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Make map.[old]ypos ints instead of floats
So... I did see that map.ypos was a float when I added over-30-FPS mode, because map.oldypos wasn't there before... I'm guessing that I kind of just ignored it at the time. But, c'mon, map.ypos and map.oldypos are always treated as ints, so there's literally no reason for them to be actually floats in reality. I didn't even know they were anything other than ints until I checked Map.h.
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1 changed files with 2 additions and 2 deletions
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@ -107,8 +107,8 @@ public:
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//Special tower stuff
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//Special tower stuff
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bool towermode;
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bool towermode;
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float ypos;
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int ypos;
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float oldypos;
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int oldypos;
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int cameramode;
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int cameramode;
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int cameraseek, cameraseekframe;
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int cameraseek, cameraseekframe;
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int resumedelay;
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int resumedelay;
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