0;
break;
case 36:
//Generic "run script"
if (!obj.flags[8])
{
obj.flags[8] = true;
startscript = true;
newscript="rescuered";
state = 0;
}
obj.removetrigger(36);
state = 0;
break;
case 37:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_yellow";
state = 0;
}
obj.removetrigger(37);
state = 0;
break;
case 38:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_red";
state = 0;
}
obj.removetrigger(38);
state = 0;
break;
case 39:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_green";
state = 0;
}
obj.removetrigger(39);
state = 0;
break;
case 40:
//Generic "run script"
if (companion == 0)
{
startscript = true;
newscript="int2_blue";
state = 0;
}
obj.removetrigger(40);
state = 0;
break;
case 41:
//Generic "run script"
if (!obj.flags[60])
{
obj.flags[60] = true;
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_2";
}
else if (lastsaved == 3)
{
newscript = "int1red_2";
}
else if (lastsaved == 4)
{
newscript = "int1green_2";
}
else if (lastsaved == 5)
{
newscript = "int1blue_2";
}
state = 0;
}
obj.removetrigger(41);
state = 0;
break;
case 42:
//Generic "run script"
if (!obj.flags[62])
{
obj.flags[62] = true;
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_3";
}
else if (lastsaved == 3)
{
newscript = "int1red_3";
}
else if (lastsaved == 4)
{
newscript = "int1green_3";
}
else if (lastsaved == 5)
{
newscript = "int1blue_3";
}
state = 0;
}
obj.removetrigger(42);
state = 0;
break;
case 43:
//Generic "run script"
if (!obj.flags[63])
{
obj.flags[63] = true;
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_4";
}
else if (lastsaved == 3)
{
newscript = "int1red_4";
}
else if (lastsaved == 4)
{
newscript = "int1green_4";
}
else if (lastsaved == 5)
{
newscript = "int1blue_4";
}
state = 0;
}
obj.removetrigger(43);
state = 0;
break;
case 44:
//Generic "run script"
if (!obj.flags[64])
{
obj.flags[64] = true;
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_5";
}
else if (lastsaved == 3)
{
newscript = "int1red_5";
}
else if (lastsaved == 4)
{
newscript = "int1green_5";
}
else if (lastsaved == 5)
{
newscript = "int1blue_5";
}
state = 0;
}
obj.removetrigger(44);
state = 0;
break;
case 45:
//Generic "run script"
if (!obj.flags[65])
{
obj.flags[65] = true;
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_6";
}
else if (lastsaved == 3)
{
newscript = "int1red_6";
}
else if (lastsaved == 4)
{
newscript = "int1green_6";
}
else if (lastsaved == 5)
{
newscript = "int1blue_6";
}
state = 0;
}
obj.removetrigger(45);
state = 0;
break;
case 46:
//Generic "run script"
if (!obj.flags[66])
{
obj.flags[66] = true;
startscript = true;
if (lastsaved == 2)
{
newscript = "int1yellow_7";
}
else if (lastsaved == 3)
{
newscript = "int1red_7";
}
else if (lastsaved == 4)
{
newscript = "int1green_7";
}
else if (lastsaved == 5)
{
newscript = "int1blue_7";
}
state = 0;
}
obj.removetrigger(46);
state = 0;
break;
case 47:
//Generic "run script"
if (!obj.flags[69])
{
obj.flags[69] = true;
startscript = true;
newscript="trenchwarfare";
state = 0;
}
obj.removetrigger(47);
state = 0;
break;
case 48:
//Generic "run script"
if (!obj.flags[70])
{
obj.flags[70] = true;
startscript = true;
newscript="trinketcollector";
state = 0;
}
obj.removetrigger(48);
state = 0;
break;
case 49:
//Start final level music
if (!obj.flags[71])
{
obj.flags[71] = true;
music.niceplay(15); //Final level remix
state = 0;
}
obj.removetrigger(49);
state = 0;
break;
case 50:
music.playef(15);
graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
graphics.addline("this message?");
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 51:
music.playef(15);
graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
graphics.addline("there? Are you ok?");
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 52:
music.playef(15);
graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
graphics.addline("and need assistance!");
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 53:
music.playef(15);
graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 54:
music.playef(15);
graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
graphics.addline("D.S.S. Souleye! Please respond!");
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 55:
music.playef(15);
graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 56:
music.playef(15);
graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
graphics.textboxtimer(60);
state=50;
statedelay = 100;
break;
case 80:
//Used to return to menu from the game
if(graphics.fademode == 1) state++;
break;
case 81:
quittomenu();
state = 0;
break;
case 82:
//Time Trial Complete!
obj.removetrigger(82);
hascontrol = false;
timetrialresulttime = seconds + (minutes * 60);
timetrialrank = 0;
if (timetrialresulttime <= timetrialpar) timetrialrank++;
if (trinkets() >= timetrialshinytarget) timetrialrank++;
if (deathcounts == 0) timetrialrank++;
if (timetrialresulttime < besttimes[timetriallevel] || besttimes[timetriallevel]==-1)
{
besttimes[timetriallevel] = timetrialresulttime;
}
if (trinkets() > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)
{
besttrinkets[timetriallevel] = trinkets();
}
if (deathcounts < bestlives[timetriallevel] || bestlives[timetriallevel]==-1)
{
bestlives[timetriallevel] = deathcounts;
}
if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
{
bestrank[timetriallevel] = timetrialrank;
if(timetrialrank>=3){
if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
}
}
savestats();
graphics.fademode = 2;
music.fadeout();
state++;
break;
case 83:
frames--;
if(graphics.fademode == 1) state++;
break;
case 84:
graphics.flipmode = false;
gamestate = TITLEMODE;
graphics.fademode = 4;
graphics.backgrounddrawn = true;
map.tdrawback = true;
createmenu(Menu::timetrialcomplete);
state = 0;
break;
case 85:
//Cutscene skip version of final level change
obj.removetrigger(85);
//Init final stretch
state++;
music.playef(9);
music.play(2);
obj.flags[72] = true;
screenshake = 10;
flashlight = 5;
map.finalstretch = true;
map.warpx = false;
map.warpy = false;
map.background = 6;
map.final_colormode = true;
map.final_colorframe = 1;
state = 0;
break;
//From 90-100 are run scripts for the eurogamer expo only, remove later
case 90:
//Generic "run script"
startscript = true;
newscript="startexpolevel_station1";
obj.removetrigger(90);
state = 0;
break;
case 91:
//Generic "run script"
startscript = true;
newscript="startexpolevel_lab";
obj.removetrigger(91);
state = 0;
break;
case 92:
//Generic "run script"
startscript = true;
newscript="startexpolevel_warp";
obj.removetrigger(92);
state = 0;
break;
case 93:
//Generic "run script"
startscript = true;
newscript="startexpolevel_tower";
obj.removetrigger(93);
state = 0;
break;
case 94:
//Generic "run script"
startscript = true;
newscript="startexpolevel_station2";
obj.removetrigger(94);
state = 0;
break;
case 95:
//Generic "run script"
startscript = true;
newscript="startexpolevel_final";
obj.removetrigger(95);
state = 0;
break;
case 96:
//Used to return to gravitron to game
if(graphics.fademode == 1) state++;
break;
case 97:
returntolab();
state = 0;
break;
case 100:
//
// Meeting crewmate in the warpzone
//
obj.removetrigger(100);
if (!obj.flags[4])
{
obj.flags[4] = true;
state++;
}
break;
case 101:
{
i = obj.getplayer();
hascontrol = false;
if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
{
gravitycontrol = 0;
music.playef(1);
}
if (obj.entities[i].onground > 0)
{
state++;
}
}
break;
case 102:
{
companion = 6;
i = obj.getcompanion();
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
advancetext = true;
hascontrol = false;
graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
state++;
music.playef(12);
}
break;
case 104:
graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
state++;
music.playef(11);
graphics.textboxactive();
break;
case 106:
{
graphics.createtextbox("I've been trying to find a", 74, 70, 164, 255, 164);
graphics.addline("way out, but I keep going");
graphics.addline("around in circles...");
state++;
music.playef(2);
graphics.textboxactive();
i = obj.getcompanion();
obj.entities[i].tile = 54;
obj.entities[i].state = 0;
}
break;
case 108:
graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
graphics.addline("teleporter key!");
state++;
music.playef(11);
graphics.textboxactive();
break;
case 110:
{
i = obj.getcompanion();
obj.entities[i].tile = 0;
obj.entities[i].state = 1;
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
state++;
music.playef(11);
graphics.textboxactive();
}
break;
case 112:
graphics.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 115:
//
// Test script for space station, totally delete me!
//
{
i = obj.getplayer();
hascontrol = false;
state++;
}
break;
case 116:
advancetext = true;
hascontrol = false;
graphics.createtextbox("Sorry Eurogamers! Teleporting around", 60 - 20, 200, 255, 64, 64);
graphics.addline("the map doesn't work in this version!");
graphics.textboxcenterx();
state++;
break;
case 118:
graphics.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 120:
//
// Meeting crewmate in the space station
//
obj.removetrigger(120);
if (!obj.flags[5])
{
obj.flags[5] = true;
state++;
}
break;
case 121:
{
i = obj.getplayer();
hascontrol = false;
if (obj.entities[i].onground > 0 && gravitycontrol == 0)
{
gravitycontrol = 1;
music.playef(1);
}
if (obj.entities[i].onroof > 0)
{
state++;
}
}
break;
case 122:
companion = 7;
i = obj.getcompanion();
obj.entities[i].tile = 6;
obj.entities[i].state = 1;
advancetext = true;
hascontrol = false;
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
state++;
music.playef(14);
break;
case 124:
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
graphics.addline("I can't get it to go anywhere...");
state++;
music.playef(2);
graphics.textboxactive();
i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
break;
case 126:
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
state++;
music.playef(11);
graphics.textboxactive();
break;
case 128:
graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
graphics.addline("codex for our ship!");
state++;
music.playef(11);
graphics.textboxactive();
break;
case 130:
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
state++;
music.playef(14);
graphics.textboxactive();
i = obj.getcompanion();
obj.entities[i].tile = 6;
obj.entities[i].state = 1;
break;
case 132:
graphics.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
break;
case 200:
//Init final stretch
state++;
music.playef(9);
//music.play(2);
obj.flags[72] = true;
screenshake = 10;
flashlight = 5;
map.finalstretch = true;
map.warpx = false;
map.warpy = false;
map.background = 6;
map.final_colormode = true;
map.final_colorframe = 1;
startscript = true;
newscript="finalterminal_finish";
state = 0;
break;
case 300:
startscript = true;
newscript="custom_"+customscript[0];
obj.removetrigger(300);
state = 0;
break;
case 301:
startscript = true;
newscript="custom_"+customscript[1];
obj.removetrigger(301);
state = 0;
break;
case 302:
startscript = true;
newscript="custom_"+customscript[2];
obj.removetrigger(302);
state = 0;
break;
case 303:
startscript = true;
newscript="custom_"+customscript[3];
obj.removetrigger(303);
state = 0;
break;
case 304:
startscript = true;
newscript="custom_"+customscript[4];
obj.removetrigger(304);
state = 0;
break;
case 305:
startscript = true;
newscript="custom_"+customscript[5];
obj.removetrigger(305);
state = 0;
break;
case 306:
startscript = true;
newscript="custom_"+customscript[6];
obj.removetrigger(306);
state = 0;
break;
case 307:
startscript = true;
newscript="custom_"+customscript[7];
obj.removetrigger(307);
state = 0;
break;
case 308:
startscript = true;
newscript="custom_"+customscript[8];
obj.removetrigger(308);
state = 0;
break;
case 309:
startscript = true;
newscript="custom_"+customscript[9];
obj.removetrigger(309);
state = 0;
break;
case 310:
startscript = true;
newscript="custom_"+customscript[10];
obj.removetrigger(310);
state = 0;
break;
case 311:
startscript = true;
newscript="custom_"+customscript[11];
obj.removetrigger(311);
state = 0;
break;
case 312:
startscript = true;
newscript="custom_"+customscript[12];
obj.removetrigger(312);
state = 0;
break;
case 313:
startscript = true;
newscript="custom_"+customscript[13];
obj.removetrigger(313);
state = 0;
break;
case 314:
startscript = true;
newscript="custom_"+customscript[14];
obj.removetrigger(314);
state = 0;
break;
case 315:
startscript = true;
newscript="custom_"+customscript[15];
obj.removetrigger(315);
state = 0;
break;
case 316:
startscript = true;
newscript="custom_"+customscript[16];
obj.removetrigger(316);
state = 0;
break;
case 317:
startscript = true;
newscript="custom_"+customscript[17];
obj.removetrigger(317);
state = 0;
break;
case 318:
startscript = true;
newscript="custom_"+customscript[18];
obj.removetrigger(318);
state = 0;
break;
case 319:
startscript = true;
newscript="custom_"+customscript[19];
obj.removetrigger(319);
state = 0;
break;
case 320:
startscript = true;
newscript="custom_"+customscript[20];
obj.removetrigger(320);
state = 0;
break;
case 321:
startscript = true;
newscript="custom_"+customscript[21];
obj.removetrigger(321);
state = 0;
break;
case 322:
startscript = true;
newscript="custom_"+customscript[22];
obj.removetrigger(322);
state = 0;
break;
case 323:
startscript = true;
newscript="custom_"+customscript[23];
obj.removetrigger(323);
state = 0;
break;
case 324:
startscript = true;
newscript="custom_"+customscript[24];
obj.removetrigger(324);
state = 0;
break;
case 325:
startscript = true;
newscript="custom_"+customscript[25];
obj.removetrigger(325);
state = 0;
break;
case 326:
startscript = true;
newscript="custom_"+customscript[26];
obj.removetrigger(326);
state = 0;
break;
case 327:
startscript = true;
newscript="custom_"+customscript[27];
obj.removetrigger(327);
state = 0;
break;
case 328:
startscript = true;
newscript="custom_"+customscript[28];
obj.removetrigger(328);
state = 0;
break;
case 329:
startscript = true;
newscript="custom_"+customscript[29];
obj.removetrigger(329);
state = 0;
break;
case 330:
startscript = true;
newscript="custom_"+customscript[30];
obj.removetrigger(330);
state = 0;
break;
case 331:
startscript = true;
newscript="custom_"+customscript[31];
obj.removetrigger(331);
state = 0;
break;
case 332:
startscript = true;
newscript="custom_"+customscript[32];
obj.removetrigger(332);
state = 0;
break;
case 333:
startscript = true;
newscript="custom_"+customscript[33];
obj.removetrigger(333);
state = 0;
break;
case 334:
startscript = true;
newscript="custom_"+customscript[34];
obj.removetrigger(334);
state = 0;
break;
case 335:
startscript = true;
newscript="custom_"+customscript[35];
obj.removetrigger(335);
state = 0;
break;
case 336:
startscript = true;
newscript="custom_"+customscript[36];
obj.removetrigger(336);
state = 0;
break;
case 1000:
graphics.showcutscenebars = true;
hascontrol = false;
completestop = true;
state++;
statedelay = 15;
break;
case 1001:
//Found a trinket!
