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VVVVVV/desktop_version/src/UtilityClass.cpp

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#include "UtilityClass.h"
#include "SDL.h"
#include <sstream>
/* Used by UtilityClass::GCString to generate a button list */
const char *GCChar(SDL_GameControllerButton button)
{
if (button == SDL_CONTROLLER_BUTTON_A)
{
return "A";
}
else if (button == SDL_CONTROLLER_BUTTON_B)
{
return "B";
}
else if (button == SDL_CONTROLLER_BUTTON_X)
{
return "X";
}
else if (button == SDL_CONTROLLER_BUTTON_Y)
{
return "Y";
}
else if (button == SDL_CONTROLLER_BUTTON_BACK)
{
return "BACK";
}
else if (button == SDL_CONTROLLER_BUTTON_GUIDE)
{
return "GUIDE";
}
else if (button == SDL_CONTROLLER_BUTTON_START)
{
return "START";
}
else if (button == SDL_CONTROLLER_BUTTON_LEFTSTICK)
{
return "L3";
}
else if (button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
{
return "R3";
}
else if (button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
{
return "LB";
}
else if (button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
{
return "RB";
}
SDL_assert(0 && "Unhandled button!");
return NULL;
}
int ss_toi( std::string _s )
{
std::istringstream i(_s);
int x = 0;
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i >> x;
return x;
}
std::vector<std::string> split( const std::string &s, char delim, std::vector<std::string> &elems )
{
std::stringstream ss(s);
std::string item;
while(std::getline(ss, item, delim))
{
elems.push_back(item);
}
return elems;
}
std::vector<std::string> split( const std::string &s, char delim )
{
std::vector<std::string> elems;
return split(s, delim, elems);
}
UtilityClass::UtilityClass() :
glow(0),
glowdir(0)
{
for (int i = 0; i < 30; i++)
{
splitseconds.push_back(int((i * 100) / 30));
}
slowsine = 0;
globaltemp = 0;
temp = 0;
temp2 = 0;
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}
std::string UtilityClass::String( int _v )
{
std::ostringstream os;
os << _v;
return(os.str());
}
std::string UtilityClass::GCString(std::vector<SDL_GameControllerButton> buttons)
{
std::string retval = "";
for (size_t i = 0; i < buttons.size(); i += 1)
{
retval += GCChar(buttons[i]);
if ((i + 1) < buttons.size())
{
retval += ",";
}
}
return retval;
}
std::string UtilityClass::twodigits( int t )
{
if (t < 10)
{
return "0" + String(t);
}
if (t >= 100)
{
return "??";
}
return String(t);
}
std::string UtilityClass::timestring( int t )
{
//given a time t in frames, return a time in seconds
tempstring = "";
temp = (t - (t % 30)) / 30;
if (temp < 60) //less than one minute
{
t = t % 30;
tempstring = String(temp) + ":" + twodigits(splitseconds[t]);
}
else
{
temp2 = (temp - (temp % 60)) / 60;
temp = temp % 60;
t = t % 30;
tempstring = String(temp2) + ":" + twodigits(temp) + ":" + twodigits(splitseconds[t]);
}
return tempstring;
}
std::string UtilityClass::number( int _t )
{
const std::string ones_place[] = {"One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"};
const std::string tens_place[] = {"Ten", "Twenty", "Thirty", "Forty", "Fifty", "Sixty", "Seventy", "Eighty", "Ninety"};
const std::string teens[] = {"Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen"};
if (_t < 0)
{
return "???";
}
else if (_t > 100)
{
return "Lots";
}
else if (_t == 0)
{
return "Zero";
}
else if (_t == 100)
{
return "One Hundred";
}
else if (_t >= 1 && _t <= 9)
{
return ones_place[_t-1];
}
else if (_t >= 11 && _t <= 19)
{
return teens[_t-11];
}
else if (_t % 10 == 0)
{
return tens_place[(_t/10)-1];
}
else
{
return tens_place[(_t/10)-1] + " " + ones_place[(_t%10)-1];
}
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}
bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
{
return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
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}
void UtilityClass::updateglow()
{
slowsine++;
if (slowsine >= 64) slowsine = 0;
if (glowdir == 0) {
glow+=2;
if (glow >= 62) glowdir = 1;
}else {
glow-=2;
if (glow < 2) glowdir = 0;
}
}