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Don't adhere to slowdown in MAPMODE/TELEPORTERMODE
Now that you have a mini menu in MAPMODE, it's a bit annoying to have to deal with the slowed-down timestep when pressing left/right/ACTION inside it. Especially since going to an options menu restores the timestep back to normal (because it's in TITLEMODE). Also removed it from TELEPORTERMODE for consistency.
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@ -405,7 +405,7 @@ void inline deltaloop()
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{
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{
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timesteplimit = 24;
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timesteplimit = 24;
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}
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}
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else if (game.gamestate == GAMEMODE || game.gamestate == MAPMODE || game.gamestate == TELEPORTERMODE)
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else if (game.gamestate == GAMEMODE)
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{
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{
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timesteplimit = game.gameframerate;
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timesteplimit = game.gameframerate;
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}
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}
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