advancetext = true;
state++;
if (graphics.flipmode)
{
graphics.createtextbox(" Congratulations! ", 50, 105, 174, 174, 174);
graphics.addline("");
graphics.addline("You have found a shiny trinket!");
graphics.textboxcenterx();
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommode)
{
graphics.createtextbox(" " + help.number(trinkets()) + " out of " + help.number(ed.numtrinkets())+ " ", 50, 65, 174, 174, 174);
graphics.textboxcenterx();
}
else
#endif
{
graphics.createtextbox(" " + help.number(trinkets()) + " out of Twenty ", 50, 65, 174, 174, 174);
graphics.textboxcenterx();
}
}
else
{
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
graphics.addline("");
graphics.addline("You have found a shiny trinket!");
graphics.textboxcenterx();
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommode)
{
graphics.createtextbox(" " + help.number(trinkets()) + " out of " + help.number(ed.numtrinkets())+ " ", 50, 135, 174, 174, 174);
graphics.textboxcenterx();
}
else
#endif
{
graphics.createtextbox(" " + help.number(trinkets()) + " out of Twenty ", 50, 135, 174, 174, 174);
graphics.textboxcenterx();
}
}
break;
case 1003:
graphics.textboxremove();
hascontrol = true;
advancetext = false;
completestop = false;
state = 0;
//music.play(music.resumesong);
if(!muted && music.currentsong>-1) music.fadeMusicVolumeIn(3000);
graphics.showcutscenebars = false;
break;
case 1010:
graphics.showcutscenebars = true;
hascontrol = false;
completestop = true;
state++;
statedelay = 15;
break;
#if !defined(NO_CUSTOM_LEVELS)
case 1011:
//Found a crewmate!
advancetext = true;
state++;
if (graphics.flipmode)
{
graphics.createtextbox(" Congratulations! ", 50, 105, 174, 174, 174);
graphics.addline("");
graphics.addline("You have found a lost crewmate!");
graphics.textboxcenterx();
if(ed.numcrewmates()-crewmates()==0)
{
graphics.createtextbox(" All crewmates rescued! ", 50, 65, 174, 174, 174);
}
else if(ed.numcrewmates()-crewmates()==1)
{
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remains ", 50, 65, 174, 174, 174);
}
else
{
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remain ", 50, 65, 174, 174, 174);
}
graphics.textboxcenterx();
}
else
{
graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
graphics.addline("");
graphics.addline("You have found a lost crewmate!");
graphics.textboxcenterx();
if(ed.numcrewmates()-crewmates()==0)
{
graphics.createtextbox(" All crewmates rescued! ", 50, 135, 174, 174, 174);
}
else if(ed.numcrewmates()-crewmates()==1)
{
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remains ", 50, 135, 174, 174, 174);
}
else
{
graphics.createtextbox(" " + help.number(ed.numcrewmates()-crewmates())+ " remain ", 50, 135, 174, 174, 174);
}
graphics.textboxcenterx();
}
break;
case 1013:
graphics.textboxremove();
hascontrol = true;
advancetext = false;
completestop = false;
state = 0;
if(ed.numcrewmates()-crewmates()==0)
{
if(map.custommodeforreal)
{
graphics.fademode = 2;
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(ed.levmusic>0) music.fadeout();
state=1014;
}
else
{
gamestate = EDITORMODE;
graphics.backgrounddrawn=false;
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
if(ed.levmusic>0) music.fadeout();
}
}
else
{
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
}
graphics.showcutscenebars = false;
returntomenu(Menu::levellist);
break;
#endif
case 1014:
frames--;
if(graphics.fademode == 1) state++;
break;
case 1015:
graphics.flipmode = false;
gamestate = TITLEMODE;
graphics.fademode = 4;
music.play(6);
graphics.backgrounddrawn = true;
map.tdrawback = true;
#if !defined(NO_CUSTOM_LEVELS)
//Update level stats
if(ed.numcrewmates()-crewmates()==0)
{
//Finished level
if(ed.numtrinkets()-trinkets()==0)
{
//and got all the trinkets!
updatecustomlevelstats(customlevelfilename, 3);
}
else
{
updatecustomlevelstats(customlevelfilename, 1);
}
}
#endif
state = 0;
break;
case 2000:
//Game Saved!
if (intimetrial || nodeathmode || inintermission)
{
state = 0;
}
else
{
savetele();
if (graphics.flipmode)
{
graphics.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
graphics.textboxtimer(25);
}
else
{
graphics.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
graphics.textboxtimer(25);
}
state = 0;
}
break;
case 2500:
music.play(5);
//Activating a teleporter (appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 2501:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10);
break;
case 2502:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].xp = obj.entities[obj.getteleporter()].xp+44;
obj.entities[i].yp = obj.entities[obj.getteleporter()].yp+44;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
i = obj.getteleporter();
obj.entities[i].tile = 1;
obj.entities[i].colour = 101;
break;
case 2503:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 2504:
state++;
i = obj.getplayer();
//obj.entities[i].xp += 10;
break;
case 2505:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 2506:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 2507:
state++;
i = obj.getplayer();
//obj.entities[i].xp += 4;
break;
case 2508:
state++;
i = obj.getplayer();
obj.entities[i].xp += 2;
break;
case 2509:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 2510:
advancetext = true;
hascontrol = false;
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
state++;
music.playef(11);
graphics.textboxactive();
break;
case 2512:
advancetext = true;
hascontrol = false;
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
state++;
music.playef(11);
graphics.textboxactive();
break;
case 2514:
graphics.textboxremove();
hascontrol = true;
advancetext = false;
state = 0;
music.play(3);
break;
case 3000:
//Activating a teleporter (long version for level complete)
state++;
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 3001:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9);
break;
case 3002:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9);
break;
case 3003:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9);
break;
case 3004:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10);
break;
case 3005:
//Activating a teleporter 2
state++;
statedelay = 50;
//testing!
//state = 3006; //Warp Zone
//state = 3020; //Space Station
switch(companion)
{
case 6:
state = 3006;
break; //Warp Zone
case 7:
state = 3020;
break; //Space Station
case 8:
state = 3040;
break; //Lab
case 9:
state = 3060;
break; //Tower
case 10:
state = 3080;
break; //Intermission 2
case 11:
state = 3085;
break; //Intermission 1
}
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
i = obj.getcompanion();
if(i>-1)
{
obj.removeentity(i);
}
i = obj.getteleporter();
obj.entities[i].tile = 1;
obj.entities[i].colour = 100;
break;
case 3006:
//Level complete! (warp zone)
unlocknum(4);
lastsaved = 4;
music.play(0);
state++;
statedelay = 75;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
graphics.createtextbox("", -1, 12, 165, 165, 255);
}
//graphics.addline(" Level Complete! ");
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.addline("intro to story!");*/
break;
case 3007:
state++;
statedelay = 45;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 104, 175,174,174);
}
else
{
graphics.createtextbox("", -1, 64+8+16, 175,174,174);
}
graphics.addline(" You have rescued ");
graphics.addline(" a crew member! ");
graphics.addline("");
graphics.textboxcenterx();
break;
case 3008:
{
state++;
statedelay = 45;
int temp = 6 - crewrescued();
if (temp == 1)
{
std::string tempstring = " One remains ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
std::string tempstring = " " + help.number(temp) + " remain ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (graphics.flipmode)
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
graphics.textboxcenterx();
break;
}
case 3009:
state++;
statedelay = 0;
if (graphics.flipmode)
{
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
graphics.textboxcenterx();
break;
case 3010:
if (jumppressed)
{
state++;
statedelay = 30;
graphics.textboxremove();
}
break;
case 3011:
state = 3070;
statedelay = 0;
break;
case 3020:
//Level complete! (Space Station 2)
unlocknum(3);
lastsaved = 2;
music.play(0);
state++;
statedelay = 75;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
graphics.createtextbox("", -1, 12, 165, 165, 255);
}
//graphics.addline(" Level Complete! ");
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.addline("intro to story!");*/
break;
case 3021:
state++;
statedelay = 45;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 104, 174,175,174);
}
else
{
graphics.createtextbox("", -1, 64+8+16, 174,175,174);
}
graphics.addline(" You have rescued ");
graphics.addline(" a crew member! ");
graphics.addline("");
graphics.textboxcenterx();
break;
case 3022:
{
state++;
statedelay = 45;
int temp = 6 - crewrescued();
if (temp == 1)
{
std::string tempstring = " One remains ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
std::string tempstring = " " + help.number(temp) + " remain ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (graphics.flipmode)
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
graphics.textboxcenterx();
break;
}
case 3023:
state++;
statedelay = 0;
if (graphics.flipmode)
{
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
graphics.textboxcenterx();
break;
case 3024:
if (jumppressed)
{
state++;
statedelay = 30;
graphics.textboxremove();
}
break;
case 3025:
state = 3070;
statedelay = 0;
break;
case 3040:
//Level complete! (Lab)
unlocknum(1);
lastsaved = 5;
music.play(0);
state++;
statedelay = 75;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
graphics.createtextbox("", -1, 12, 165, 165, 255);
}
//graphics.addline(" Level Complete! ");
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.addline("intro to story!");*/
break;
case 3041:
state++;
statedelay = 45;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 104, 174,174,175);
}
else
{
graphics.createtextbox("", -1, 64+8+16, 174,174,175);
}
graphics.addline(" You have rescued ");
graphics.addline(" a crew member! ");
graphics.addline("");
graphics.textboxcenterx();
break;
case 3042:
{
state++;
statedelay = 45;
int temp = 6 - crewrescued();
if (temp == 1)
{
std::string tempstring = " One remains ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
std::string tempstring = " " + help.number(temp) + " remain ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (graphics.flipmode)
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
graphics.textboxcenterx();
break;
}
case 3043:
state++;
statedelay = 0;
if (graphics.flipmode)
{
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
graphics.textboxcenterx();
break;
case 3044:
if (jumppressed)
{
state++;
statedelay = 30;
graphics.textboxremove();
}
break;
case 3045:
state = 3070;
statedelay = 0;
break;
case 3050:
//Level complete! (Space Station 1)
unlocknum(0);
lastsaved = 1;
music.play(0);
state++;
statedelay = 75;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
graphics.createtextbox("", -1, 12, 165, 165, 255);
}
//graphics.addline(" Level Complete! ");
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.addline("intro to story!");*/
break;
case 3051:
state++;
statedelay = 45;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 104, 175,175,174);
}
else
{
graphics.createtextbox("", -1, 64+8+16, 175,175,174);
}
graphics.addline(" You have rescued ");
graphics.addline(" a crew member! ");
graphics.addline("");
graphics.textboxcenterx();
break;
case 3052:
{
state++;
statedelay = 45;
int temp = 6 - crewrescued();
if (temp == 1)
{
std::string tempstring = " One remains ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
std::string tempstring = " " + help.number(temp) + " remain ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (graphics.flipmode)
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
graphics.textboxcenterx();
break;
}
case 3053:
state++;
statedelay = 0;
if (graphics.flipmode)
{
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
graphics.textboxcenterx();
break;
case 3054:
if (jumppressed)
{
state++;
statedelay = 30;
graphics.textboxremove();
crewstats[1] = 0; //Set violet's rescue script to 0 to make the next bit easier
teleportscript = "";
}
break;
case 3055:
graphics.fademode = 2;
state++;
statedelay = 10;
break;
case 3056:
if(graphics.fademode==1)
{
startscript = true;
if (nocutscenes)
{
newscript="bigopenworldskip";
}
else
{
newscript = "bigopenworld";
}
state = 0;
}
break;
case 3060:
//Level complete! (Tower)
unlocknum(2);
lastsaved = 3;
music.play(0);
state++;
statedelay = 75;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 180, 165, 165, 255);
}
else
{
graphics.createtextbox("", -1, 12, 165, 165, 255);
}
//graphics.addline(" Level Complete! ");
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
/* advancetext = true;
hascontrol = false;
state = 3;
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
graphics.addline("intro to story!");*/
break;
case 3061:
state++;
statedelay = 45;
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 104, 175,174,175);
}
else
{
graphics.createtextbox("", -1, 64+8+16, 175,174,175);
}
graphics.addline(" You have rescued ");
graphics.addline(" a crew member! ");
graphics.addline("");
graphics.textboxcenterx();
break;
case 3062:
{
state++;
statedelay = 45;
int temp = 6 - crewrescued();
if (temp == 1)
{
std::string tempstring = " One remains ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else if (temp > 0)
{
std::string tempstring = " " + help.number(temp) + " remain ";
if (graphics.flipmode)
{
graphics.createtextbox(tempstring, -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(tempstring, -1, 128+16, 174, 174, 174);
}
}
else
{
if (graphics.flipmode)
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 72, 174, 174, 174);
}
else
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 128+16, 174, 174, 174);
}
}
graphics.textboxcenterx();
break;
}
case 3063:
state++;
statedelay = 0;
if (graphics.flipmode)
{
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
graphics.textboxcenterx();
break;
case 3064:
if (jumppressed)
{
state++;
statedelay = 30;
graphics.textboxremove();
}
break;
case 3065:
state = 3070;
statedelay = 0;
break;
case 3070:
graphics.fademode = 2;
state++;
break;
case 3071:
if (graphics.fademode == 1) state++;
break;
case 3072:
//Ok, we need to adjust some flags based on who've we've rescued. Some of there conversation options
//change depending on when they get back to the ship.
