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VVVVVV/desktop_version/lang/ja/roomnames.xml

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<?xml version="1.0" encoding="UTF-8"?>
<!-- You can translate these in-game to get better context! See README.txt -->
<roomnames>
<roomname x="0" y="18" english="Single-slit Experiment" translation="シンク゛ルスリット シ゛ッケン" explanation="(Many of the rooms in the Lab stage have science themed names.)"/>
<roomname x="0" y="19" english="Don&apos;t Flip Out" translation="マイアカ゛ルナ" explanation="Flip as in gravity flip, but also the expression in english, as in, keep your cool"/>
<roomname x="1" y="0" english="I&apos;m Sorry" translation="コ゛メンネ" explanation="The room below this one is Please Forgive Me. There is also a secret path to the right which leads to the rooms &apos;Anomaly&apos; and &apos;Purest Unobtainium&apos;."/>
<roomname x="1" y="1" english="Please Forgive Me!" translation="オネカ゛イ ユルシテ!" explanation="The room above this one is I&apos;m Sorry"/>
<roomname x="1" y="17" english="Rascasse" translation="ミノカサコ゛" explanation="This is a type of fish with lots of thorny spikes on its back"/>
<roomname x="1" y="18" english="Keep Going" translation="マヨワス゛ ススメ" explanation="Literally just &apos;Keep Going&apos;, through the room"/>
<roomname x="1" y="19" english="Shuffled Hallway" translation="コ゛チャコ゛チャ ツウロ" explanation="Just describes how the room looks. &apos;Shuffled&apos; as in offset."/>
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<roomname x="2" y="0" english="Kids His Age Bounce" translation="トヒ゛ハネル コト゛モタチ" explanation="An old saying for when e.g. a small child falls out of a tree. A trampoline joke in this case."/>
<roomname x="2" y="1" english="Playing Foosball" translation="アソホ゛ウ テーフ゛ルサッカー" explanation="This room resembles a Foosball table - https://en.wikipedia.org/wiki/Table_football"/>
<roomname x="2" y="4" english="Philadelphia Experiment" translation="フィラテ゛ルフィア ケイカク" explanation="There is a teleporter in this room. The Philadelphia Experiment is the name of 80&apos;s film about teleportation."/>
<roomname x="2" y="16" english="Get Ready To Bounce" translation="シュッハ゜ツ シ゛ュンヒ゛" explanation="The first room in the Lab zone. In the next room, you immediately come into contact with a gravity line, and flip back up."/>
<roomname x="2" y="17" english="It&apos;s Perfectly Safe" translation="セ゛ッタイ アンセ゛ン" explanation="The second room in the lab zone. Don&apos;t worry, it&apos;s perfectly safe."/>
<roomname x="2" y="18" english="Young Man, It&apos;s Worth the Challenge" translation="イト゛ム カチ アリ ワコウト゛ ヨ" explanation="Not a reference to anything in particular - Bennett explains that this is just something that his high school chemistry teacher used to say to students. He thinks the teacher was probably misquoting George Bernard Shaw, who said &apos;Life is not meant to be easy, my child - but take courage: it can be delightful.&apos;."/>
<roomname x="2" y="19" english="Double-slit Experiment" translation="タ゛フ゛ルスリット シ゛ッケン" explanation="(Many of the rooms in the Lab stage have science themed names.)"/>
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<roomname x="3" y="0" english="Merge" translation="タンセン" explanation="A wide section connecting to a narrower section - merge as in traffic"/>
<roomname x="3" y="1" english="A Difficult Chord" translation="ケ゛キムス゛ コート゛" explanation="This room resembles a guitar chord"/>
<roomname x="3" y="4" english="Why So Blue?" translation="ソンナニ アオクナッテ ト゛ウシタンタ゛イ" explanation="The crewmate Victoria is found here. Victoria is always sad! She&apos;s feeling blue."/>
<roomname x="3" y="16" english="Brought to you by the letter G" translation="G ノテイキョーテ゛ オオクリシマシタ" explanation="Reference to Seseme Street - also, this room resembles the letter G"/>
<roomname x="3" y="17" english="Thorny Exchange" translation="トケ゛トケ゛ コーリュー" explanation="Two people having a polite argument could be described as having a Thorny Exchange of words."/>
<roomname x="3" y="18" english="Square Root" translation="ヘイホウコン" explanation="This room resembles a Square Root symbol."/>
<roomname x="3" y="19" english="They Call Him Flipper" translation="ヒトヨンテ゛ フリッハ゜ー" explanation="This is a line from an American TV show intro about a Dolphin - https://www.youtube.com/watch?v=azEOeTX1LqM"/>
<roomname x="4" y="0" english="Vibrating String Problem" translation="ケ゛ンノ シント゛ウモンタ゛イ" explanation="Another science themed room name, this one has two gravity lines that you bounce between."/>
