diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index a7f41fdc..07a42105 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -2675,6 +2675,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2700,6 +2701,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2740,6 +2742,7 @@ void scriptclass::startgamemode( int t ) map.cameramode = 0; map.colsuperstate = 0; } + game.lifeseq = 0; graphics.fademode = 4; break; case 3: @@ -2767,6 +2770,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2796,6 +2800,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2825,6 +2830,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2854,6 +2860,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2883,6 +2890,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2918,6 +2926,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -2943,6 +2952,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -2972,6 +2982,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3008,6 +3019,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); music.play(11); @@ -3044,6 +3056,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3080,6 +3093,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3116,6 +3130,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3152,6 +3167,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3185,6 +3201,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3218,6 +3235,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3251,6 +3269,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3284,6 +3303,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3308,6 +3328,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); graphics.fademode = 4; @@ -3344,6 +3365,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); if(ed.levmusic>0){ @@ -3382,6 +3404,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); @@ -3428,6 +3451,7 @@ void scriptclass::startgamemode( int t ) { map.resetplayer(); } + game.lifeseq = 0; map.gotoroom(game.saverx, game.savery); map.initmapdata(); ed.generatecustomminimap();