if (lastsaved == 2)
{
if (crewstats[3]) obj.flags[25] = true;
if (crewstats[4]) obj.flags[26] = true;
if (crewstats[5]) obj.flags[24] = true;
}
else if (lastsaved == 3)
{
if (crewstats[2]) obj.flags[50] = true;
if (crewstats[4]) obj.flags[49] = true;
if (crewstats[5]) obj.flags[48] = true;
}
else if (lastsaved == 4)
{
if (crewstats[2]) obj.flags[54] = true;
if (crewstats[3]) obj.flags[55] = true;
if (crewstats[5]) obj.flags[56] = true;
}
else if (lastsaved == 5)
{
if (crewstats[2]) obj.flags[37] = true;
if (crewstats[3]) obj.flags[38] = true;
if (crewstats[4]) obj.flags[39] = true;
}
//We're pitch black now, make a decision
companion = 0;
if (crewrescued() == 6)
{
startscript = true;
newscript="startlevel_final";
state = 0;
}
else if (crewrescued() == 4)
{
companion = 11;
supercrewmate = true;
scmprogress = 0;
startscript = true;
newscript = "intermission_1";
obj.flags[19] = true;
if (lastsaved == 2) obj.flags[32] = true;
if (lastsaved == 3) obj.flags[35] = true;
if (lastsaved == 4) obj.flags[34] = true;
if (lastsaved == 5) obj.flags[33] = true;
state = 0;
}
else if (crewrescued() == 5)
{
startscript = true;
newscript = "intermission_2";
obj.flags[20] = true;
if (lastsaved == 2) obj.flags[32] = true;
if (lastsaved == 3) obj.flags[35] = true;
if (lastsaved == 4) obj.flags[34] = true;
if (lastsaved == 5) obj.flags[33] = true;
state = 0;
}
else
{
startscript = true;
newscript="regularreturn";
state = 0;
}
break;
case 3080:
//returning from an intermission, very like 3070
if (inintermission)
{
graphics.fademode = 2;
companion = 0;
returnmenu();
state=3100;
}
else
{
unlocknum(7);
graphics.fademode = 2;
companion = 0;
state++;
}
break;
case 3081:
if (graphics.fademode == 1) state++;
break;
case 3082:
map.finalmode = false;
startscript = true;
newscript="regularreturn";
state = 0;
break;
case 3085:
//returning from an intermission, very like 3070
//return to menu from here
if (inintermission)
{
companion = 0;
supercrewmate = false;
state++;
graphics.fademode = 2;
music.fadeout();
returnmenu();
state=3100;
}
else
{
unlocknum(6);
graphics.fademode = 2;
companion = 0;
supercrewmate = false;
state++;
}
break;
case 3086:
if (graphics.fademode == 1) state++;
break;
case 3087:
map.finalmode = false;
startscript = true;
newscript="regularreturn";
state = 0;
break;
case 3100:
if(graphics.fademode == 1) state++;
break;
case 3101:
graphics.flipmode = false;
gamestate = TITLEMODE;
graphics.fademode = 4;
graphics.backgrounddrawn = true;
map.tdrawback = true;
music.play(6);
state = 0;
break;
//startscript = true; newscript="returntohub";
//state = 0;
/*case 3025:
if (recording == 1) {
//if recording the input, output it to debug here
trace(recordstring);
help.toclipboard(recordstring);
}
test = true; teststring = recordstring;
graphics.createtextbox(" Congratulations! ", 50, 80, 164, 164, 255);
graphics.addline("");
graphics.addline("Your play of this level has");
graphics.addline("been copied to the clipboard.");
graphics.addline("");
graphics.addline("Please consider pasting and");
graphics.addline("sending it to me! Even if you");
graphics.addline("made a lot of mistakes - knowing");
graphics.addline("exactly where people are having");
graphics.addline("trouble is extremely useful!");
graphics.textboxcenter();
state = 0;
break;*/
case 3500:
music.fadeout();
state++;
statedelay = 120;
//state = 3511; //testing
break;
case 3501:
//Game complete!
NETWORK_unlockAchievement("vvvvvvgamecomplete");
unlocknum(5);
crewstats[0] = true;
state++;
statedelay = 75;
music.play(7);
if (graphics.flipmode)
{
graphics.createtextbox("", -1, 180, 164, 165, 255);
}
else
{
graphics.createtextbox("", -1, 12, 164, 165, 255);
}
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
break;
case 3502:
state++;
statedelay = 45+15;
if (graphics.flipmode)
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 175-24, 0, 0, 0);
}
else
{
graphics.createtextbox(" All Crew Members Rescued! ", -1, 64, 0, 0, 0);
}
savetime = timestring();
break;
case 3503:
{
state++;
statedelay = 45;
std::string tempstring = help.number(trinkets());
if (graphics.flipmode)
{
graphics.createtextbox("Trinkets Found:", 48, 155-24, 0,0,0);
graphics.createtextbox(tempstring, 180, 155-24, 0, 0, 0);
}
else
{
graphics.createtextbox("Trinkets Found:", 48, 84, 0,0,0);
graphics.createtextbox(tempstring, 180, 84, 0, 0, 0);
}
break;
}
case 3504:
{
state++;
statedelay = 45+15;
std::string tempstring = savetime;
if (graphics.flipmode)
{
graphics.createtextbox(" Game Time:", 64, 143-24, 0,0,0);
graphics.createtextbox(tempstring, 180, 143-24, 0, 0, 0);
}
else
{
graphics.createtextbox(" Game Time:", 64, 96, 0,0,0);
graphics.createtextbox(tempstring, 180, 96, 0, 0, 0);
}
break;
}
case 3505:
state++;
statedelay = 45;
if (graphics.flipmode)
{
graphics.createtextbox(" Total Flips:", 64, 116-24, 0,0,0);
graphics.createtextbox(help.String(totalflips), 180, 116-24, 0, 0, 0);
}
else
{
graphics.createtextbox(" Total Flips:", 64, 123, 0,0,0);
graphics.createtextbox(help.String(totalflips), 180, 123, 0, 0, 0);
}
break;
case 3506:
state++;
statedelay = 45+15;
if (graphics.flipmode)
{
graphics.createtextbox("Total Deaths:", 64, 104-24, 0,0,0);
graphics.createtextbox(help.String(deathcounts), 180, 104-24, 0, 0, 0);
}
else
{
graphics.createtextbox("Total Deaths:", 64, 135, 0,0,0);
graphics.createtextbox(help.String(deathcounts), 180, 135, 0, 0, 0);
}
break;
case 3507:
{
state++;
statedelay = 45+15;
if (graphics.flipmode)
{
std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
graphics.createtextbox(tempstring, -1, 81-24, 0,0,0);
graphics.createtextbox(hardestroom, -1, 69-24, 0, 0, 0);
}
else
{
std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
graphics.createtextbox(tempstring, -1, 158, 0,0,0);
graphics.createtextbox(hardestroom, -1, 170, 0, 0, 0);
}
break;
}
case 3508:
state++;
statedelay = 0;
if (graphics.flipmode)
{
graphics.createtextbox(" Press ACTION to continue ", -1, 20, 164, 164, 255);
}
else
{
graphics.createtextbox(" Press ACTION to continue ", -1, 196, 164, 164, 255);
}
graphics.textboxcenterx();
break;
case 3509:
if (jumppressed)
{
state++;
statedelay = 30;
graphics.textboxremove();
}
break;
case 3510:
//Save stats and stuff here
if (!obj.flags[73])
{
//flip mode complete
NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
unlock[19] = true;
}
if (bestgamedeaths == -1)
{
bestgamedeaths = deathcounts;
}
else
{
if (deathcounts < bestgamedeaths)
{
bestgamedeaths = deathcounts;
}
}
if (bestgamedeaths > -1) {
if (bestgamedeaths <= 500) {
NETWORK_unlockAchievement("vvvvvvcomplete500");
}
if (bestgamedeaths <= 250) {
NETWORK_unlockAchievement("vvvvvvcomplete250");
}
if (bestgamedeaths <= 100) {
NETWORK_unlockAchievement("vvvvvvcomplete100");
}
if (bestgamedeaths <= 50) {
NETWORK_unlockAchievement("vvvvvvcomplete50");
}
}
savestats();
if (nodeathmode)
{
NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
unlock[20] = true;
state = 3520;
statedelay = 0;
}
else
{
statedelay = 120;
state++;
}
break;
case 3511:
//Activating a teleporter (long version for level complete)
i = obj.getplayer();
obj.entities[i].colour = 102;
state++;
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 3512:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9);
break;
case 3513:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9);
break;
case 3514:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9);
break;
case 3515:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
//we're done here!
music.playef(10);
statedelay = 60;
break;
case 3516:
graphics.fademode = 2;
state++;
break;
case 3517:
if (graphics.fademode == 1)
{
state++;
statedelay = 30;
}
break;
case 3518:
graphics.fademode = 4;
state = 0;
statedelay = 30;
//music.play(5);
//music.play(10);
map.finalmode = false;
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
map.finalstretch = false;
map.finalx = 100;
map.finaly = 100;
graphics.cutscenebarspos = 320;
teleport_to_new_area = true;
teleportscript = "gamecomplete";
break;
case 3520:
//NO DEATH MODE COMPLETE JESUS
hascontrol = false;
crewstats[0] = true;
graphics.fademode = 2;
state++;
break;
case 3521:
if(graphics.fademode == 1) state++;
break;
case 3522:
graphics.flipmode = false;
gamestate = TITLEMODE;
graphics.fademode = 4;
graphics.backgrounddrawn = true;
map.tdrawback = true;
createmenu(Menu::nodeathmodecomplete);
state = 0;
break;
case 4000:
//Activating a teleporter (short version)
state++;
statedelay = 10;
flashlight = 5;
screenshake = 10;
music.playef(9);
break;
case 4001:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10);
break;
case 4002:
//Activating a teleporter 2
state++;
statedelay = 10;
//testing!