<roomname x="4" y="1" english="The Living Dead End" translation="イケル シカハ゛ネノ サイコ゛" explanation="&apos;The living end&apos; is an idiom meaning &apos;the most extreme form of something&apos;, here it&apos;s an extreme dead end, i.e. a cul-de-sac"/>
<roomname x="4" y="2" english="AAAAAA" translation="AAAAAA" explanation="The player falls through this room without having time to stop - AAAAAA suggests a scream in English. Also, it&apos;s six As, like the title."/>
<roomname x="4" y="3" english="Diode" translation="タ゛イオート゛" explanation="This room can only be passed through in one direction. It resembles the electrical component."/>
<roomname x="4" y="4" english="I Smell Ozone" translation="オソ゛ンノ ニオイ" explanation="When you use a photocopier, it produces a distinctive smell (from the Ozone produced). This room has a background pattern that suggests a teleportation has recently happened here."/>
<roomname x="4" y="16" english="Free Your Mind" translation="ココロヲ トキハナテ" explanation="Reference to the film The Matrix, where Morpheus jumps from the top of a Skyscaper - https://www.youtube.com/watch?v=ef_agVIvh0A"/>
<roomname x="4" y="17" english="I Changed My Mind, Thelma..." translation="キカ゛ カワッタンタ゛ テルマ・・・" explanation="The room below Free Your Mind. Reference to the film Thelma and Louise, which ends with Thelma and Louise driving off a cliff, sorry, spoilers"/>
<roomname x="4" y="18" english="Hitting the Apex" translation="コーナーテ゛ サヲツケロ" explanation="&apos;Hitting the Apex&apos; is the term used by race drivers for the optimal path around a corner"/>
<roomname x="4" y="19" english="Three&apos;s a Crowd" translation="3ツナンテ ムリ" explanation="From the expression Two&apos;s Company, Three&apos;s a Crowd. This room has two challenges - the first has two gaps to cross, the second has three."/>
<roomname x="5" y="0" english="Spike Strip Deployed" translation="スハ゜イクストリッフ゜ ハイチカンリョウ" explanation="This room has some spikes on a gravity line. The name is a reference to the device that police might use to blow out the tyres of a speeding car."/>
<roomname x="5" y="1" english="Anomaly" translation="ムシ゛ュン" explanation="As in, a strange result in science. This room has lots of different colours, unlike other rooms in this stage."/>
<roomname x="5" y="16" english="In a Single Bound" translation="ヒトトヒ゛" explanation="Superman is described as being able to leap tall buildings in a single bound."/>
<roomname x="5" y="17" english="Indirect Jump Vector" translation="カンセツ シ゛ャンフ゜ノ ユクエ" explanation="If you miss the gap in &apos;In a Single Bound&apos; above, you will end up back in this room - hence, your trajectory was off!"/>
<roomname x="6" y="0" english="Topsy Turvyism" translation="トフ゜シーターウ゛ィス゛ム" explanation="Topsy Turvy is Australian slang for upside down"/>
<roomname x="6" y="1" english="Purest Unobtainium" translation="シ゛ュンスイナ アンオフ゛タニウム" explanation="Unobtainium is a jokey made up term from science fiction for an impossible substance - https://en.wikipedia.org/wiki/Unobtainium"/>
<roomname x="6" y="16" english="Barani, Barani" translation="セ゛ンホ゜ウチュウカ゛エリ 1/2ヒネリ" explanation="A Barani is a technical term for doing a flip on a trampoline"/>
<roomname x="6" y="17" english="Safety Dance" translation="セーフティ タ゛ンス" explanation="Named after the 80s song by Men Without Hats."/>
<roomname x="7" y="0" english="Standing Wave" translation="テイシ゛ョーハ" explanation="Many of the rooms in the Lab stage have science themed names. This one is at the beginning of a section with gravity lines above and below you, before the section begins."/>
<roomname x="7" y="15" english="Entanglement Generator" translation="エンタンク゛ル シ゛ェネレーター" explanation="This room contains a teleporter. Entanglement is an idea from quantum mechanics."/>
<roomname x="7" y="16" english="Heady Heights" translation="アシカ゛スクム コノタカサ" explanation="Just below the highest point in the level."/>
<roomname x="7" y="17" english="Exhausted?" translation="ヘトヘト!" explanation="This room has an exit that sort of suggests an Exhaust Pipe in a car."/>
<roomname x="7" y="18" english="The Tantalizing Trinket" translation="シ゛レッタイ コノ トリンケット" explanation="You see this Trinket just out of reach as you fall through the room."/>
<roomname x="7" y="19" english="The Bernoulli Principle" translation="ヘ゛ルヌーイノ ホウソク" explanation="Many of the rooms in the Lab stage have science themed names - this one is just named after a formula relating to flight."/>
<roomname x="8" y="9" english="Teleporter Divot" translation="テレホ゜ーター アト" explanation="There is a pattern in the background of this room that indicates that a teleporter has sent someone to this room"/>
<roomname x="9" y="9" english="The Tower" translation="サ゛・タワー" explanation="This room is a single vertically scrolling stage, about 20 rooms high. The name is from the Tarot card."/>
