From 256915401001c9aa384eaf94c41a6ec93c9aa280 Mon Sep 17 00:00:00 2001 From: Misa Date: Wed, 1 Jul 2020 03:04:17 -0700 Subject: [PATCH] Don't adhere to slowdown in MAPMODE/TELEPORTERMODE Now that you have a mini menu in MAPMODE, it's a bit annoying to have to deal with the slowed-down timestep when pressing left/right/ACTION inside it. Especially since going to an options menu restores the timestep back to normal (because it's in TITLEMODE). Also removed it from TELEPORTERMODE for consistency. --- desktop_version/src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 7f1693dd..291c6b90 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -405,7 +405,7 @@ void inline deltaloop() { timesteplimit = 24; } - else if (game.gamestate == GAMEMODE || game.gamestate == MAPMODE || game.gamestate == TELEPORTERMODE) + else if (game.gamestate == GAMEMODE) { timesteplimit = game.gameframerate; }