//state = 3006; //Warp Zone
//state = 3020; //Space Station
//state = 3040; //Lab
i = obj.getplayer();
obj.entities[i].colour = 0;
obj.entities[i].invis = true;
i = obj.getteleporter();
if(i>-1)
{
obj.entities[i].tile = 1;
obj.entities[i].colour = 100;
}
break;
case 4003:
state = 0;
statedelay = 0;
teleport_to_new_area = true;
break;
case 4010:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4011:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4012:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4013:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4014:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4015:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4016:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 4017:
state++;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4018:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 4019:
if (intimetrial || nodeathmode || inintermission)
{
}
else
{
savetele();
}
i = obj.getteleporter();
activetele = true;
teleblock.x = obj.entities[i].xp - 32;
teleblock.y = obj.entities[i].yp - 32;
teleblock.w = 160;
teleblock.h = 160;
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4020:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4021:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4022:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4023:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
break;
case 4024:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
break;
case 4025:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4026:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4027:
state++;
i = obj.getplayer();
obj.entities[i].xp += 5;
break;
case 4028:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 2;
break;
case 4029:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4030:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4031:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4032:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 0;
obj.entities[i].ay = -6;
obj.entities[i].ax = -6;
obj.entities[i].vy = -6;
obj.entities[i].vx = -6;
break;
case 4033:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 12;
break;
case 4034:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 12;
break;
case 4035:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 10;
break;
case 4036:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 8;
break;
case 4037:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 5;
break;
case 4038:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp -= 2;
break;
case 4039:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4040:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4041:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4042:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4043:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
obj.entities[i].yp -= 15;
break;
case 4044:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
obj.entities[i].yp -= 10;
break;
case 4045:
state++;
i = obj.getplayer();
obj.entities[i].xp += 12;
obj.entities[i].yp -= 10;
break;
case 4046:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
obj.entities[i].yp -= 8;
break;
case 4047:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
obj.entities[i].yp -= 8;
break;
case 4048:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4049:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4050:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4051:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4052:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4053:
state++;
i = obj.getplayer();
obj.entities[i].xp += 4;
obj.entities[i].yp -= 15;
break;
case 4054:
state++;
i = obj.getplayer();
obj.entities[i].xp += 4;
obj.entities[i].yp -= 10;
break;
case 4055:
state++;
i = obj.getplayer();
obj.entities[i].xp += 4;
obj.entities[i].yp -= 10;
break;
case 4056:
state++;
i = obj.getplayer();
obj.entities[i].xp += 4;
obj.entities[i].yp -= 8;
break;
case 4057:
state++;
i = obj.getplayer();
obj.entities[i].xp += 2;
obj.entities[i].yp -= 8;
break;
case 4058:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 4059:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4060:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4061:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4062:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 0;
obj.entities[i].ay = -6;
obj.entities[i].ax = -6;
obj.entities[i].vy = -6;
obj.entities[i].vx = -6;
break;
case 4063:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 28;
obj.entities[i].yp -= 8;
break;
case 4064:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 28;
obj.entities[i].yp -= 8;
break;
case 4065:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 25;
break;
case 4066:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 25;
break;
case 4067:
state++;
i = obj.getplayer();
obj.entities[i].xp -= 20;
break;
case 4068:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp -= 16;
break;
case 4069:
hascontrol = true;
advancetext = false;
state = 0;
break;
case 4070:
//Activating a teleporter (special for final script, player has colour changed to match rescued crewmate)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4071:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4072:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].colour = obj.crewcolour(lastsaved);
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4073:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4074:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4075:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4076:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 4077:
state++;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4078:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 4079:
state = 0;
startscript = true;
newscript = "finallevel_teleporter";
break;
case 4080:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4081:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4082:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4083:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4084:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4085:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4086:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 4087:
state++;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4088:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 4089:
startscript = true;
newscript = "gamecomplete_ending";
state = 0;
break;
case 4090:
//Activating a teleporter (default appear)
state++;
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9);
break;
case 4091:
//Activating a teleporter 2
state++;
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10);
break;
case 4092:
//Activating a teleporter 2
state++;
statedelay = 5;
i = obj.getplayer();
j = obj.getteleporter();
if (j != -1)
{
obj.entities[i].xp = obj.entities[j].xp+44;
obj.entities[i].yp = obj.entities[j].yp+44;
obj.entities[j].tile = 2;
obj.entities[j].colour = 101;
}
obj.entities[i].colour = 0;
obj.entities[i].invis = false;
obj.entities[i].dir = 1;
obj.entities[i].ay = -6;
obj.entities[i].ax = 6;
obj.entities[i].vy = -6;
obj.entities[i].vx = 6;
break;
case 4093:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4094:
state++;
i = obj.getplayer();
obj.entities[i].xp += 10;
break;
case 4095:
state++;
i = obj.getplayer();
obj.entities[i].xp += 8;
break;
case 4096:
state++;
i = obj.getplayer();
obj.entities[i].xp += 6;
break;
case 4097:
state++;
i = obj.getplayer();
obj.entities[i].xp += 3;
break;
case 4098:
state++;
statedelay = 15;
i = obj.getplayer();
obj.entities[i].xp += 1;
break;
case 4099:
if (nocutscenes)
{
startscript = true;
newscript = "levelonecompleteskip";
}
else
{
startscript = true;
newscript = "levelonecomplete_ending";
}
state = 0;
break;
}
}
}
void Game::gethardestroom()
{
if (currentroomdeaths > hardestroomdeaths)
{
hardestroomdeaths = currentroomdeaths;
hardestroom = map.roomname;
if (map.roomname == "glitch")
{
if (roomx == 42 && roomy == 51)
{
hardestroom = "Rear Vindow";
}
else if (roomx == 48 && roomy == 51)
{
hardestroom = "On the Vaterfront";
}
else if (roomx == 49 && roomy == 51)
{
hardestroom = "The Untouchavles";
}
}
else if (map.roomname == "change")
{
if (roomx == 45 && roomy == 51) hardestroom =map.specialnames[3];
if (roomx == 46 && roomy == 51) hardestroom =map.specialnames[4];
if (roomx == 47 && roomy == 51) hardestroom =map.specialnames[5];
if (roomx == 50 && roomy == 53) hardestroom =map.specialnames[6];
if (roomx == 50 && roomy == 54) hardestroom = map.specialnames[7];
}
else if (map.roomname == "")
{
hardestroom = "Dimension VVVVVV";
}
}
}
void Game::deletestats()
{
if (!FILESYSTEM_delete("saves/unlock.vvv"))
{
puts("Error deleting saves/unlock.vvv");
}
else
{
for (int i = 0; i < 25; i++)
{
unlock[i] = false;
unlocknotify[i] = false;
}
for (int i = 0; i < 6; i++)
{
besttimes[i] = -1;
besttrinkets[i] = -1;
bestlives[i] = -1;
bestrank[i] = -1;
}
graphics.setflipmode = false;
stat_trinkets = 0;
}
}
void Game::unlocknum( int t )
{
if (map.custommode)
{
//Don't let custom levels unlock things!
return;
}
unlock[t] = true;
savestats();
}
void Game::loadstats()
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/unlock.vvv", &doc))
{
savestats();
printf("No Stats found. Assuming a new player\n");
}
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
}
;
// save this for later
hRoot=TiXmlHandle(pElem);
}
// WINDOW DIMS, ADDED AT PATCH 22
int width = 320;
int height = 240;
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "unlock")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
unlock.clear();
for(size_t i = 0; i < values.size(); i++)
{
unlock.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "unlocknotify")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
unlocknotify.clear();
for(size_t i = 0; i < values.size(); i++)
{
unlocknotify.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "besttimes")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
besttimes.clear();
for(size_t i = 0; i < values.size(); i++)
{
besttimes.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "besttrinkets")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
besttrinkets.clear();
for(size_t i = 0; i < values.size(); i++)
{
besttrinkets.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "bestlives")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
bestlives.clear();
for(size_t i = 0; i < values.size(); i++)
{
bestlives.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "bestrank")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
bestrank.clear();
for(size_t i = 0; i < values.size(); i++)
{
bestrank.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "bestgamedeaths")
{
bestgamedeaths = atoi(pText);
}
if (pKey == "stat_trinkets")
{
stat_trinkets = atoi(pText);
}
if (pKey == "fullscreen")
{
fullscreen = atoi(pText);
}
if (pKey == "stretch")
{
stretchMode = atoi(pText);
}
if (pKey == "useLinearFilter")
{
useLinearFilter = atoi(pText);
}
if (pKey == "window_width")
{
width = atoi(pText);
}
if (pKey == "window_height")
{
height = atoi(pText);
}
if (pKey == "noflashingmode")
{
noflashingmode = atoi(pText);
}
if (pKey == "colourblindmode")
{
colourblindmode = atoi(pText);
}
if (pKey == "setflipmode")
{
graphics.setflipmode = atoi(pText);
}
if (pKey == "invincibility")
{
map.invincibility = atoi(pText);
}
if (pKey == "slowdown")
{
slowdown = atoi(pText);
switch(slowdown)
{
case 30:
gameframerate=34;
break;
case 24:
gameframerate=41;
break;
case 18:
gameframerate=55;
break;
case 12:
gameframerate=83;
break;
default:
gameframerate=34;
break;
}
}
if (pKey == "swnbestrank")
{
swnbestrank = atoi(pText);
}
if (pKey == "swnrecord")
{
swnrecord = atoi(pText);
}
if (pKey == "advanced_mode")
{
advanced_mode = atoi(pText);
}
if (pKey == "advanced_smoothing")
{
fullScreenEffect_badSignal = atoi(pText);
graphics.screenbuffer->badSignalEffect = fullScreenEffect_badSignal;
}
if (pKey == "usingmmmmmm")
{
if(atoi(pText)>0){
usingmmmmmm = 1;
}else{
usingmmmmmm = 0;
}
}
if (pKey == "skipfakeload")
{
skipfakeload = atoi(pText);
}
if (pKey == "notextoutline")
{
graphics.notextoutline = atoi(pText);
}
if (pKey == "translucentroomname")
{
graphics.translucentroomname = atoi(pText);
}
if (pKey == "showmousecursor")
{
graphics.showmousecursor = atoi(pText);
}
if (pKey == "flipButton")
{
SDL_GameControllerButton newButton;
if (GetButtonFromString(pText, &newButton))
{
controllerButton_flip.push_back(newButton);
}
}
if (pKey == "enterButton")
{
SDL_GameControllerButton newButton;
if (GetButtonFromString(pText, &newButton))
{
controllerButton_map.push_back(newButton);
}
}
if (pKey == "escButton")
{
SDL_GameControllerButton newButton;
if (GetButtonFromString(pText, &newButton))
{
controllerButton_esc.push_back(newButton);
}
}
if (pKey == "controllerSensitivity")
{
controllerSensitivity = atoi(pText);
}
}
if(fullscreen)
{
graphics.screenbuffer->toggleFullScreen();
}
for (int i = 0; i < stretchMode; i += 1)
{
graphics.screenbuffer->toggleStretchMode();
}
if (useLinearFilter)
{
graphics.screenbuffer->toggleLinearFilter();
}
graphics.screenbuffer->ResizeScreen(width, height);
if (graphics.showmousecursor == true)
{
SDL_ShowCursor(SDL_ENABLE);
}
else {
SDL_ShowCursor(SDL_DISABLE);
}
if (controllerButton_flip.size() < 1)
{
controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);
}
if (controllerButton_map.size() < 1)
{
controllerButton_map.push_back(SDL_CONTROLLER_BUTTON_Y);
}
if (controllerButton_esc.size() < 1)
{
controllerButton_esc.push_back(SDL_CONTROLLER_BUTTON_B);
}
}
void Game::savestats()
{
TiXmlDocument doc;
TiXmlElement* msg;
TiXmlDeclaration* decl = new TiXmlDeclaration( "1.0", "", "" );
doc.LinkEndChild( decl );
TiXmlElement * root = new TiXmlElement( "Save" );
doc.LinkEndChild( root );
TiXmlComment * comment = new TiXmlComment();
comment->SetValue(" Save file " );
root->LinkEndChild( comment );
TiXmlElement * dataNode = new TiXmlElement( "Data" );
root->LinkEndChild( dataNode );
std::string s_unlock;
for(size_t i = 0; i < unlock.size(); i++ )
{
s_unlock += help.String(unlock[i]) + ",";
}
msg = new TiXmlElement( "unlock" );
msg->LinkEndChild( new TiXmlText( s_unlock.c_str() ));
dataNode->LinkEndChild( msg );
std::string s_unlocknotify;
for(size_t i = 0; i < unlocknotify.size(); i++ )
{
s_unlocknotify += help.String(unlocknotify[i]) + ",";
}
msg = new TiXmlElement( "unlocknotify" );
msg->LinkEndChild( new TiXmlText( s_unlocknotify.c_str() ));
dataNode->LinkEndChild( msg );
std::string s_besttimes;
for(size_t i = 0; i < besttrinkets.size(); i++ )
{
s_besttimes += help.String(besttimes[i]) + ",";
}
msg = new TiXmlElement( "besttimes" );
msg->LinkEndChild( new TiXmlText( s_besttimes.c_str() ));
dataNode->LinkEndChild( msg );
std::string s_besttrinkets;
for(size_t i = 0; i < besttrinkets.size(); i++ )
{
s_besttrinkets += help.String(besttrinkets[i]) + ",";
}
msg = new TiXmlElement( "besttrinkets" );
msg->LinkEndChild( new TiXmlText( s_besttrinkets.c_str() ));
dataNode->LinkEndChild( msg );
std::string s_bestlives;
for(size_t i = 0; i < bestlives.size(); i++ )
{
s_bestlives += help.String(bestlives[i]) + ",";
}
msg = new TiXmlElement( "bestlives" );
msg->LinkEndChild( new TiXmlText( s_bestlives.c_str() ));
dataNode->LinkEndChild( msg );
std::string s_bestrank;
for(size_t i = 0; i < bestrank.size(); i++ )
{
s_bestrank += help.String(bestrank[i]) + ",";
}
msg = new TiXmlElement( "bestrank" );
msg->LinkEndChild( new TiXmlText( s_bestrank.c_str() ));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "bestgamedeaths" );
msg->LinkEndChild( new TiXmlText( help.String(bestgamedeaths).c_str() ));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "stat_trinkets" );
msg->LinkEndChild( new TiXmlText( help.String(stat_trinkets).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "fullscreen" );
msg->LinkEndChild( new TiXmlText( help.String(fullscreen).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "stretch" );
msg->LinkEndChild( new TiXmlText( help.String(stretchMode).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "useLinearFilter" );
msg->LinkEndChild( new TiXmlText( help.String(useLinearFilter).c_str()));
dataNode->LinkEndChild( msg );
int width, height;
graphics.screenbuffer->GetWindowSize(&width, &height);
msg = new TiXmlElement( "window_width" );
msg->LinkEndChild( new TiXmlText( help.String(width).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "window_height" );
msg->LinkEndChild( new TiXmlText( help.String(height).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "noflashingmode" );
msg->LinkEndChild( new TiXmlText( help.String(noflashingmode).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "colourblindmode" );
msg->LinkEndChild( new TiXmlText( help.String(colourblindmode).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "setflipmode" );
msg->LinkEndChild( new TiXmlText( help.String(graphics.setflipmode).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "invincibility" );
msg->LinkEndChild( new TiXmlText( help.String(map.invincibility).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "slowdown" );
msg->LinkEndChild( new TiXmlText( help.String(slowdown).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "swnbestrank" );
msg->LinkEndChild( new TiXmlText( help.String(swnbestrank).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "swnrecord" );
msg->LinkEndChild( new TiXmlText( help.String(swnrecord).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "advanced_mode" );
msg->LinkEndChild( new TiXmlText( help.String(advanced_mode).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "advanced_smoothing" );
msg->LinkEndChild( new TiXmlText( help.String(fullScreenEffect_badSignal).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement( "usingmmmmmm" );
msg->LinkEndChild( new TiXmlText( help.String(usingmmmmmm).c_str()));
dataNode->LinkEndChild( msg );
msg = new TiXmlElement("skipfakeload");
msg->LinkEndChild(new TiXmlText(help.String((int) skipfakeload).c_str()));
dataNode->LinkEndChild(msg);
msg = new TiXmlElement("notextoutline");
msg->LinkEndChild(new TiXmlText(help.String((int) graphics.notextoutline).c_str()));
dataNode->LinkEndChild(msg);
msg = new TiXmlElement("translucentroomname");
msg->LinkEndChild(new TiXmlText(help.String((int) graphics.translucentroomname).c_str()));
dataNode->LinkEndChild(msg);
msg = new TiXmlElement("showmousecursor");
msg->LinkEndChild(new TiXmlText(help.String((int)graphics.showmousecursor).c_str()));
dataNode->LinkEndChild(msg);
for (size_t i = 0; i < controllerButton_flip.size(); i += 1)
{
msg = new TiXmlElement("flipButton");
msg->LinkEndChild(new TiXmlText(help.String((int) controllerButton_flip[i]).c_str()));
dataNode->LinkEndChild(msg);
}
for (size_t i = 0; i < controllerButton_map.size(); i += 1)
{
msg = new TiXmlElement("enterButton");
msg->LinkEndChild(new TiXmlText(help.String((int) controllerButton_map[i]).c_str()));
dataNode->LinkEndChild(msg);
}
for (size_t i = 0; i < controllerButton_esc.size(); i += 1)
{
msg = new TiXmlElement("escButton");
msg->LinkEndChild(new TiXmlText(help.String((int) controllerButton_esc[i]).c_str()));
dataNode->LinkEndChild(msg);
}
msg = new TiXmlElement( "controllerSensitivity" );
msg->LinkEndChild( new TiXmlText( help.String(controllerSensitivity).c_str()));
dataNode->LinkEndChild( msg );
FILESYSTEM_saveTiXmlDocument("saves/unlock.vvv", &doc);
}
void Game::customstart()
{
jumpheld = true;
savex = edsavex;
savey = edsavey;
saverx = edsaverx;
savery = edsavery;
savegc = edsavegc;
savedir = edsavedir; //Worldmap Start
//savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current
savepoint = 0;
gravitycontrol = savegc;
//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
state = 0;
deathseq = -1;
lifeseq = 0;
//let's teleport in!
