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Unindent case labels in room tileset case-switch
Again, best practice is to put the case labels on the same indentation level as the switch itself.
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1 changed files with 6 additions and 6 deletions
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@ -1629,28 +1629,28 @@ void mapclass::loadlevel(int rx, int ry)
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game.customcol=ed.getlevelcol(curlevel)+1;
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game.customcol=ed.getlevelcol(curlevel)+1;
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obj.customplatformtile=game.customcol*12;
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obj.customplatformtile=game.customcol*12;
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switch(room.tileset){
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switch(room.tileset){
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case 0: //Space Station
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case 0: //Space Station
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tileset = 0;
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tileset = 0;
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background = 1;
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background = 1;
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break;
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break;
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case 1: //Outside
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case 1: //Outside
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tileset = 1;
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tileset = 1;
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background = 1;
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background = 1;
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break;
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break;
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case 2: //Lab
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case 2: //Lab
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tileset = 1;
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tileset = 1;
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background = 2;
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background = 2;
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graphics.rcol = room.tilecol;
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graphics.rcol = room.tilecol;
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break;
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break;
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case 3: //Warp Zone/intermission
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case 3: //Warp Zone/intermission
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tileset = 1;
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tileset = 1;
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background = 6;
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background = 6;
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break;
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break;
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case 4://Ship
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case 4://Ship
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tileset = 1;
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tileset = 1;
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background = 1;
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background = 1;
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break;
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break;
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default:
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default:
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tileset = 1;
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tileset = 1;
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background = 1;
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background = 1;
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break;
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break;
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