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Merge pull request #730 from InfoTeddy/general-improvements

Axe mouse cursor config option in favor of automatically toggling mouse
This commit is contained in:
Terry Cavanagh 2021-04-17 18:10:57 +10:30 committed by GitHub
commit 07c425b2f8
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 79 additions and 46 deletions

View file

@ -4215,11 +4215,6 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
graphics.translucentroomname = help.Int(pText);
}
if (SDL_strcmp(pKey, "showmousecursor") == 0)
{
graphics.showmousecursor = help.Int(pText);
}
if (SDL_strcmp(pKey, "musicvolume") == 0)
{
music.user_music_volume = help.Int(pText);
@ -4273,15 +4268,6 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
}
if (graphics.showmousecursor)
{
SDL_ShowCursor(SDL_ENABLE);
}
else
{
SDL_ShowCursor(SDL_DISABLE);
}
if (controllerButton_flip.size() < 1)
{
controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);
@ -4451,8 +4437,6 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const ScreenSetting
xml::update_tag(dataNode, "translucentroomname", (int) graphics.translucentroomname);
xml::update_tag(dataNode, "showmousecursor", (int) graphics.showmousecursor);
xml::update_tag(dataNode, "over30mode", (int) over30mode);
xml::update_tag(dataNode, "inputdelay", (int) inputdelay);
@ -6062,7 +6046,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
maxspacing = 15;
break;
case Menu::advancedoptions:
option("toggle mouse");
option("unfocus pause");
option("room name background");
option("return");

View file

@ -125,7 +125,6 @@ void Graphics::init(void)
warprect = SDL_Rect();
translucentroomname = false;
showmousecursor = true;
alpha = 1.0f;

View file

@ -323,8 +323,6 @@ public:
bool translucentroomname;
bool showmousecursor;
std::map<int, int> font_positions;
SDL_Surface* ghostbuffer;

View file

@ -601,25 +601,12 @@ static void menuactionpress(void)
switch (game.currentmenuoption)
{
case 0:
//toggle mouse cursor
music.playef(11);
if (graphics.showmousecursor == true) {
SDL_ShowCursor(SDL_DISABLE);
graphics.showmousecursor = false;
}
else {
SDL_ShowCursor(SDL_ENABLE);
graphics.showmousecursor = true;
}
game.savestatsandsettings_menu();
break;
case 1:
// toggle unfocus pause
game.disablepause = !game.disablepause;
game.savestatsandsettings_menu();
music.playef(11);
break;
case 2:
case 1:
// toggle translucent roomname BG
graphics.translucentroomname = !graphics.translucentroomname;
game.savestatsandsettings_menu();

View file

@ -81,8 +81,60 @@ void KeyPoll::toggleFullscreen(void)
}
}
static int changemousestate(
int timeout,
const bool show,
const bool hide
) {
int prev;
int new_;
if (timeout > 0)
{
return --timeout;
}
/* If we want to both show and hide at the same time, prioritize showing */
if (show)
{
new_ = SDL_ENABLE;
}
else if (hide)
{
new_ = SDL_DISABLE;
}
else
{
return timeout;
}
prev = SDL_ShowCursor(SDL_QUERY);
if (prev == new_)
{
return timeout;
}
SDL_ShowCursor(new_);
switch (new_)
{
case SDL_DISABLE:
timeout = 0;
break;
case SDL_ENABLE:
timeout = 30;
break;
}
return timeout;
}
void KeyPoll::Poll(void)
{
static int mousetoggletimeout = 0;
bool showmouse = false;
bool hidemouse = false;
bool altpressed = false;
bool fullscreenkeybind = false;
SDL_Event evt;
@ -324,8 +376,33 @@ void KeyPoll::Poll(void)
VVV_exit(0);
break;
}
switch (evt.type)
{
case SDL_KEYDOWN:
if (evt.key.repeat == 0)
{
hidemouse = true;
}
break;
case SDL_TEXTINPUT:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERAXISMOTION:
hidemouse = true;
break;
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
showmouse = true;
break;
}
}
mousetoggletimeout = changemousestate(
mousetoggletimeout,
showmouse,
hidemouse
);
if (fullscreenkeybind)
{
toggleFullscreen();

View file

@ -595,17 +595,6 @@ static void menurender(void)
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
if (graphics.showmousecursor) {
graphics.Print(-1, 95, "Current mode: SHOW", tr, tg, tb, true);
}
else {
graphics.Print(-1, 95, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
}
break;
case 1:
graphics.bigprint( -1, 30, "Unfocus Pause", tr, tg, tb, true);
graphics.Print( -1, 65, "Toggle if the game will pause", tr, tg, tb, true);
graphics.Print( -1, 75, "when the window is unfocused.", tr, tg, tb, true);
@ -618,7 +607,7 @@ static void menurender(void)
graphics.Print(-1, 95, "Unfocus pause is ON", tr, tg, tb, true);
}
break;
case 2:
case 1:
graphics.bigprint(-1, 30, "Room Name BG", tr, tg, tb, true);
graphics.Print( -1, 65, "Lets you see through what is behind", tr, tg, tb, true);
graphics.Print( -1, 75, "the name at the bottom of the screen.", tr, tg, tb, true);