//state = 2500;
//if (!nocutscenes) music.play(5);
}
void Game::start()
{
jumpheld = true;
savex = 232;
savey = 113;
saverx = 104;
savery = 110;
savegc = 0;
savedir = 1; //Worldmap Start
//savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current
savepoint = 0;
gravitycontrol = savegc;
//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
state = 0;
deathseq = -1;
lifeseq = 0;
//let's teleport in!
//state = 2500;
if (!nocutscenes) music.play(5);
}
void Game::deathsequence()
{
int i;
if (supercrewmate && scmhurt)
{
i = obj.getscm();
}
else
{
i = obj.getplayer();
}
obj.entities[i].colour = 1;
obj.entities[i].invis = false;
if (deathseq == 30)
{
if (nodeathmode)
{
music.fadeout();
gameoverdelay = 60;
}
deathcounts++;
music.playef(2);
obj.entities[i].invis = true;
if (map.finalmode)
{
map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))]++;
currentroomdeaths = map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))];
}
else
{
map.roomdeaths[roomx - 100 + (20*(roomy - 100))]++;
currentroomdeaths = map.roomdeaths[roomx - 100 + (20 * (roomy - 100))];
}
}
if (deathseq == 25) obj.entities[i].invis = true;
if (deathseq == 20) obj.entities[i].invis = true;
if (deathseq == 16) obj.entities[i].invis = true;
if (deathseq == 14) obj.entities[i].invis = true;
if (deathseq == 12) obj.entities[i].invis = true;
if (deathseq < 10) obj.entities[i].invis = true;
if (!nodeathmode)
{
if (deathseq <= 1) obj.entities[i].invis = false;
}
else
{
gameoverdelay--;
}
}
void Game::startspecial( int t )
{
jumpheld = true;
switch(t)
{
case 0: //Secret Lab
savex = 104;
savey = 169;
saverx = 118;
savery = 106;
savegc = 0;
savedir = 1;
break;
case 1: //Intermission 1 (any)
savex = 80;
savey = 57;
saverx = 41;
savery = 56;
savegc = 0;
savedir = 0;
break;
default:
savex = 232;
savey = 113;
saverx = 104;
savery = 110;
savegc = 0;
savedir = 1; //Worldmap Start
break;
}
savepoint = 0;
gravitycontrol = savegc;
state = 0;
deathseq = -1;
lifeseq = 0;
}
void Game::starttrial( int t )
{
jumpheld = true;
switch(t)
{
case 0: //Space Station 1
savex = 200;
savey = 161;
saverx = 113;
savery = 105;
savegc = 0;
savedir = 1;
break;
case 1: //Lab
savex = 191;
savey = 33;
saverx = 102;
savery = 116;
savegc = 0;
savedir = 1;
break;
case 2: //Tower
savex = 84;
savey = 193, saverx = 108;
savery = 109;
savegc = 0;
savedir = 1;
break;
case 3: //Space Station 2
savex = 148;
savey = 38;
saverx = 112;
savery = 114;
savegc = 1;
savedir = 0;
break;
case 4: //Warp
savex = 52;
savey = 73;
saverx = 114;
savery = 101;
savegc = 0;
savedir = 1;
break;
case 5: //Final
savex = 101;
savey = 113;
saverx = 46;
savery = 54;
savegc = 0;
savedir = 1;
break;
default:
savex = 232;
savey = 113;
saverx = 104;
savery = 110;
savegc = 0;
savedir = 1; //Worldmap Start
break;
}
savepoint = 0;
gravitycontrol = savegc;
//state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state
state = 0;
deathseq = -1;
lifeseq = 0;
}
void Game::loadquick()
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc)) return;
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Save Not Found\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "worldmap")
{
std::string TextString = (pText);
if(TextString.length()>1)
{
std::vector<std::string> values = split(TextString,',');
map.explored.clear();
for(size_t i = 0; i < values.size(); i++)
{
map.explored.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "flags")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.flags.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.flags.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "crewstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
crewstats.clear();
for(size_t i = 0; i < values.size(); i++)
{
crewstats.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "collect")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.collect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.collect.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "finalmode")
{
map.finalmode = atoi(pText);
}
if (pKey == "finalstretch")
{
map.finalstretch = atoi(pText);
}
if (pKey == "finalx")
{
map.finalx = atoi(pText);
}
else if (pKey == "finaly")
{
map.finaly = atoi(pText);
}
else if (pKey == "savex")
{
savex = atoi(pText);
}
else if (pKey == "savey")
{
savey = atoi(pText);
}
else if (pKey == "saverx")
{
saverx = atoi(pText);
}
else if (pKey == "savery")
{
savery = atoi(pText);
}
else if (pKey == "savegc")
{
savegc = atoi(pText);
}
else if (pKey == "savedir")
{
savedir= atoi(pText);
}
else if (pKey == "savepoint")
{
savepoint = atoi(pText);
}
else if (pKey == "companion")
{
companion = atoi(pText);
}
else if (pKey == "lastsaved")
{
lastsaved = atoi(pText);
}
else if (pKey == "teleportscript")
{
teleportscript = pText;
}
else if (pKey == "supercrewmate")
{
supercrewmate = atoi(pText);
}
else if (pKey == "scmprogress")
{
scmprogress = atoi(pText);
}
else if (pKey == "scmmoveme")
{
scmmoveme = atoi(pText);
}
else if (pKey == "frames")
{
frames = atoi(pText);
frames = 0;
}
else if (pKey == "seconds")
{
seconds = atoi(pText);
}
else if (pKey == "minutes")
{
minutes = atoi(pText);
}
else if (pKey == "hours")
{
hours = atoi(pText);
}
else if (pKey == "deathcounts")
{
deathcounts = atoi(pText);
}
else if (pKey == "totalflips")
{
totalflips = atoi(pText);
}
else if (pKey == "hardestroom")
{
hardestroom = atoi(pText);
}
else if (pKey == "hardestroomdeaths")
{
hardestroomdeaths = atoi(pText);
}
else if (pKey == "currentsong")
{
music.play(atoi(pText));
}
}
if (map.finalmode)
{
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
}
if (map.finalstretch)
{
map.finalstretch = true;
map.final_colormode = true;
map.final_mapcol = 0;
map.final_colorframe = 1;
}
map.showteleporters = true;
if(obj.flags[12]) map.showtargets = true;
if (obj.flags[42]) map.showtrinkets = true;
}
void Game::customloadquick(std::string savfile)
{
if (cliplaytest) {
savex = playx;
savey = playy;
saverx = playrx;
savery = playry;
savegc = playgc;
return;
}
std::string levelfile = savfile.substr(7);
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument(("saves/"+levelfile+".vvv").c_str(), &doc)) return;
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Save Not Found\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "worldmap")
{
std::string TextString = (pText);
if(TextString.length()>1)
{
std::vector<std::string> values = split(TextString,',');
map.explored.clear();
for(size_t i = 0; i < values.size(); i++)
{
map.explored.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "flags")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.flags.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.flags.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "moods")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
for(size_t i = 0; i < 6; i++)
{
obj.customcrewmoods[i]=atoi(values[i].c_str());
}
}
}
if (pKey == "crewstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
crewstats.clear();
for(size_t i = 0; i < values.size(); i++)
{
crewstats.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "collect")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.collect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.collect.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "customcollect")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.customcollect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.customcollect.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "finalmode")
{
map.finalmode = atoi(pText);
}
if (pKey == "finalstretch")
{
map.finalstretch = atoi(pText);
}
if (map.finalmode)
{
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
}
if (map.finalstretch)
{
map.finalstretch = true;
map.final_colormode = true;
map.final_mapcol = 0;
map.final_colorframe = 1;
}
if (pKey == "finalx")
{
map.finalx = atoi(pText);
}
else if (pKey == "finaly")
{
map.finaly = atoi(pText);
}
else if (pKey == "savex")
{
savex = atoi(pText);
}
else if (pKey == "savey")
{
savey = atoi(pText);
}
else if (pKey == "saverx")
{
saverx = atoi(pText);
}
else if (pKey == "savery")
{
savery = atoi(pText);
}
else if (pKey == "savegc")
{
savegc = atoi(pText);
}
else if (pKey == "savedir")
{
savedir= atoi(pText);
}
else if (pKey == "savepoint")
{
savepoint = atoi(pText);
}
else if (pKey == "companion")
{
companion = atoi(pText);
}
else if (pKey == "lastsaved")
{
lastsaved = atoi(pText);
}
else if (pKey == "teleportscript")
{
teleportscript = pText;
}
else if (pKey == "supercrewmate")
{
supercrewmate = atoi(pText);
}
else if (pKey == "scmprogress")
{
scmprogress = atoi(pText);
}
else if (pKey == "scmmoveme")
{
scmmoveme = atoi(pText);
}
else if (pKey == "frames")
{
frames = atoi(pText);
frames = 0;
}
else if (pKey == "seconds")
{
seconds = atoi(pText);
}
else if (pKey == "minutes")
{
minutes = atoi(pText);
}
else if (pKey == "hours")
{
hours = atoi(pText);
}
else if (pKey == "deathcounts")
{
deathcounts = atoi(pText);
}
else if (pKey == "totalflips")
{
totalflips = atoi(pText);
}
else if (pKey == "hardestroom")
{
hardestroom = atoi(pText);
}
else if (pKey == "hardestroomdeaths")
{
hardestroomdeaths = atoi(pText);
}
else if (pKey == "currentsong")
{
music.play(atoi(pText));
}
else if (pKey == "showminimap")
{
map.customshowmm = atoi(pText);
}
}
map.showteleporters = true;
if(obj.flags[12]) map.showtargets = true;
if (obj.flags[42]) map.showtrinkets = true;
}
void Game::loadsummary()
{
TiXmlDocument docTele;
if (!FILESYSTEM_loadTiXmlDocument("saves/tsave.vvv", &docTele))
{
telesummary = "";
}
else
{
TiXmlHandle hDoc(&docTele);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Save Not Found\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
int l_minute, l_second, l_hours;
l_minute = l_second= l_hours = 0;
int l_saveX = 0;
int l_saveY = 0;
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "summary")
{
telesummary = pText;
}
else if (pKey == "seconds")
{
l_second = atoi(pText);
}
else if (pKey == "minutes")
{
l_minute = atoi(pText);
}
else if (pKey == "hours")
{
l_hours = atoi(pText);
}
else if (pKey == "savery")
{
l_saveY = atoi(pText);
}
else if (pKey == "saverx")
{
l_saveX = atoi(pText);
}
else if (pKey == "trinkets")
{
tele_trinkets = atoi(pText);
}
else if (pKey == "finalmode")
{
map.finalmode = atoi(pText);
}
else if (pKey == "finalstretch")
{
map.finalstretch = atoi(pText);
}
if (pKey == "crewstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
tele_crewstats.clear();
for(size_t i = 0; i < values.size(); i++)
{
tele_crewstats.push_back(atoi(values[i].c_str()));
}
}
}
}
tele_gametime = giventimestring(l_hours,l_minute, l_second);
tele_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
}
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/qsave.vvv", &doc))
{
quicksummary = "";
}
else
{
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Save Not Found\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
int l_minute, l_second, l_hours;
l_minute = l_second= l_hours = 0;
int l_saveX = 0;
int l_saveY = 0;
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if (pKey == "summary")
{
quicksummary = pText;
}
else if (pKey == "seconds")
{
l_second = atoi(pText);
}
else if (pKey == "minutes")
{
l_minute = atoi(pText);
}
else if (pKey == "hours")
{
l_hours = atoi(pText);
}
else if (pKey == "savery")
{
l_saveY = atoi(pText);
}
else if (pKey == "saverx")
{
l_saveX = atoi(pText);
}
else if (pKey == "trinkets")
{
quick_trinkets = atoi(pText);
}
else if (pKey == "finalmode")
{
map.finalmode = atoi(pText);
}
else if (pKey == "finalstretch")
{
map.finalstretch = atoi(pText);
}
if (pKey == "crewstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
quick_crewstats.clear();
for(size_t i = 0; i < values.size(); i++)
{
quick_crewstats.push_back(atoi(values[i].c_str()));
}
}
}
}
quick_gametime = giventimestring(l_hours,l_minute, l_second);
quick_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
}
}
void Game::initteleportermode()
{
//Set the teleporter variable to the right position!
