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VVVVVV/tools/editors/Screenshot Outputting Map Editor/maps/warp/old/x50y50.txt

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case rn(50,50):
tmap = new Array();
tmap.push("204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204");
tmap.push("204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204");
tmap.push("204,204,204,204,204,204,204,204,204,204,204,204,204,203,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204");
tmap.push("164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164");
tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83");
tmap.push("244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,204,204,203,83,205,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,124,164,164,125,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,163,164,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164");
tmap.push("83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83");
tmap.push("244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83,83,205,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("164,164,164,164,164,164,164,164,164,164,164,165,163,164,164,165,203,83,83,205,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164");
tmap.push("83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,245,243,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83");
tmap.push("244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,244,244,244,244");
tmap.push("204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204");
tmap.push("204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204");
tmap.push("204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204");
tmap.push("204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,163,164,164,164,164,164,164,165,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204");
tmap.push("204,204,204,204,204,204,204,204,204,203,83,205,0,0,0,0,203,83,83,83,83,83,83,205,203,83,205,204,204,204,204,204,204,204,204,204,204,204,204,204");
obj.createentity(game, 104, 152, 10, 1, 50500); // (savepoint)
break;