<roomname x="10" y="4" english="Seeing Red" translation="イチメンノ アカ" explanation="This is the room that you find the red crewmate in. (Seeing Red is an expression in English about being filled with rage, but that doesn&apos;t really apply here)"/>
<roomname x="10" y="5" english="Energize" translation="テンソウ!" explanation="There is a teleporter in this Room. Energize is what they say on Star Trek when they use the teleporters."/>
<roomname x="10" y="6" english="Down Under" translation="シタカラ シタカラ・・・" explanation="Australia is sometimes called The Land Down Under because of its position on a globe. You complete this room by going down and under some moving platforms"/>
<roomname x="10" y="7" english="A Deception" translation="イツワリノ メイキュウ" explanation="This room appears trivial at first, but is connected to a difficult trinket challenge"/>
<roomname x="11" y="4" english="Building Apport" translation="チョウノウリョク カイハツ" explanation="An &apos;Apport&apos; is a kind of paranormal teleportation. Building Apport is a pun on the concept of &apos;building rapport&apos; (except that to &apos;apport&apos; is to teleport)."/>
<roomname x="11" y="5" english="Frown Upside Down" translation="カナシミナンカ ヒックリカエセ" explanation="To &apos;Turn that Frown Upside Down&apos; is an expression in English, like &apos;cheer up&apos;, basically means to stop being unhappy"/>
<roomname x="11" y="6" english="Shenanigan" translation="コ゛マカシノ メイキュウ" explanation="Shenanigan as in a prank, or practical joke. This room is connected to the &apos;Prize for the Reckless&apos; puzzle, and like the room &apos;A Deception&apos;, it appears trivial unless you know the secret"/>
<roomname x="11" y="7" english="Prize for the Reckless" translation="ムホ゛ウモノノ アナタヘ" explanation="This room contains a trinket that can only be collected by doing something difficult"/>
<roomname x="11" y="11" english="Conveying a New Idea" translation="シンハッソウ テ゛ンシ゛ュ" explanation="This is the first room you encounter that has conveyor belts in it"/>
<roomname x="11" y="12" english="One Way Room" translation="イッホ゜ー ツーコー" explanation="Can only be travelled through in one direction"/>
<roomname x="11" y="13" english="Boldly To Go" translation="カカン ニ ススメ" explanation="Star Trek reference, this rooms is near the entrance to the space station level"/>
<roomname x="11" y="14" english="The Filter" translation="フィルター" explanation="Like a filter from an air conditioning vent"/>
<roomname x="12" y="3" english="Security Sweep" translation="ホアン テンケン" explanation="Contains a single, fast moving enemy that moves up and down."/>
<roomname x="12" y="4" english="Gantry and Dolly" translation="コテイタ゛イサ゛ イト゛ウタ゛イサ゛" explanation="Gantry and Dolly are the names for types of cranes that move crates around. This room has two different types of platforms."/>
<roomname x="12" y="5" english="The Yes Men" translation="サ゛・イエスマン" explanation="Contains a number of enemies with briefcases and the word -YES- for a head. An expression for people who work at large companies and agree a lot with their bosses"/>
<roomname x="12" y="6" english="Stop and Reflect" translation="トマッテ フリカエリ" explanation="Expression meaning to take a moment and think about what you&apos;re doing. In this room, a small puzzle where you need to use the underside of a moving platform to progress."/>
<roomname x="12" y="7" english="V Stitch" translation="Vシ゛ ヌイ" explanation="A V Stitch is a type of crochet stitch."/>
<roomname x="12" y="11" english="Upstream Downstream" translation="シ゛ョーリュー カリュー" explanation="As in swimming upstream or downstream, with or against a current in a river"/>
<roomname x="12" y="12" english="The High Road is Low" translation="コウカナモノハ ヒクイホウヘト" explanation="This room has two paths - a high path and a low path. The &apos;low&apos; path leads to a trinket, so the roomname is a sort of clue about which way to go."/>
<roomname x="12" y="13" english="Give Me A V" translation="V ヲ クタ゛サイ" explanation="Room is in the shape of a big letter V. The roomname suggests the common american cheerleading chant - e.g. Give me an L! Give me an O! Give me a C! Give me an A! Give me an L! Give me an I! Give me an S! Give me an A! Give me a T! Give me an I! Give me an O! Give me an N! What does it spell? LOCALISATION!"/>
<roomname x="12" y="14" english="Outer Hull" translation="カ゛イカク" explanation="The entrance to the Space Station 2 level - the outer hull of a space station."/>
<roomname x="13" y="0" english="It&apos;s Not Easy Being Green" translation="ミト゛リテ゛ イルノモ ラクシ゛ャナイ" explanation="References a song by Kermit from the Muppets. This room is where you find the green crewmate."/>