teleport_to_teleporter = 0;
for (size_t i = 0; i < map.teleporters.size(); i++)
{
if (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100)
{
teleport_to_teleporter = i;
}
}
}
void Game::savetele()
{
//TODO make this code a bit cleaner.
if (map.custommode)
{
//Don't trash save data!
return;
}
TiXmlDocument doc;
TiXmlElement* msg;
TiXmlDeclaration* decl = new TiXmlDeclaration( "1.0", "", "" );
doc.LinkEndChild( decl );
TiXmlElement * root = new TiXmlElement( "Save" );
doc.LinkEndChild( root );
TiXmlComment * comment = new TiXmlComment();
comment->SetValue(" Save file " );
root->LinkEndChild( comment );
TiXmlElement * msgs = new TiXmlElement( "Data" );
root->LinkEndChild( msgs );
//Flags, map and stats
std::string mapExplored;
for(size_t i = 0; i < map.explored.size(); i++ )
{
mapExplored += help.String(map.explored[i]) + ",";
}
msg = new TiXmlElement( "worldmap" );
msg->LinkEndChild( new TiXmlText( mapExplored.c_str() ));
msgs->LinkEndChild( msg );
std::string flags;
for(size_t i = 0; i < obj.flags.size(); i++ )
{
flags += help.String((int) obj.flags[i]) + ",";
}
msg = new TiXmlElement( "flags" );
msg->LinkEndChild( new TiXmlText( flags.c_str() ));
msgs->LinkEndChild( msg );
std::string crewstatsString;
for(size_t i = 0; i < crewstats.size(); i++ )
{
crewstatsString += help.String(crewstats[i]) + ",";
}
msg = new TiXmlElement( "crewstats" );
msg->LinkEndChild( new TiXmlText( crewstatsString.c_str() ));
msgs->LinkEndChild( msg );
std::string collect;
for(size_t i = 0; i < obj.collect.size(); i++ )
{
collect += help.String((int) obj.collect[i]) + ",";
}
msg = new TiXmlElement( "collect" );
msg->LinkEndChild( new TiXmlText( collect.c_str() ));
msgs->LinkEndChild( msg );
//Position
msg = new TiXmlElement( "finalx" );
msg->LinkEndChild( new TiXmlText( help.String(map.finalx).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finaly" );
msg->LinkEndChild( new TiXmlText( help.String(map.finaly).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savex" );
msg->LinkEndChild( new TiXmlText( help.String(savex).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savey" );
msg->LinkEndChild( new TiXmlText( help.String(savey).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "saverx" );
msg->LinkEndChild( new TiXmlText( help.String(saverx).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savery" );
msg->LinkEndChild( new TiXmlText( help.String(savery).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savegc" );
msg->LinkEndChild( new TiXmlText( help.String(savegc).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savedir" );
msg->LinkEndChild( new TiXmlText( help.String(savedir).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savepoint" );
msg->LinkEndChild( new TiXmlText( help.String(savepoint).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "trinkets" );
msg->LinkEndChild( new TiXmlText( help.String(trinkets()).c_str() ));
msgs->LinkEndChild( msg );
//Special stats
if(music.nicefade==1)
{
msg = new TiXmlElement( "currentsong" );
msg->LinkEndChild( new TiXmlText( help.String(music.nicechange).c_str() ));
msgs->LinkEndChild( msg );
}
else
{
msg = new TiXmlElement( "currentsong" );
msg->LinkEndChild( new TiXmlText( help.String(music.currentsong).c_str() ));
msgs->LinkEndChild( msg );
}
msg = new TiXmlElement( "teleportscript" );
msg->LinkEndChild( new TiXmlText( teleportscript.c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "companion" );
msg->LinkEndChild( new TiXmlText( help.String(companion).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "lastsaved" );
msg->LinkEndChild( new TiXmlText( help.String(lastsaved).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "supercrewmate" );
msg->LinkEndChild( new TiXmlText( BoolToString(supercrewmate) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "scmprogress" );
msg->LinkEndChild( new TiXmlText( help.String(scmprogress).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "scmmoveme" );
msg->LinkEndChild( new TiXmlText( BoolToString(scmmoveme) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "frames" );
msg->LinkEndChild( new TiXmlText( help.String(frames).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "seconds" );
msg->LinkEndChild( new TiXmlText( help.String(seconds).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "minutes" );
msg->LinkEndChild( new TiXmlText( help.String(minutes).c_str()) );
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hours" );
msg->LinkEndChild( new TiXmlText( help.String(hours).c_str()) );
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "deathcounts" );
msg->LinkEndChild( new TiXmlText( help.String(deathcounts).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "totalflips" );
msg->LinkEndChild( new TiXmlText( help.String(totalflips).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hardestroom" );
msg->LinkEndChild( new TiXmlText( hardestroom.c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hardestroomdeaths" );
msg->LinkEndChild( new TiXmlText( help.String(hardestroomdeaths).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finalmode" );
msg->LinkEndChild( new TiXmlText( BoolToString(map.finalmode)));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finalstretch" );
msg->LinkEndChild( new TiXmlText( BoolToString(map.finalstretch) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "summary" );
std::string summary = savearea + ", " + timestring();
msg->LinkEndChild( new TiXmlText( summary.c_str() ));
msgs->LinkEndChild( msg );
telesummary = summary;
if(FILESYSTEM_saveTiXmlDocument("saves/tsave.vvv", &doc))
{
printf("Game saved\n");
}
else
{
printf("Could Not Save game!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "tsave.vvv");
}
}
void Game::savequick()
{
if (map.custommode)
{
//Don't trash save data!
return;
}
TiXmlDocument doc;
TiXmlElement* msg;
TiXmlDeclaration* decl = new TiXmlDeclaration( "1.0", "", "" );
doc.LinkEndChild( decl );
TiXmlElement * root = new TiXmlElement( "Save" );
doc.LinkEndChild( root );
TiXmlComment * comment = new TiXmlComment();
comment->SetValue(" Save file " );
root->LinkEndChild( comment );
TiXmlElement * msgs = new TiXmlElement( "Data" );
root->LinkEndChild( msgs );
//Flags, map and stats
std::string mapExplored;
for(size_t i = 0; i < map.explored.size(); i++ )
{
mapExplored += help.String(map.explored[i]) + ",";
}
msg = new TiXmlElement( "worldmap" );
msg->LinkEndChild( new TiXmlText( mapExplored.c_str() ));
msgs->LinkEndChild( msg );
std::string flags;
for(size_t i = 0; i < obj.flags.size(); i++ )
{
flags += help.String((int) obj.flags[i]) + ",";
}
msg = new TiXmlElement( "flags" );
msg->LinkEndChild( new TiXmlText( flags.c_str() ));
msgs->LinkEndChild( msg );
std::string crewstatsString;
for(size_t i = 0; i < crewstats.size(); i++ )
{
crewstatsString += help.String(crewstats[i]) + ",";
}
msg = new TiXmlElement( "crewstats" );
msg->LinkEndChild( new TiXmlText( crewstatsString.c_str() ));
msgs->LinkEndChild( msg );
std::string collect;
for(size_t i = 0; i < obj.collect.size(); i++ )
{
collect += help.String((int) obj.collect[i]) + ",";
}
msg = new TiXmlElement( "collect" );
msg->LinkEndChild( new TiXmlText( collect.c_str() ));
msgs->LinkEndChild( msg );
//Position
msg = new TiXmlElement( "finalx" );
msg->LinkEndChild( new TiXmlText( help.String(map.finalx).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finaly" );
msg->LinkEndChild( new TiXmlText( help.String(map.finaly).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savex" );
msg->LinkEndChild( new TiXmlText( help.String(savex).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savey" );
msg->LinkEndChild( new TiXmlText( help.String(savey).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "saverx" );
msg->LinkEndChild( new TiXmlText( help.String(saverx).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savery" );
msg->LinkEndChild( new TiXmlText( help.String(savery).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savegc" );
msg->LinkEndChild( new TiXmlText( help.String(savegc).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savedir" );
msg->LinkEndChild( new TiXmlText( help.String(savedir).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savepoint" );
msg->LinkEndChild( new TiXmlText( help.String(savepoint).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "trinkets" );
msg->LinkEndChild( new TiXmlText( help.String(trinkets()).c_str() ));
msgs->LinkEndChild( msg );
//Special stats
if(music.nicefade==1)
{
msg = new TiXmlElement( "currentsong" );
msg->LinkEndChild( new TiXmlText( help.String(music.nicechange).c_str() ));
msgs->LinkEndChild( msg );
}
else
{
msg = new TiXmlElement( "currentsong" );
msg->LinkEndChild( new TiXmlText( help.String(music.currentsong).c_str() ));
msgs->LinkEndChild( msg );
}
msg = new TiXmlElement( "teleportscript" );
msg->LinkEndChild( new TiXmlText( teleportscript.c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "companion" );
msg->LinkEndChild( new TiXmlText( help.String(companion).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "lastsaved" );
msg->LinkEndChild( new TiXmlText( help.String(lastsaved).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "supercrewmate" );
msg->LinkEndChild( new TiXmlText( BoolToString(supercrewmate) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "scmprogress" );
msg->LinkEndChild( new TiXmlText( help.String(scmprogress).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "scmmoveme" );
msg->LinkEndChild( new TiXmlText( BoolToString(scmmoveme) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finalmode" );
msg->LinkEndChild( new TiXmlText( BoolToString(map.finalmode) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finalstretch" );
msg->LinkEndChild( new TiXmlText( BoolToString(map.finalstretch) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "frames" );
msg->LinkEndChild( new TiXmlText( help.String(frames).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "seconds" );
msg->LinkEndChild( new TiXmlText( help.String(seconds).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "minutes" );
msg->LinkEndChild( new TiXmlText( help.String(minutes).c_str()) );
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hours" );
msg->LinkEndChild( new TiXmlText( help.String(hours).c_str()) );
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "deathcounts" );
msg->LinkEndChild( new TiXmlText( help.String(deathcounts).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "totalflips" );
msg->LinkEndChild( new TiXmlText( help.String(totalflips).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hardestroom" );
msg->LinkEndChild( new TiXmlText( hardestroom.c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hardestroomdeaths" );
msg->LinkEndChild( new TiXmlText( help.String(hardestroomdeaths).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "summary" );
std::string summary = savearea + ", " + timestring();
msg->LinkEndChild( new TiXmlText( summary.c_str() ));
msgs->LinkEndChild( msg );
quicksummary = summary;
if(FILESYSTEM_saveTiXmlDocument("saves/qsave.vvv", &doc))
{
printf("Game saved\n");
}
else
{
printf("Could Not Save game!\n");
printf("Failed: %s%s\n", saveFilePath.c_str(), "qsave.vvv");
}
}
void Game::customsavequick(std::string savfile)
{
TiXmlDocument doc;
TiXmlElement* msg;
TiXmlDeclaration* decl = new TiXmlDeclaration( "1.0", "", "" );
doc.LinkEndChild( decl );
TiXmlElement * root = new TiXmlElement( "Save" );
doc.LinkEndChild( root );
TiXmlComment * comment = new TiXmlComment();
comment->SetValue(" Save file " );
root->LinkEndChild( comment );
TiXmlElement * msgs = new TiXmlElement( "Data" );
root->LinkEndChild( msgs );
//Flags, map and stats
std::string mapExplored;
for(size_t i = 0; i < map.explored.size(); i++ )
{
mapExplored += help.String(map.explored[i]) + ",";
}
msg = new TiXmlElement( "worldmap" );
msg->LinkEndChild( new TiXmlText( mapExplored.c_str() ));
msgs->LinkEndChild( msg );
std::string flags;
for(size_t i = 0; i < obj.flags.size(); i++ )
{
flags += help.String((int) obj.flags[i]) + ",";
}
msg = new TiXmlElement( "flags" );
msg->LinkEndChild( new TiXmlText( flags.c_str() ));
msgs->LinkEndChild( msg );
std::string moods;
for(int i = 0; i < 6; i++ )
{
moods += help.String(obj.customcrewmoods[i]) + ",";
}
msg = new TiXmlElement( "moods" );
msg->LinkEndChild( new TiXmlText( moods.c_str() ));
msgs->LinkEndChild( msg );
std::string crewstatsString;
for(size_t i = 0; i < crewstats.size(); i++ )
{
crewstatsString += help.String(crewstats[i]) + ",";
}
msg = new TiXmlElement( "crewstats" );
msg->LinkEndChild( new TiXmlText( crewstatsString.c_str() ));
msgs->LinkEndChild( msg );
std::string collect;
for(size_t i = 0; i < obj.collect.size(); i++ )
{
collect += help.String((int) obj.collect[i]) + ",";
}
msg = new TiXmlElement( "collect" );
msg->LinkEndChild( new TiXmlText( collect.c_str() ));
msgs->LinkEndChild( msg );
std::string customcollect;
for(size_t i = 0; i < obj.customcollect.size(); i++ )
{
customcollect += help.String((int) obj.customcollect[i]) + ",";
}
msg = new TiXmlElement( "customcollect" );
msg->LinkEndChild( new TiXmlText( customcollect.c_str() ));
msgs->LinkEndChild( msg );
//Position
msg = new TiXmlElement( "finalx" );
msg->LinkEndChild( new TiXmlText( help.String(map.finalx).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "finaly" );
msg->LinkEndChild( new TiXmlText( help.String(map.finaly).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savex" );
msg->LinkEndChild( new TiXmlText( help.String(savex).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savey" );
msg->LinkEndChild( new TiXmlText( help.String(savey).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "saverx" );
msg->LinkEndChild( new TiXmlText( help.String(saverx).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savery" );
msg->LinkEndChild( new TiXmlText( help.String(savery).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savegc" );
msg->LinkEndChild( new TiXmlText( help.String(savegc).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savedir" );
msg->LinkEndChild( new TiXmlText( help.String(savedir).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "savepoint" );
msg->LinkEndChild( new TiXmlText( help.String(savepoint).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "trinkets" );
msg->LinkEndChild( new TiXmlText( help.String(trinkets()).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "crewmates" );
msg->LinkEndChild( new TiXmlText( help.String(crewmates()).c_str() ));
msgs->LinkEndChild( msg );
//Special stats
if(music.nicefade==1)
{
msg = new TiXmlElement( "currentsong" );
msg->LinkEndChild( new TiXmlText( help.String(music.nicechange).c_str() ));
msgs->LinkEndChild( msg );
}
else
{
msg = new TiXmlElement( "currentsong" );
msg->LinkEndChild( new TiXmlText( help.String(music.currentsong).c_str() ));
msgs->LinkEndChild( msg );
