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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Make obj.customcollect a vector of bools
It's already treated as a vector of bools, so might as well formally declare it as that.
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4 changed files with 9 additions and 9 deletions
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@ -1958,7 +1958,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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//Check if it's already been collected
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//Check if it's already been collected
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entity.para = vx;
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entity.para = vx;
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if (customcollect[vx] == 1) return;
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if (customcollect[vx]) return;
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break;
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break;
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case 56: //Custom enemy
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case 56: //Custom enemy
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entity.rule = 1;
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entity.rule = 1;
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@ -3098,7 +3098,7 @@ void entityclass::updateentities( int i )
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{
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{
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if (game.intimetrial)
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if (game.intimetrial)
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{
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{
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customcollect[entities[i].para] = 1;
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customcollect[entities[i].para] = true;
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music.playef(27);
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music.playef(27);
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}
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}
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else
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else
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@ -3107,7 +3107,7 @@ void entityclass::updateentities( int i )
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//music.haltdasmusik();
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//music.haltdasmusik();
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if(music.currentsong!=-1) music.silencedasmusik();
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if(music.currentsong!=-1) music.silencedasmusik();
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music.playef(27);
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music.playef(27);
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customcollect[entities[i].para] = 1;
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customcollect[entities[i].para] = true;
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}
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}
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removeentity(i);
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removeentity(i);
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@ -186,7 +186,7 @@ public:
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std::vector<blockclass> blocks;
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std::vector<blockclass> blocks;
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std::vector<bool> flags;
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std::vector<bool> flags;
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std::vector<bool> collect;
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std::vector<bool> collect;
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std::vector<int> customcollect;
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std::vector<bool> customcollect;
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bool skipblocks, skipdirblocks;
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bool skipblocks, skipdirblocks;
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@ -5264,7 +5264,7 @@ void Game::customloadquick(std::string savfile)
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obj.customcollect.clear();
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obj.customcollect.clear();
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for(size_t i = 0; i < values.size(); i++)
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for(size_t i = 0; i < values.size(); i++)
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{
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{
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obj.customcollect.push_back(atoi(values[i].c_str()));
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obj.customcollect.push_back((bool) atoi(values[i].c_str()));
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}
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}
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}
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}
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}
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}
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@ -6065,7 +6065,7 @@ void Game::customsavequick(std::string savfile)
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std::string customcollect;
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std::string customcollect;
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for(size_t i = 0; i < obj.customcollect.size(); i++ )
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for(size_t i = 0; i < obj.customcollect.size(); i++ )
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{
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{
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customcollect += help.String(obj.customcollect[i]) + ",";
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customcollect += help.String((int) obj.customcollect[i]) + ",";
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}
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}
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msg = new TiXmlElement( "customcollect" );
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msg = new TiXmlElement( "customcollect" );
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msg->LinkEndChild( new TiXmlText( customcollect.c_str() ));
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msg->LinkEndChild( new TiXmlText( customcollect.c_str() ));
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@ -7638,5 +7638,5 @@ int Game::trinkets()
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int Game::crewmates()
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int Game::crewmates()
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{
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{
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return std::count(obj.customcollect.begin(), obj.customcollect.end(), 1);
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return std::count(obj.customcollect.begin(), obj.customcollect.end(), true);
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}
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}
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@ -1469,7 +1469,7 @@ void scriptclass::run()
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for (i = 0; i < 100; i++)
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for (i = 0; i < 100; i++)
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{
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{
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obj.collect[i] = false;
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obj.collect[i] = false;
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obj.customcollect[i] = 0;
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obj.customcollect[i] = false;
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}
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}
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game.deathcounts = 0;
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game.deathcounts = 0;
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game.advancetext = false;
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game.advancetext = false;
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@ -3561,7 +3561,7 @@ void scriptclass::hardreset()
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for (i = 0; i < 100; i++)
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for (i = 0; i < 100; i++)
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{
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{
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obj.collect[i] = false;
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obj.collect[i] = false;
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obj.customcollect[i] = 0;
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obj.customcollect[i] = false;
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}
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}
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if (obj.getplayer() > -1){
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if (obj.getplayer() > -1){
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