<roomname x="13" y="3" english="Linear Collider" translation="リニアコライタ゛ー" explanation="An early room, name is just meant to suggest something sciency. Room contains long, wave like enemies."/>
<roomname x="13" y="4" english="Comms Relay" translation="ムセン チューケイ" explanation="This room contains some communication equipment, like a radio."/>
<roomname x="13" y="5" english="Welcome Aboard" translation="ヨウコソ ワレラノ フネニ" explanation="The first room in the game"/>
<roomname x="13" y="6" english="Trench Warfare" translation="サ゛ンコ゛ウセン" explanation="Room contains a couple of pits with soldier-like enemies in them. Loosely references the 1983 videogame Hunchback."/>
<roomname x="13" y="7" english="B-B-B-Busted" translation="マママママシ゛カヨ" explanation="Room contains a large Bus. &apos;Bus&apos;ted as in &apos;Caught&apos;."/>
<roomname x="13" y="8" english="Level Complete!" translation="ステーシ゛ コンフ゜リート!" explanation="This room has a teleporter, which is normally found at the end of a level. However this room is midway through the stage."/>
<roomname x="13" y="9" english="Lighter Than Air" translation="クウキ ヨリ カルク" explanation="This room has clouds that rise from the bottom of the screen to the top, which the player is faster than, implying that the player is lighter than air."/>
<roomname x="13" y="10" english="The Solution is Dilution" translation="ミス゛マシ モンタ゛イナシ" explanation="This room has a factory and pollution clouds in it. Apparently this phrase was once used by industrialists to advocate for not worrying too much about pollution."/>
<roomname x="13" y="11" english="The Cuckoo" translation="カッコウ" explanation="This room contains a speaker that emits the word &apos;LIES&apos; over and over. A cuckoo&apos;s call decieves other birds!"/>
<roomname x="13" y="12" english="Backsliders" translation="フリタ゛シニ モト゛ル" explanation="A conveyor belt in this room pushes against you as you try to move, so you slide backwards."/>
<roomname x="13" y="13" english="Select Track" translation="トラック センタク" explanation="There are two paths you can pick between here"/>
<roomname x="14" y="0" english="Green Dudes Can&apos;t Flip" translation="ミト゛リハ フリッフ゜ テ゛キナイ" explanation="You have a green crewmate with you in this room! A reference to the 90&apos;s film &apos;White Guy&apos;s Can&apos;t Jump&apos;."/>
<roomname x="14" y="1" english="This is how it is" translation="トト゛ノツマリハ コーユー コト" explanation="literally as in, this is how the mechanic of this stage works - also an expression as in &apos;this is the way things are&apos;"/>
<roomname x="14" y="2" english="That&apos;s Why I Have To Kill You" translation="・・・タ゛カラ アナタヲ コロスノヨ" explanation="The follows the room named &apos;I love you&apos;. &apos;I love you, that&apos;s why I have to kill you&apos; is kind of a slasher horror trope."/>
<roomname x="14" y="3" english="Atmospheric Filtering Unit" translation="タイキ フィルター ユニット" explanation="An early room, looks a bit like an air filter"/>
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<roomname x="14" y="4" english="It&apos;s a Secret to Nobody" translation="ミンナ シッテル ナイショタ゛ヨ" explanation="A reference to the infamous Zelda quote &apos;It&apos;s a secret to everybody&apos;. This room contains the first trinket."/>
<roomname x="14" y="5" english="Conundrum" translation="ナンモン ハ゜ス゛ル" explanation="Conundrum as in puzzle, riddle, problem to be solved"/>
<roomname x="14" y="6" english="Boo! Think Fast!" translation="ホラ イソイテ゛!" explanation="Contains a challenge that you need to react very quickly to. You might say &apos;Boo, think fast&apos; if you threw something at someone, expecting them to catch it."/>
<roomname x="14" y="7" english="The Sensible Room" translation="キノキイタ ヘヤ" explanation="Early corridor room containing no challenges. Sensible as in the opposite of Foolish - you might call someone sensible in english if they are excessively cautious."/>
<roomname x="14" y="8" english="The Hanged Man, Reversed" translation="キ゛ャクイチ ハンク゛ト゛マン" explanation="Named after the Tarot Card, reversed as in Upside Down. The room contains a stationary enemy which resembles a Wheel of Fortune. The name is supposed to suggest a kind of out-of-place quality."/>
<roomname x="14" y="9" english="Green Grotto" translation="ミト゛リノ ホラアナ" explanation="A peaceful green room."/>
<roomname x="14" y="10" english="Manic Mine" translation="マニック マイン" explanation="A reference to the 8-bit game Manic Miner."/>
