From 2938db057b3fef3c2f763aa5be9396becaa4ffb6 Mon Sep 17 00:00:00 2001
From: Misa <infoteddyatgitgud@cock.li>
Date: Thu, 9 Jul 2020 03:18:21 -0700
Subject: [PATCH] Unindent case labels in room tileset case-switch

Again, best practice is to put the case labels on the same indentation
level as the switch itself.
---
 desktop_version/src/Map.cpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp
index 83b8755c..90288b33 100644
--- a/desktop_version/src/Map.cpp
+++ b/desktop_version/src/Map.cpp
@@ -1629,28 +1629,28 @@ void mapclass::loadlevel(int rx, int ry)
 		game.customcol=ed.getlevelcol(curlevel)+1;
 		obj.customplatformtile=game.customcol*12;
 		switch(room.tileset){
-			case 0: //Space Station
+		case 0: //Space Station
 			tileset = 0;
 			background = 1;
 			break;
-			case 1: //Outside
+		case 1: //Outside
 			tileset = 1;
 			background = 1;
 			break;
-			case 2: //Lab
+		case 2: //Lab
 			tileset = 1;
 			background = 2;
 			graphics.rcol = room.tilecol;
 			break;
-			case 3: //Warp Zone/intermission
+		case 3: //Warp Zone/intermission
 			tileset = 1;
 			background = 6;
 			break;
-			case 4://Ship
+		case 4://Ship
 			tileset = 1;
 			background = 1;
 			break;
-			default:
+		default:
 			tileset = 1;
 			background = 1;
 			break;