From 2938db057b3fef3c2f763aa5be9396becaa4ffb6 Mon Sep 17 00:00:00 2001 From: Misa <infoteddyatgitgud@cock.li> Date: Thu, 9 Jul 2020 03:18:21 -0700 Subject: [PATCH] Unindent case labels in room tileset case-switch Again, best practice is to put the case labels on the same indentation level as the switch itself. --- desktop_version/src/Map.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 83b8755c..90288b33 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -1629,28 +1629,28 @@ void mapclass::loadlevel(int rx, int ry) game.customcol=ed.getlevelcol(curlevel)+1; obj.customplatformtile=game.customcol*12; switch(room.tileset){ - case 0: //Space Station + case 0: //Space Station tileset = 0; background = 1; break; - case 1: //Outside + case 1: //Outside tileset = 1; background = 1; break; - case 2: //Lab + case 2: //Lab tileset = 1; background = 2; graphics.rcol = room.tilecol; break; - case 3: //Warp Zone/intermission + case 3: //Warp Zone/intermission tileset = 1; background = 6; break; - case 4://Ship + case 4://Ship tileset = 1; background = 1; break; - default: + default: tileset = 1; background = 1; break;