<roomname x="14" y="11" english="Clarion Call" translation="クラリオンノ ヒヒ゛キ" explanation="A &apos;Clarion Call&apos; is an idiom used when somebody makes a case for a course of action, for example in a politician&apos;s speech, or a call to battle. It sometimes has an association with dishonesty - in this room, the words &apos;LIES&apos; appear over and over."/>
<roomname x="14" y="12" english="Gordian Knot" translation="コ゛ルテ゛ィアスノ ムスヒ゛メ" explanation="As in the Gordian Knot from greek history. A complicated room that can be passed through twice."/>
<roomname x="14" y="13" english="You Chose... Poorly" translation="センタクヲ・・・ アヤマッタ" explanation="This room comes right after a choice between two paths. It&apos;s a quote from an Indiana Jones film."/>
<roomname x="15" y="0" english="Murdering Twinmaker" translation="サツシ゛ン ツインメーカー" explanation="Room contains a teleporter. A &apos;Murdering Twinmaker&apos; is, uh, one way teleportation might work..."/>
<roomname x="15" y="1" english="A Bisected Spiral" translation="2トウフ゛ン ラセン" explanation="Room is a spiral, cut down the middle"/>
<roomname x="15" y="2" english="Take the Red Pill" translation="アカイ クスリヲ エラヘ゛" explanation="This is a Matrix reference that hasn&apos;t aged well, lol"/>
<roomname x="15" y="3" english="Traffic Jam" translation="シ゛ュウタイ チュー" explanation="The enemies in this room are Stop Signs"/>
<roomname x="15" y="4" english="Leap of Faith" translation="シンシ゛テ トヘ゛!" explanation="To take a leap of faith means to do something without knowing how it&apos;s going to turn out."/>
<roomname x="15" y="5" english="Solitude" translation="ヒトリホ゛ッチ" explanation="As in being alone, or in this case, lost by yourself"/>
<roomname x="15" y="6" english="Driller" translation="ト゛リラー" explanation="Technically references the name of a C64 game, but that doesn&apos;t matter much"/>
<roomname x="15" y="7" english="Exhaust Chute" translation="ハイキ タ゛クト" explanation="Like a factory exhaust chute for disposing of rubbish"/>
<roomname x="15" y="8" english="Sorrow" translation="コウカイ・・・" explanation="A difficult room that you might die in a lot"/>
<roomname x="15" y="9" english="doomS" translation="マサカ サカサマ?" explanation="The room is above &apos;Swoop&apos;, and is a copy of the room rotated 180 degrees! The room name &apos;doomS&apos; is the word &apos;Swoop&apos; rotated 180 degrees. When localising this room, don&apos;t worry too much about trying to keep the meaning of the words Dooms and Swoop, because they&apos;re not that important - instead, focus on picking words that have this 180 degree flip quality!"/>
<roomname x="15" y="10" english="Swoop" translation="マサカ サカサマ!" explanation="See the note for room (15,9), doomS."/>
<roomname x="15" y="11" english="Chinese Rooms" translation="チュウコ゛クコ゛ノ ヘヤ" explanation="This refers to a famous philosophical argument about artifical intelligence - https://en.wikipedia.org/wiki/Chinese_room."/>
<roomname x="15" y="12" english="You Just Keep Coming Back" translation="オカエリナサイ" explanation="You can pass through this room up to three times, depending on which route you take through the level."/>
<roomname x="15" y="13" english="Hyperspace Bypass 5" translation="キ゛ンカ゛ ハ゛イハ゜ス 5" explanation="A conveyor belt will take you through this room without you needing to press any buttons, hench the bypass. The phrase Hyperspace Bypass is a reference to Hitchhiker&apos;s Guide to the Galaxy."/>
<roomname x="16" y="0" english="I Love You" translation="アイラフ゛ユー" explanation="The room contains a couple of heart shaped enemies"/>
<roomname x="16" y="1" english="As you like it" translation="オキニ メスママ" explanation="This room can be approached in two different equivilent ways, whichever way you like it. &apos;As you like it&apos; is the name of a Shakespeare play."/>
<roomname x="16" y="2" english="Short Circuit" translation="ショートナ カイロウ" explanation="Probably named after the 80s film Short Circuit. Also works because you&apos;ll hit a dead end if you keep walking forwards."/>
<roomname x="16" y="3" english="Twisty Little Passages" translation="ツイスト メイロ" explanation="A maze like room. Refers to the section from the 1976 text game Colossal Cave Adventure - you are in a maze of twisty little passages, all alike"/>
<roomname x="16" y="6" english="Quicksand" translation="リューサ" explanation="Contains lots of dissolving platforms."/>
<roomname x="16" y="7" english="The Tomb of Mad Carew" translation="マット゛・カリューノ ハカ" explanation="A very obscure reference to the C64 game Dizzy"/>
<roomname x="16" y="8" english="Parabolica" translation="ホウフ゛ツセン" explanation="This room contains a section of wall in the shape of a parabolic arch."/>
<roomname x="16" y="9" english="$eeing Dollar $ign$" translation="オカネニ $$ メカ゛ $$ クラム" explanation="This is a green room that resembles a dollar sign shape"/>