}
msg = new TiXmlElement( "teleportscript" );
msg->LinkEndChild( new TiXmlText( teleportscript.c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "companion" );
msg->LinkEndChild( new TiXmlText( help.String(companion).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "lastsaved" );
msg->LinkEndChild( new TiXmlText( help.String(lastsaved).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "supercrewmate" );
msg->LinkEndChild( new TiXmlText( BoolToString(supercrewmate) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "scmprogress" );
msg->LinkEndChild( new TiXmlText( help.String(scmprogress).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "scmmoveme" );
msg->LinkEndChild( new TiXmlText( BoolToString(scmmoveme) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "frames" );
msg->LinkEndChild( new TiXmlText( help.String(frames).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "seconds" );
msg->LinkEndChild( new TiXmlText( help.String(seconds).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "minutes" );
msg->LinkEndChild( new TiXmlText( help.String(minutes).c_str()) );
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hours" );
msg->LinkEndChild( new TiXmlText( help.String(hours).c_str()) );
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "deathcounts" );
msg->LinkEndChild( new TiXmlText( help.String(deathcounts).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "totalflips" );
msg->LinkEndChild( new TiXmlText( help.String(totalflips).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hardestroom" );
msg->LinkEndChild( new TiXmlText( hardestroom.c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "hardestroomdeaths" );
msg->LinkEndChild( new TiXmlText( help.String(hardestroomdeaths).c_str() ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "showminimap" );
msg->LinkEndChild( new TiXmlText( BoolToString(map.customshowmm) ));
msgs->LinkEndChild( msg );
msg = new TiXmlElement( "summary" );
std::string summary = savearea + ", " + timestring();
msg->LinkEndChild( new TiXmlText( summary.c_str() ));
msgs->LinkEndChild( msg );
customquicksummary = summary;
std::string levelfile = savfile.substr(7);
if(FILESYSTEM_saveTiXmlDocument(("saves/"+levelfile+".vvv").c_str(), &doc))
{
printf("Game saved\n");
}
else
{
printf("Could Not Save game!\n");
printf("Failed: %s%s%s", saveFilePath.c_str(), levelfile.c_str(), ".vvv");
}
}
void Game::loadtele()
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/tsave.vvv", &doc)) return;
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
{
pElem=hDoc.FirstChildElement().Element();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
printf("Save Not Found\n");
}
// save this for later
hRoot=TiXmlHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;
if(pText == NULL)
{
pText = "";
}
if (pKey == "worldmap")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
map.explored.clear();
for(size_t i = 0; i < values.size(); i++)
{
map.explored.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "flags")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.flags.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.flags.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "crewstats")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
crewstats.clear();
for(size_t i = 0; i < values.size(); i++)
{
crewstats.push_back(atoi(values[i].c_str()));
}
}
}
if (pKey == "collect")
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.collect.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.collect.push_back((bool) atoi(values[i].c_str()));
}
}
}
if (pKey == "finalmode")
{
map.finalmode = atoi(pText);
}
if (pKey == "finalstretch")
{
map.finalstretch = atoi(pText);
}
if (map.finalmode)
{
map.final_colormode = false;
map.final_mapcol = 0;
map.final_colorframe = 0;
}
if (map.finalstretch)
{
map.finalstretch = true;
map.final_colormode = true;
map.final_mapcol = 0;
map.final_colorframe = 1;
}
if (pKey == "finalx")
{
map.finalx = atoi(pText);
}
else if (pKey == "finaly")
{
map.finaly = atoi(pText);
}
else if (pKey == "savex")
{
savex = atoi(pText);
}
else if (pKey == "savey")
{
savey = atoi(pText);
}
else if (pKey == "saverx")
{
saverx = atoi(pText);
}
else if (pKey == "savery")
{
savery = atoi(pText);
}
else if (pKey == "savegc")
{
savegc = atoi(pText);
}
else if (pKey == "savedir")
{
savedir= atoi(pText);
}
else if (pKey == "savepoint")
{
savepoint = atoi(pText);
}
else if (pKey == "companion")
{
companion = atoi(pText);
}
else if (pKey == "lastsaved")
{
lastsaved = atoi(pText);
}
else if (pKey == "teleportscript")
{
teleportscript = pText;
}
else if (pKey == "supercrewmate")
{
supercrewmate = atoi(pText);
}
else if (pKey == "scmprogress")
{
scmprogress = atoi(pText);
}
else if (pKey == "scmmoveme")
{
scmmoveme = atoi(pText);
}
else if (pKey == "frames")
{
frames = atoi(pText);
frames = 0;
}
else if (pKey == "seconds")
{
seconds = atoi(pText);
}
else if (pKey == "minutes")
{
minutes = atoi(pText);
}
else if (pKey == "hours")
{
hours = atoi(pText);
}
else if (pKey == "deathcounts")
{
deathcounts = atoi(pText);
}
else if (pKey == "totalflips")
{
totalflips = atoi(pText);
}
else if (pKey == "hardestroom")
{
hardestroom = pText;
}
else if (pKey == "hardestroomdeaths")
{
hardestroomdeaths = atoi(pText);
}
else if (pKey == "currentsong")
{
music.play(atoi(pText));
}
}
map.showteleporters = true;
if(obj.flags[12]) map.showtargets = true;
if (obj.flags[42]) map.showtrinkets = true;
}
std::string Game::unrescued()
{
//Randomly return the name of an unrescued crewmate
if (fRandom() * 100 > 50)
{
if (!crewstats[5]) return "Victoria";
if (!crewstats[2]) return "Vitellary";
if (!crewstats[4]) return "Verdigris";
if (!crewstats[3]) return "Vermilion";
}
else
{
if (fRandom() * 100 > 50)
{
if (!crewstats[2]) return "Vitellary";
if (!crewstats[4]) return "Verdigris";
if (!crewstats[3]) return "Vermilion";
if (!crewstats[5]) return "Victoria";
}
else
{
if (!crewstats[4]) return "Verdigris";
if (!crewstats[3]) return "Vermilion";
if (!crewstats[5]) return "Victoria";
if (!crewstats[2]) return "Vitellary";
}
}
return "you";
}
void Game::gameclock()
{
/*
test = true;
std::ostringstream os;
os << hours << ":" << minutes << ":" << seconds << ", " << frames;
teststring = os.str();
*/
frames++;
if (frames >= 30)
{
frames -= 30;
seconds++;
if (seconds >= 60)
{
seconds -= 60;
minutes++;
if (minutes >= 60)
{
minutes -= 60;
hours++;
}
}
}
}
std::string Game::giventimestring( int hrs, int min, int sec )
{
std::string tempstring = "";
if (hrs > 0)
{
tempstring += help.String(hrs) + ":";
}
tempstring += help.twodigits(min) + ":" + help.twodigits(sec);
return tempstring;
}
std::string Game::timestring()
{
std::string tempstring = "";
if (hours > 0)
{
tempstring += help.String(hours) + ":";
}
tempstring += help.twodigits(minutes) + ":" + help.twodigits(seconds);
return tempstring;
}
std::string Game::partimestring()
{
//given par time in seconds:
std::string tempstring = "";
if (timetrialpar >= 60)
{
tempstring = help.twodigits(int((timetrialpar - (timetrialpar % 60)) / 60)) + ":" + help.twodigits(timetrialpar % 60);
}
else
{
tempstring = "00:" + help.twodigits(timetrialpar);
}
return tempstring;
}
std::string Game::resulttimestring()
{
//given result time in seconds:
std::string tempstring = "";
if (timetrialresulttime > 60)
{
tempstring = help.twodigits(int((timetrialresulttime - (timetrialresulttime % 60)) / 60)) + ":"
+ help.twodigits(timetrialresulttime % 60);
}
else
{
tempstring = "00:" + help.twodigits(timetrialresulttime);
}
return tempstring;
}
std::string Game::timetstring( int t )
{
//given par time in seconds:
std::string tempstring = "";
if (t >= 60)
{
tempstring = help.twodigits(int((t - (t % 60)) / 60)) + ":" + help.twodigits(t % 60);
}
else
{
tempstring = "00:" + help.twodigits(t);
}
return tempstring;
}
void Game::returnmenu()
{
if (menustack.empty())
{
puts("Error: returning to previous menu frame on empty stack!");
return;
}
MenuStackFrame& frame = menustack[menustack.size()-1];
//Store this in case createmenu() removes the stack frame
int previousoption = frame.option;
createmenu(frame.name, true);
currentmenuoption = previousoption;
//Remove the stackframe now, but createmenu() might have already gotten to it
//if we were returning to the main menu
if (!menustack.empty())
{
menustack.pop_back();
}
}
void Game::returntomenu(enum Menu::MenuName t)
{
if (currentmenuname == t)
{
//Why are you calling this function then?
return;
}
//Unwind the menu stack until we reach our desired menu
int i = menustack.size() - 1;
while (i >= 0)
{
//If we pop it off we can't reference it anymore, so check for it now
bool is_the_menu_we_want = menustack[i].name == t;
returnmenu();
if (is_the_menu_we_want)
{
break;
}
i--;
}
}
void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
{
if (t == Menu::mainmenu)
{
//Either we've just booted up the game or returned from gamemode
//Whichever it is, we shouldn't have a stack,
//and most likely don't have a current stackframe
menustack.clear();
}
else if (!samemenu)
{
MenuStackFrame frame;
frame.option = currentmenuoption;
frame.name = currentmenuname;
menustack.push_back(frame);
}
currentmenuoption = 0;
currentmenuname = t;
menuxoff = 0;
menuyoff = 0;
menucountdown = 0;
menuoptions.clear();
switch (t)
{
case Menu::mainmenu:
#if !defined(MAKEANDPLAY)
option("start game");
#endif
#if !defined(NO_CUSTOM_LEVELS)
option("player levels");
#endif
option("graphic options");
option("game options");
#if !defined(MAKEANDPLAY)
option("view credits");
#endif
option("quit game");
menuxoff = -16;
menuyoff = -10;
break;
#if !defined(NO_CUSTOM_LEVELS)
case Menu::playerworlds:
option("play a level");
#if !defined(NO_EDITOR)
option("level editor");
#endif
option("open level folder", FILESYSTEM_openDirectoryEnabled());
option("back to menu");
menuxoff = -30;
menuyoff = -40;
break;
case Menu::levellist:
if(ed.ListOfMetaData.size()==0)
{
option("ok");
menuxoff = 0;
menuyoff = -20;
}
else
{
for(int i=0; i<(int) ed.ListOfMetaData.size(); i++) // FIXME: int/size_t! -flibit
{
if(i>=levelpage*8 && i< (levelpage*8)+8)
{
//This is, er, suboptimal. Whatever, life optimisation and all that
int tvar=-1;
for(int j=0; j<numcustomlevelstats; j++)
{
if(ed.ListOfMetaData[i].filename.substr(7) == customlevelstats[j])
{
tvar=j;
j=numcustomlevelstats+1;
}
}
std::string text;
if(tvar>=0)
{
if(customlevelscore[tvar]==0)
{
text = " " + ed.ListOfMetaData[i].title;
}
else if(customlevelscore[tvar]==1)
{
text = " * " + ed.ListOfMetaData[i].title;
}
else if(customlevelscore[tvar]==3)
{
text = "** " + ed.ListOfMetaData[i].title;
}
}
else
{
text = " " + ed.ListOfMetaData[i].title;
}
std::transform(text.begin(), text.end(), text.begin(), ::tolower);
option(text);
}
}
if((size_t) ((levelpage*8)+8) <ed.ListOfMetaData.size())
{
option("next page");
}
else
{
option("first page");
}
if (levelpage == 0)
{
option("last page");
}
else
{
option("previous page");
}
option("return to menu");
menuxoff = -90;
menuyoff = 70-(menuoptions.size()*10);
}
break;
#endif
case Menu::quickloadlevel:
option("continue from save");
option("start from beginning");
option("back to levels");
menuxoff = -40;
menuyoff = -30;
break;
case Menu::youwannaquit:
option("yes, quit");
option("no, return");
menuxoff = 0;
menuyoff = -20;
break;
case Menu::errornostart:
option("ok");
menuxoff = 0;
menuyoff = -20;
break;
case Menu::graphicoptions:
option("toggle fullscreen");
option("toggle letterbox");
option("toggle filter");
option("toggle analogue");
option("toggle mouse");
option("return");
menuxoff = -50;
menuyoff = 8;
break;
case Menu::ed_settings:
option("change description");
option("edit scripts");
option("change music");
option("load level");
option("save level");
option("quit to main menu");
menuxoff = -50;
menuyoff = -20;
break;
case Menu::ed_desc:
option("change name");
option("change author");
option("change description");
option("change website");
option("back to settings");
menuxoff = -40;
menuyoff = 6;
break;
case Menu::ed_music:
option("next song");
option("back");
menuxoff = -10;
menuyoff = 16;
break;
case Menu::ed_quit:
option("yes, save and quit");
option("no, quit without saving");
option("return to editor");
menuxoff = -50;
menuyoff = 8;
break;
case Menu::options:
option("accessibility options");
#if !defined(MAKEANDPLAY)
option("unlock play modes");
#endif
option("game pad options");
option("clear data");
//Add extra menu for mmmmmm mod
if(music.mmmmmm){
option("soundtrack");
}
option("return");
menuxoff = -40;
menuyoff = 0;
break;
case Menu::accessibility:
option("animated backgrounds");
option("screen effects");
option("text outline");
option("invincibility");
option("slowdown");
option("load screen");
option("room name bg");
option("return");
menuxoff = -85;
menuyoff = -10;
break;
case Menu::controller:
option("analog stick sensitivity");
option("bind flip");
option("bind enter");
option("bind menu");
option("return");
menuxoff = -40;
menuyoff = 10;
break;
case Menu::cleardatamenu:
option("no! don't delete");
option("yes, delete everything");
menuxoff = -30;
menuyoff = 64;
break;
case Menu::setinvincibility:
option("no, return to options");
option("yes, enable");
menuxoff = -30;
menuyoff = 64;
break;
case Menu::setslowdown:
option("normal speed");
option("80% speed");
option("60% speed");
option("40% speed");
menuxoff = -40;
menuyoff = 16;
break;
case Menu::unlockmenu:
option("unlock time trials");
option("unlock intermissions", !unlock[16]);
option("unlock no death mode", !unlock[17]);
option("unlock flip mode", !unlock[18]);
option("unlock ship jukebox", (stat_trinkets<20));
option("unlock secret lab", !unlock[8]);
option("return");
menuxoff = -70;
menuyoff = -20;
break;
case Menu::credits:
option("next page");
option("last page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::credits2:
option("next page");
option("previous page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::credits25:
option("next page");
option("previous page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::credits3:
option("next page");
option("previous page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::credits4:
option("next page");
option("previous page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::credits5:
option("next page");
option("previous page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::credits6:
option("first page");
option("previous page");
option("return");
menuxoff = 20;
menuyoff = 64;
break;
case Menu::play:
{
//Ok, here's where the unlock stuff comes into it:
//First up, time trials:
int temp = 0;
if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
if (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;
if (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;
if (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;
if (temp > 0)
{
//you've unlocked a time trial!
