mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Consistently set lifeseq to 0 when startgamemode() is called
There's a small inconsistency where the first time you load in to the game, game.lifeseq is at 0, but when you exit to the menu and load in again, game.lifeseq becomes 10. This is visible as Viridian blinking when loading in only after the first time you load in, and this also means that after the first time you load in, you also have to wait 5 frames before being able to move Viridian. The reason for this inconsistency is because on the first time you load in to the game, there are no entities loaded in obj.entities yet, so the game creates a player entity, and doesn't mess with game.lifeseq. When you exit and then load in for the second time, obj.entities contains at least one entity (all the entities from the room you just exited out of - map.gotoroom() hasn't even been called yet, so it doesn't even check for only the player entity), so the game calls map.resetplayer() instead, and map.resetplayer() sets game.lifeseq to 10. There's even an inconsistency to this inconsistency - when you die in No Death Mode, all entities will be removed from obj.entities, so the next time you load in to the game, game.lifeseq will be 0. This inconsistency is pretty minor in the grand scheme of things, but it still bothers me, so I'm going to fix it.
This commit is contained in:
parent
054c24a7c2
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1 changed files with 24 additions and 0 deletions
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@ -2675,6 +2675,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -2700,6 +2701,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2740,6 +2742,7 @@ void scriptclass::startgamemode( int t )
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map.cameramode = 0;
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map.cameramode = 0;
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map.colsuperstate = 0;
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map.colsuperstate = 0;
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}
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}
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game.lifeseq = 0;
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graphics.fademode = 4;
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graphics.fademode = 4;
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break;
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break;
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case 3:
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case 3:
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@ -2767,6 +2770,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2796,6 +2800,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2825,6 +2830,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2854,6 +2860,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2883,6 +2890,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2918,6 +2926,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -2943,6 +2952,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -2972,6 +2982,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3008,6 +3019,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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music.play(11);
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music.play(11);
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@ -3044,6 +3056,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3080,6 +3093,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3116,6 +3130,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3152,6 +3167,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3185,6 +3201,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3218,6 +3235,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3251,6 +3269,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3284,6 +3303,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3308,6 +3328,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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graphics.fademode = 4;
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graphics.fademode = 4;
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@ -3344,6 +3365,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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if(ed.levmusic>0){
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if(ed.levmusic>0){
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@ -3382,6 +3404,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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@ -3428,6 +3451,7 @@ void scriptclass::startgamemode( int t )
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{
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{
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map.resetplayer();
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map.resetplayer();
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}
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}
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game.lifeseq = 0;
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map.gotoroom(game.saverx, game.savery);
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map.gotoroom(game.saverx, game.savery);
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map.initmapdata();
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map.initmapdata();
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ed.generatecustomminimap();
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ed.generatecustomminimap();
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