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<roomname x="16" y="10" english="What Lies Beneath?" translation="コノ シタニ イッタイナニカ゛?" explanation="The room below this contains enemies in the shape of the word &apos;Lies&apos;. So there&apos;s a double meaning here - as in, a question, &apos;what is below this room&apos;, and that the word LIES is literally beneath this room."/>
<roomname x="16" y="11" english="Spikes Do!" translation="ソレハ トケ゛タ゛ッタ" explanation="This rooms is below the room named &apos;What lies Beneath?&apos;, and answers the question: Spikes do!"/>
<roomname x="16" y="12" english="Ha Ha Ha Not Really" translation="ハッハッハ・・・ ソンナワケナイ" explanation="This is a difficult room that follows one called &apos;Plain Sailing from here on&apos;. It&apos;s taunting the player. "/>
<roomname x="16" y="13" english="Plain Sailing from Here On" translation="ココカラ ラクチン" explanation="This room is at the end of a long section, and promises &apos;Plain Sailing&apos; afterwards, as in, no further challenges. This is a lie"/>
<roomname x="17" y="0" english="As we go up, we go down" translation="ウエニ アカ゛レト゛ シタヘト クタ゛リ" explanation="Named after the 1995 song by Guided by Voices"/>
<roomname x="17" y="1" english="Maze With No Entrance" translation="イリク゛チ ナキ メイロ" explanation="This room is a maze which has no entrance, due to the nature of the warping mechanic."/>
<roomname x="17" y="2" english="The Brown Gate" translation="チャイロイ トヒ゛ラ" explanation="I think this is an Ultima 7 reference? A literal translation is fine here"/>
<roomname x="17" y="3" english="Edge Games" translation="エッシ゛ ケ゛ームス゛" explanation="Contains a trinket that you get by navigating around the edge of the screen. The use of the word EDGE is deliberate, refering to the trademark of a notoriously litigious individual who sued an indie developer around the time VVVVVV was made"/>
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<roomname x="17" y="7" english="Brass Sent Us Under The Top" translation="タイチョーノ コ゛メイレイ" explanation="The enemies in this room look like little army guys"/>
<roomname x="17" y="8" english="The Warning" translation="WARNING!!" explanation="This room has lots of checkpoints in it. It&apos;s beside the game&apos;s most difficult challenge, the Veni, Vidi, Vici section. The checkpoints don&apos;t really do anything, but they&apos;re a warning of the challenge ahead."/>
<roomname x="17" y="9" english="Just Pick Yourself Down" translation="シタヲムイテ アルコウ" explanation="A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;."/>
<roomname x="17" y="10" english="If You Fall Up" translation="キフ゛ンカ゛ アカ゛ッタ トキハ" explanation="A two part room name. From the expression &apos;If you fall down, just pick yourself up&apos;."/>
<roomname x="17" y="11" english="Chipper Cipher" translation="コロコロ コート゛" explanation="Just some nice wordplay. Chipper means &apos;Jolly&apos; or &apos;Happy&apos;."/>
<roomname x="18" y="0" english="Time to get serious" translation="ココカラ ホンキタ゛ス" explanation="Literal, this is the first room in the stage which is fairly difficult"/>
<roomname x="18" y="1" english="Wheeler&apos;s Wormhole" translation="ホイーラーイワク ワームホール" explanation="Apparently a scientist named John Wheeler coined the phrase &apos;Wormhole&apos;! I just found that out. Anyway, this room has a teleporter in it."/>
<roomname x="18" y="2" english="Sweeney&apos;s Maze" translation="スウィーニーノ メイロ" explanation="Contains enemies that move strangly and resemble enemies from ZZT, an old game by Tim Sweeney"/>
<roomname x="18" y="3" english="Mind The Gap" translation="スキマニ コ゛チュウイクタ゛サイ" explanation="Refers to what train announcers say on the London Underground when you leave the train - mind the gap between the train and the station platform"/>
<roomname x="18" y="7" english="A Wrinkle in Time" translation="5シ゛ケ゛ンセカイ ホ゛ウケン" explanation="The name of a 60&apos;s science fiction book. There is a teleporter in this room."/>
<roomname x="18" y="8" english="Getting Here is Half the Fun" translation="カエルマテ゛カ゛ エンソク" explanation="The top of the Veni Vidi Vici sequence. When you get to the top, you have to go all the way back down - hence, this room is the halfway point of the challenge."/>
<roomname x="18" y="9" english="Your Bitter Tears... Delicious" translation="ソノ ナミタ゛ノ アシ゛ハ ウマイ" explanation="Part of the Veni Vidi Vici sequence. Taunting the player."/>
<roomname x="18" y="10" english="Easy Mode Unlocked" translation="イーシ゛ーモート゛ カイキン" explanation="Part of the Veni Vidi Vici sequence. Taunting the player - the &apos;easy mode&apos; refers to the second passageway on the right side that is easier to take when going back through this room on the way down, but that passageway leads to death."/>
