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Make map.[old]ypos ints instead of floats
So... I did see that map.ypos was a float when I added over-30-FPS mode, because map.oldypos wasn't there before... I'm guessing that I kind of just ignored it at the time. But, c'mon, map.ypos and map.oldypos are always treated as ints, so there's literally no reason for them to be actually floats in reality. I didn't even know they were anything other than ints until I checked Map.h.
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1 changed files with 2 additions and 2 deletions
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@ -107,8 +107,8 @@ public:
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//Special tower stuff
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bool towermode;
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float ypos;
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float oldypos;
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int ypos;
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int oldypos;
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int cameramode;
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int cameraseek, cameraseekframe;
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int resumedelay;
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