if (unlock[0] && stat_trinkets >= 3)
{
unlocknotify[9] = true;
unlock[9] = true;
}
if (unlock[1] && stat_trinkets >= 6)
{
unlocknotify[10] = true;
unlock[10] = true;
}
if (unlock[2] && stat_trinkets >= 9)
{
unlocknotify[11] = true;
unlock[11] = true;
}
if (unlock[3] && stat_trinkets >= 12)
{
unlocknotify[12] = true;
unlock[12] = true;
}
if (unlock[4] && stat_trinkets >= 15)
{
unlocknotify[13] = true;
unlock[13] = true;
}
if (unlock[5] && stat_trinkets >= 18)
{
unlocknotify[14] = true;
unlock[14] = true;
}
if (temp == 1)
{
createmenu(Menu::unlocktimetrial);
savemystats = true;
}
else if (temp > 1)
{
createmenu(Menu::unlocktimetrials);
savemystats = true;
}
}
else
{
//Alright, we haven't unlocked any time trials. How about no death mode?
temp = 0;
if (bestrank[0] >= 2) temp++;
if (bestrank[1] >= 2) temp++;
if (bestrank[2] >= 2) temp++;
if (bestrank[3] >= 2) temp++;
if (bestrank[4] >= 2) temp++;
if (bestrank[5] >= 2) temp++;
if (temp >= 4 && !unlocknotify[17])
{
//Unlock No Death Mode
unlocknotify[17] = true;
unlock[17] = true;
createmenu(Menu::unlocknodeathmode);
savemystats = true;
}
//Alright then! Flip mode?
else if (unlock[5] && !unlocknotify[18])
{
unlock[18] = true;
unlocknotify[18] = true;
createmenu(Menu::unlockflipmode);
savemystats = true;
}
//What about the intermission levels?
else if (unlock[7] && !unlocknotify[16])
{
unlock[16] = true;
unlocknotify[16] = true;
createmenu(Menu::unlockintermission);
savemystats = true;
}
else
{
if (save_exists())
{
option("continue");
}
else
{
option("new game");
}
//ok, secret lab! no notification, but test:
if (unlock[8])
{
option("secret lab", !map.invincibility && slowdown == 30);
}
option("play modes");
if (save_exists())
{
option("new game");
}
option("return");
if (unlock[8])
{
menuxoff = -40;
menuyoff = -30;
}
else
{
menuxoff = -20;
menuyoff = -40;
}
}
}
break;
}
case Menu::unlocktimetrial:
case Menu::unlocktimetrials:
case Menu::unlocknodeathmode:
case Menu::unlockintermission:
case Menu::unlockflipmode:
option("continue");
menuxoff = 20;
menuyoff = 70;
break;
case Menu::newgamewarning:
option("start new game");
option("return to menu");
menuxoff = -30;
menuyoff = 64;
break;
case Menu::playmodes:
option("time trials", !map.invincibility && slowdown == 30);
option("intermissions", unlock[16]);
option("no death mode", unlock[17] && !map.invincibility && slowdown == 30);
option("flip mode", unlock[18]);
option("return to play menu");
menuxoff = -70;
menuyoff = 8;
break;
case Menu::intermissionmenu:
option("play intermission 1");
option("play intermission 2");
option("return to play menu");
menuxoff = -50;
menuyoff = -35;
break;
case Menu::playint1:
option("Vitellary");
option("Vermilion");
option("Verdigris");
option("Victoria");
option("return");
menuxoff = -60;
menuyoff = 10;
break;
case Menu::playint2:
option("Vitellary");
option("Vermilion");
option("Verdigris");
option("Victoria");
option("return");
menuxoff = -60;
menuyoff = 10;
break;
case Menu::continuemenu:
map.settowercolour(3);
option("continue from teleporter");
option("continue from quicksave");
option("return to play menu");
menuxoff = -60;
menuyoff = 20;
break;
case Menu::startnodeathmode:
option("disable cutscenes");
option("enable cutscenes");
option("return to play menu");
menuxoff = -60;
menuyoff = 40;
break;
case Menu::gameover:
menucountdown = 120;
menudest=Menu::gameover2;
break;
case Menu::gameover2:
option("return to play menu");
menuxoff = -25;
menuyoff = 80;
break;
case Menu::unlockmenutrials:
option("space station 1", !unlock[9]);
option("the laboratory", !unlock[10]);
option("the tower", !unlock[11]);
option("space station 2", !unlock[12]);
option("the warp zone", !unlock[13]);
option("the final level", !unlock[14]);
option("return to unlock menu");
menuxoff = -80;
menuyoff = 0;
break;
case Menu::timetrials:
option(unlock[9] ? "space station 1" : "???", unlock[9]);
option(unlock[10] ? "the laboratory" : "???", unlock[10]);
option(unlock[11] ? "the tower" : "???", unlock[11]);
option(unlock[12] ? "space station 2" : "???", unlock[12]);
option(unlock[13] ? "the warp zone" : "???", unlock[13]);
option(unlock[14] ? "the final level" : "???", unlock[14]);
option("return to play menu");
menuxoff = -80;
menuyoff = 0;
break;
case Menu::nodeathmodecomplete:
menucountdown = 90;
menudest = Menu::nodeathmodecomplete2;
break;
case Menu::nodeathmodecomplete2:
option("return to play menu");
menuxoff = -25;
menuyoff = 70;
break;
case Menu::timetrialcomplete:
menucountdown = 90;
menudest=Menu::timetrialcomplete2;
break;
case Menu::timetrialcomplete2:
menucountdown = 60;
menudest=Menu::timetrialcomplete3;
break;
case Menu::timetrialcomplete3:
option("return to play menu");
option("try again");
menuxoff = -25;
menuyoff = 70;
break;
case Menu::gamecompletecontinue:
option("return to play menu");
menuxoff = -25;
menuyoff = 70;
break;
}
}
void Game::deletequick()
{
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
puts("Error deleting saves/qsave.vvv");
else
quicksummary = "";
}
void Game::deletetele()
{
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
puts("Error deleting saves/tsave.vvv");
else
telesummary = "";
}
void Game::swnpenalty()
{
//set the SWN clock back to the closest 5 second interval
if (swntimer <= 150)
{
swntimer += 8;
if (swntimer > 150) swntimer = 150;
}
else if (swntimer <= 300)
{
swntimer += 8;
if (swntimer > 300) swntimer = 300;
}
else if (swntimer <= 450)
{
swntimer += 8;
if (swntimer > 450) swntimer = 450;
}
else if (swntimer <= 600)
{
swntimer += 8;
if (swntimer > 600) swntimer = 600;
}
else if (swntimer <= 750)
{
swntimer += 8;
if (swntimer > 750) swntimer = 750;
}
else if (swntimer <= 900)
{
swntimer += 8;
if (swntimer > 900) swntimer = 900;
}
else if (swntimer <= 1050)
{
swntimer += 8;
if (swntimer > 1050) swntimer = 1050;
}
else if (swntimer <= 1200)
{
swntimer += 8;
if (swntimer > 1200) swntimer = 1200;
}
else if (swntimer <= 1350)
{
swntimer += 8;
if (swntimer > 1350) swntimer = 1350;
}
else if (swntimer <= 1500)
{
swntimer += 8;
if (swntimer > 1500) swntimer = 1500;
}
else if (swntimer <= 1650)
{
swntimer += 8;
if (swntimer > 1650) swntimer = 1650;
}
else if (swntimer <= 1800)
{
swntimer += 8;
if (swntimer > 1800) swntimer = 1800;
}
else if (swntimer <= 2100)
{
swntimer += 8;
if (swntimer > 2100) swntimer = 2100;
}
else if (swntimer <= 2400)
{
swntimer += 8;
if (swntimer > 2400) swntimer = 2400;
}
}
int Game::crewrescued()
{
int temp = 0;
for (size_t i = 0; i < crewstats.size(); i++)
{
if (crewstats[i])
{
temp++;
}
}
return temp;
}
void Game::resetgameclock()
{
frames = 0;
seconds = 0;
minutes = 0;
hours = 0;
}
int Game::trinkets()
{
int temp = 0;
for (size_t i = 0; i < obj.collect.size(); i++)
{
if (obj.collect[i])
{
temp++;
}
}
return temp;
}
int Game::crewmates()
{
int temp = 0;
for (size_t i = 0; i < obj.customcollect.size(); i++)
{
if (obj.customcollect[i])
{
temp++;
}
}
return temp;
}
bool Game::anything_unlocked()
{
for (size_t i = 0; i < unlock.size(); i++)
{
if (unlock[i] &&
(i == 8 // Secret Lab
|| i >= 9 || i <= 14 // any Time Trial
|| i == 16 // Intermission replays
|| i == 17 // No Death Mode
|| i == 18)) // Flip Mode
{
return true;
}
}
return false;
}
bool Game::save_exists()
{
return telesummary != "" || quicksummary != "";
}
void Game::quittomenu()
{
gamestate = TITLEMODE;
graphics.fademode = 4;
music.play(6);
graphics.backgrounddrawn = false;
map.tdrawback = true;
graphics.flipmode = false;
//Don't be stuck on the summary screen,
//or "who do you want to play the level with?"
//or "do you want cutscenes?"
//or the confirm-load-quicksave menu
if (intimetrial)
{
returntomenu(Menu::timetrials);
}
else if (inintermission)
{
returntomenu(Menu::intermissionmenu);
}
else if (nodeathmode)
{
returntomenu(Menu::playmodes);
}
else if (map.custommode)
{
returntomenu(Menu::levellist);
}
else if (save_exists() || anything_unlocked())
{
returntomenu(Menu::play);
}
else
{
createmenu(Menu::mainmenu);
}
script.hardreset();
}
void Game::returntolab()
{
gamestate = GAMEMODE;
graphics.fademode = 4;
map.gotoroom(119, 107);
int player = obj.getplayer();
if (player > -1)
{
obj.entities[player].xp = 132;
obj.entities[player].yp = 137;
}
gravitycontrol = 0;
savepoint = 0;
saverx = 119;
savery = 107;
savex = 132;
savey = 137;
savegc = 0;
if (player > -1)
{
savedir = obj.entities[player].dir;
}
music.play(11);
}
#if !defined(NO_CUSTOM_LEVELS)
void Game::returntoeditor()
{
game.gamestate = EDITORMODE;
graphics.textboxremove();
game.hascontrol = true;
game.advancetext = false;
game.completestop = false;
game.state = 0;
graphics.showcutscenebars = false;
graphics.fademode = 0;
graphics.backgrounddrawn=false;
music.fadeout();
//If warpdir() is used during playtesting, we need to set it back after!
for (int j = 0; j < ed.maxheight; j++)
{
for (int i = 0; i < ed.maxwidth; i++)
{
ed.level[i+(j*ed.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*ed.maxwidth)];
}
}
map.scrolldir = 0;
}
#endif