<roomname x="18" y="11" english="Vici!" translation="カッタ!" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
<roomname x="18" y="12" english="Vidi" translation="ミタ!" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
<roomname x="18" y="13" english="Veni" translation="キタ!" explanation="The rooms Veni, Vidi, Vici! appear in sequence. Famous latin phrase attributed to Julius Caesar meaning I came, I saw, I conquered. The hardest challenge in the game."/>
<roomname x="18" y="14" english="Doing Things The Hard Way" translation="イソカ゛ハ゛ マワレ" explanation="The starting room from the Veni, Vidi, Vici! challenge."/>
<roomname x="19" y="0" english="To The Batcave!" translation="イコウヨ ハ゛ットケイフ゛" explanation="The Batcave, as in Batman&apos;s hideout."/>
<roomname x="19" y="1" english="Ascending and Descending" translation="アカ゛ッタリ サカ゛ッタリ" explanation="Just meant as in literally Ascending and Descending, going up and down. There is a room later in the game called Upstairs, Downstairs, which is a callback to this."/>
<roomname x="19" y="2" english="Shockwave Rider" translation="ショウケ゛キハヲ ノリキレ" explanation="Named after a 70&apos;s Science Fiction novel"/>
<roomname x="19" y="3" english="This will make you flip" translation="ヒックリカエリタク ナルヨウナ" explanation="Flip is used here in the sense &apos;Flip out&apos;, as in, to lose your temper"/>
<roomname x="41" y="51" english="1950 Silverstone Grand V" translation="1950 シルハ゛ーストーンク゛ラント゛ V" explanation="Refers to 1950 Silverstone Grand Prix (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="41" y="52" english="DIY V Repair" translation="DIY V リヘ゜ア" explanation="DIY TV repair - this room has a television you can interact with, which changes the theme from black and white to colour"/>
<roomname x="41" y="56" english="Now Take My Lead" translation="オレニ ツイテコイ" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="42" y="52" english="Party Time!" translation="ハ゜ーティタイム!" explanation="The first room after the black and white section. Doesn&apos;t refer to any TV show."/>
<roomname x="42" y="56" english="What Are You Waiting For?" translation="ナニヲ ツッタッテルンタ゛?" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="43" y="51" english="The Voon Show" translation="サ゛・V゛ーン・ショー" explanation="Named after The Goon Show (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="43" y="52" english="Upstairs, Downstairs" translation="ノホ゛ッタリ クタ゛ッタリ" explanation="Named after the 70s TV show - but also, refers to the earlier room Ascending and Descending, which this room is an updated version of. (Second part of the final stage has references to Colour TV shows)"/>
<roomname x="43" y="56" english="Don&apos;t Get Ahead of Yourself!" translation="サキハ゛シルナ!" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="44" y="51" english="Vertigo" translation="メマイ" explanation="Named after the Hitchcock film (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="44" y="52" english="Timeslip" translation="タイムスリッフ゜" explanation="Named after the 70s TV show - name also suggests a connection to the earlier room Backsliders, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)"/>
<roomname x="44" y="56" english="Very Good" translation="ヨシヨシ" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="45" y="52" english="Three&apos;s Company" translation="3ツナンテ ヨユウ" explanation="Named after the 70s sitcom - but also, suggests a connection to the earlier room Two&apos;s Company, which this room is an updated version of (Second part of the final stage has references to Colour TV shows)"/>
<roomname x="45" y="56" english="Must I Do Everything For You?" translation="セ゛ンフ゛ コッチテ゛ ヤレッテカ?" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="46" y="54" english="Temporary Fault..." translation="ショウカ゛イカ゛ ハッセイ シテオリマス・・・" explanation="Opening room of the final level."/>
<roomname x="46" y="56" english="Now Stay Close To Me..." translation="モット チカクニコイ" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="47" y="52" english="Cosmic Creepers" translation="コスミック クリーハ゜ース゛" explanation="Named after the cat from the 70s film Bedknobs and Broomsticks. Not sure why!"/>
<roomname x="47" y="54" english="Do Not Adjust the V-hold" translation="Vシ゛クニ サワラナイテ゛ クタ゛サイ" explanation="I don&apos;t think V-hold is a real thing, it&apos;s supposed to just suggest &apos;Do not adjust your TV settings&apos;. (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="47" y="56" english="...But Not Too Close" translation="・・・ソレハ ヨリスキ゛" explanation="In this room, if you go too quickly, your crewmate will walk into spikes."/>
<roomname x="48" y="52" english="The Villi People" translation="ウ゛ィリー・ヒ゜ーフ゜ル" explanation="Bennett just thought this room looked &apos;intestinal&apos;. Villi as in part of the intestinal system. Also refers to the 80s band The Village People."/>
<roomname x="48" y="54" english="Regular Service Will Return Shortly" translation="スナアラシ" explanation="This is something you might hear on a TV station if they had lost reception. (The final stage has room names that suggest old black and white TV shows. A really, really good way to translate this level would be to use the names of black and white TV shows that are well known in your language, rather than trying to keep the exact meaning of the TV shows used here.)"/>
<roomname x="48" y="56" english="Don&apos;t Be Afraid" translation="オソレルナ!" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="49" y="52" english="Panic Room" translation="キンキュウ ヒナンシ゛ョ" explanation="A panic room is a safe room that you can hide in during an emergency, but I don&apos;t think that was Bennett&apos;s intention with this name. This room suddenly starts scrolling as soon as you enter, causing a panic."/>
<roomname x="49" y="54" english="Origami Room" translation="オリカ゛ミ ルーム" explanation="As in folded paper - this room is mirrored around the center point."/>
<roomname x="49" y="56" english="Do as I Say..." translation="オレノ イウトオリニ・・・" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="50" y="51" english="The V Stooges" translation="Vハ゛カ タイショウ" explanation="Refers to the 3 Stooges (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="50" y="52" english="1954 World Cup Vinyl" translation="1954 ワールト゛カッフ゜ V レコート゛" explanation="Refers to the World Cup Final (The final stage has room names that suggest old black and white TV shows.)"/>
<roomname x="50" y="56" english="...Not as I Do" translation="・・・オレノ サルマネ テ゛ハナク" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="51" y="53" english="The Final Challenge" translation="サイコ゛ノ チョウセン" explanation="One of the last challenges in the game."/>
<roomname x="51" y="56" english="Mind Your Head" translation="ウエニ キヲツケテ・・・" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="52" y="53" english="The Last Straw" translation="ラスト ヒトイキ" explanation="One more little challenge, just after the room called The Final Challenge"/>
<roomname x="52" y="56" english="Do Try To Keep Up" translation="カ゛ンハ゛ッテ ツイテコイ!" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="53" y="48" english="Whee Sports" translation="ゥウィーッ! スホ゜ーツ" explanation="Refers to Wii Sports, the Nintendo Wii launch title. &apos;Whee&apos; as in what a child might say while going down a slide (this room has a long drop in it)"/>
<roomname x="53" y="49" english="Whizz Down The Shaft" translation="マッサカサマ シャフト" explanation="Whizz is Australian slang for doing something quickly, I think"/>
<roomname x="53" y="50" english="The Gravitron" translation="サ゛・ク゛ラヒ゛トロン" explanation="A special arcade section where you have to survive for 60 seconds. Bennett named this one so as to suggest a funfair ride (though not any one in particular)."/>
<roomname x="53" y="51" english="Tunnel of Terror" translation="トンネル・オフ゛・テラー" explanation="Another name inspired by funfairs."/>
<roomname x="53" y="52" english="House of Mirrors" translation="マホウノ ミラーハウス" explanation="Another name inspired by funfairs."/>
<roomname x="53" y="53" english="W" translation="W" explanation="This room has platforms in a W shape."/>
<roomname x="53" y="56" english="You&apos;re Falling Behind" translation="アシヲ ヒッハ゜ルナ" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
<roomname x="54" y="48" english="VVVVVV" translation="VVVVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 6/6"/>
<roomname x="54" y="49" english="VVVVV" translation="VVVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 5/6"/>
<roomname x="54" y="50" english="VVVV" translation="VVVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 4/6"/>
<roomname x="54" y="51" english="VVV" translation="VVV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 3/6"/>
<roomname x="54" y="52" english="VV" translation="VV" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 2/6"/>
<roomname x="54" y="53" english="V" translation="V" explanation="Final sequence of rooms that spell out V-V-V-V-V-V, 1/6"/>
<roomname x="54" y="56" english="Class Dismissed!" translation="キョウハ コレテ゛ ケッコウ" explanation="This entire intermission section has a tone of a strict schoolteacher leading a small child."/>
</roomnames>